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Skaronator

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Posts posted by Skaronator

  1. When your classname is kindOf Vehicle/Landvehicle does it get deleted by the vehicle check (to delete hacked vehicles) you need to set it as secure vehicle so just do:

    if (isDedicated) then {
    	_vehicle = createVehicle ["Submarine_01_F", [4705.8545, 2503.5955, 7.9696541], [], 0, "CAN_COLLIDE"];
    	_vehicle setDir 29.708826;
    	_vehicle setPos [4705.8545, 2503.5955, 7.9696541];
    	_vehicle call EPOCH_server_setVToken;
    };
    
  2. 18355edc95.png

     

    A big potential cause for server lag is the mixing of sleep/uisleep. 

     

    This part is just executed on the client, nothing to do with the server. And while the client execute the normal sleep does it execute the line above (the PVS call) which meant the client get BANNED and a direct disconnect, so not a big deal at all.

  3. you can not call in an scheduled environment.

     

    Sure can you use call in a scheduled enviroment... How else would you get the returned value of the function?!

     

    that you can not waituntil, while, sleep and such things in an unscheduled environment.

    and you use while loop in a non scheduled enviroment but they exit after 10.000 iterations.

  4. I belive the kicks were caused by the last ArmA update, it's listed as an issue to be fixed in the next update.

     

    Thies kicks are not relevant to the issue from the changelog. Try to use -autoInit in server parameter, I think your server is to slow to spawn the db stuff which end in a Timeout for Battleye which meant BEC can't reload the filters.

    12:39:46 : Connecting to Battleye server 127.0.0.1:2302
    12:39:46 : Scheduling 7 tasks
    12:39:46 : RCon admin #1 (127.0.0.1:55717) logged in
    12:40:47 : BE Filter file:publicvariable.txt was changed. reloading data...
    12:41:31 : No Valid response. Trying to reconnect.!
    12:41:31 : RCon admin #0 (127.0.0.1:55717) logged in
    
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