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Posts posted by Skaronator
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already fixed in next patch
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It's encrypted because the devs don't want people messing with it right now since the mod is in alpha and they need things to be as standard as possible for bug fixing.
Yes and No its just compiled to save memory
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This is a3 section
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Server os have some different like how their ram is allocated. Use Windows 2008 R2 or Windows 2012 R2 for a arma server.
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You are using a client os as server? Get a server os
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Closing this thread since we are not in contact with unoffical server -> contact the server owner directly.
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createMarker name must be unique
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When your classname is kindOf Vehicle/Landvehicle does it get deleted by the vehicle check (to delete hacked vehicles) you need to set it as secure vehicle so just do:
if (isDedicated) then { _vehicle = createVehicle ["Submarine_01_F", [4705.8545, 2503.5955, 7.9696541], [], 0, "CAN_COLLIDE"]; _vehicle setDir 29.708826; _vehicle setPos [4705.8545, 2503.5955, 7.9696541]; _vehicle call EPOCH_server_setVToken; };
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When I added my Steam ID in epochah.hpp file >>> adminMenu_Owner[] = {{"STEAMID64","ADMINNAME"}
missing };?
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no way
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Probably has the server owner switch from Altis to Chernarus without wiping the db
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You need to modify the publicVariable.txt.original file
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a3_epoch_config.pbo seems missing
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you always have it, it's persist
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Looks like 2012
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A big potential cause for server lag is the mixing of sleep/uisleep.
This part is just executed on the client, nothing to do with the server. And while the client execute the normal sleep does it execute the line above (the PVS call) which meant the client get BANNED and a direct disconnect, so not a big deal at all.
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you can not call in an scheduled environment.
Sure can you use call in a scheduled enviroment... How else would you get the returned value of the function?!
that you can not waituntil, while, sleep and such things in an unscheduled environment.
and you use while loop in a non scheduled enviroment but they exit after 10.000 iterations.
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Can you create a issue in our github repo?
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You would need to change the client files. I think it is easier to download a 3rd Party debug console or make your own one. I saw KK made a own one but just saw the source on the feedback tracker.
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Debugconsole and the whole backend has been removed in Epoch due security reasons.
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autoInit goes into your server options aka startup parameter: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Server_Options
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I belive the kicks were caused by the last ArmA update, it's listed as an issue to be fixed in the next update.
Thies kicks are not relevant to the issue from the changelog. Try to use -autoInit in server parameter, I think your server is to slow to spawn the db stuff which end in a Timeout for Battleye which meant BEC can't reload the filters.
12:39:46 : Connecting to Battleye server 127.0.0.1:2302 12:39:46 : Scheduling 7 tasks 12:39:46 : RCon admin #1 (127.0.0.1:55717) logged in 12:40:47 : BE Filter file:publicvariable.txt was changed. reloading data... 12:41:31 : No Valid response. Trying to reconnect.! 12:41:31 : RCon admin #0 (127.0.0.1:55717) logged in
CPU usage after the Hotfix/Arma update
in Suggestions
Posted
Did you compared with same arma version?