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Posts posted by Skaronator
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My Server is running over 6 month without an Database wipe. I have over 17000 unique players with that database ;)
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One more question, do epoch need both arma 2 and OA ? or is OA only enough ?
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Do this in fn_selfActions.sqf:
//Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; if(!locked _cursorTarget) then { _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; }; }; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; };
s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repair_crtl = 1;
This lines must be outside of the if (locked) check. That should be fine: http://pastebin.com/hW1Wehqy
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ok so if my player UID is 12345 do i do it like this ["12345"] or ["1","2","3","4","5"]
["12345"] if you want more player UIDs: ["123456","654321","1241521"] etc.
if (dayz_combat == 1) then {titleText ["You can't select a spawn point while in combat.", "PLAIN DOWN", 3];
sleep 5;
titleFadeOut 1;
} else {
titleText ["Spawning at selected location...", "PLAIN DOWN", 3];
//Base Spawn
if ((getPlayerUID player) in ["0","0","0","0","0","0"]) exitWith {
player setPosATL [6887.53,11411.7,0.001];
};
//Base Spawn
if ((getPlayerUID player) in ["0","0","0","0","0"]) exitWith {
player setPosATL [2952.6,6410.46,0.001];
};
sleep 2;
titleText ["Spawned!", "PLAIN DOWN", 3];
sleep 2;
titleFadeOut 1;
};
And you should use then instead of exitWith.
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This would work with variables.sqf. I just call it after variables is called in \ DayZ_code\ ?
Yes ;)
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It turns out Anti Hack is most likely stopping this.
So therefore this topic can be closed/ removed.
Yeah the Antihack "disabled" the playableUnits command but you can still use other commands to get the player number.
Like playersNumber:
_onlinePlayer = playersNumber west;
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Also is the
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
In the same Mission file?
This has nothing to do with Epoch, that's just for DayZ Mod 1.8.x
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The ' in this player name fucked up the code of your Antihack.
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Here that should work:
_role1 = "Welcome"; _role1names = ["%1\nZyG DayZ Epoch Chernarus\nVer. 1.0.4.2",name player];
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Seems your Database is broken.
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Here: http://dl.skaronator.com/DayZ_Epoch_1.0.4.1_Release.7z
Could be slow if you are not located in Europe.
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Just use github for things like this.
https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf
Last edit 9 days ago.
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This should work fine. Add it to your server functions
server_onPlayerConnect = { private ["_playerUID","_playerName"]; _playerUID = _this select 0; _playerName = _this select 1; _message = format["PLAYER CONNECTED: %1",_playerName]; [nil, nil, rTitleText, _message, "PLAIN"] call RE; }; onPlayerConnected {[_uid,_name] call server_onPlayerConnect;};
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The MH60S_DZE has been added with the 1.0.4.1 version. Be sure you have the correct version.
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You must use a globalVariable instad of a privateVariable.
WRONG: publicVariable "_pvy0lo";
CORRECT: publicVariable "pvy0lo";
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"if (_status == "Objec>
16:13:18 Error Nicht definierte Variable in Ausdruck: _result
16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269
16:13:18 Error in expression < compile format ["%1",_data];
_status = _result select 0;
if (_status == "Objec>
16:13:18 Error position: <_result select 0;
if (_status == "Objec>
16:13:18 Error Nicht definierte Variable in Ausdruck: _result
16:13:18 File z\addons\dayz_server\system\server_monitor.sqf, line 269
16:13:18 Error in expression < compile format ["%1",_data];
_status = _result select 0;
if (_status == "Objec>
16:13:18 Error position: <_result select 0;"
Something is wrong with your Trader data in your database, be sure you're using the correct instance.
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Awol, im pretty sure everyone is getting this:-
13:46:29 Error in expression <; }; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQ> 13:46:29 Error position: <_bQty) + " Epoch Objects and " + str(_vQ> 13:46:29 Error Undefined variable in expression: _bqty 13:46:29 File z\addons\dayz_server\system\server_monitor.sqf, line 69
Checkout this simple fix. 58988a4
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This works as well with the infiSTAR antihack with the best PV security
//new. 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVAHR_"
Original file: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/Battleye/publicvariable.txt
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This isn't an issue, this is fine. ;)
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I talked to Dwarden, he is working for Bohemia Interactive.
He said the newest version of BattlEye supports full REGEX like A3. That meant all BattlEye filter need to rewrite into the new format.
Language files
in Server Install
Posted
Here: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_epoch_b/stringtable.xml#L2719-L2728