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Posts posted by Petite
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17 minutes ago, BetterDeadThanZed said:
Does anyone have a copy of the files from the OP? If you click on the link there, you get some website that wants you to download an .exe file to download the rar file... very suspicious.
Add me on discord I will send you the file Silly
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On 11/16/2017 at 5:35 PM, Hooty said:
We are not gonna say as we dont want people crashing servers, for server owners that have not put this in. Now if you would like for me to show you on your server I can, takes 3 seconds with any rocket launcher.
Yeah I understand. Would be bad if newbies start doing that constantly.
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On 12/12/2017 at 10:22 PM, Schalldampfer said:
I put
if (wai_radio_announce) then {
RemoteMessage = ["radio",format["[RADIO] %1 has claimed a mission.",(name _ccl)]];
publicVariable "RemoteMessage";
};under
RMSG(CML(_cls,1),FSTR2(STRLO("STR_IWAC_CLAIMED"),ACSTR,CMNAME(_mission)));
around line 222 of mission_winorfail.sqfbtw, I also wrote
[nil,_crate,rSAY,"alarm",2000] call RE;
below the same line to call alarm when one claims the missionAwesome I will try thanks.
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Is there a way for other players to get a message mission was claimed by X?
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Couldn't get it working on Namalsk but @iben did for me lol. Even him at first didn't really know why the hell it wouldn't work but when he tested with my files and logged on the server he realized the problem which was simple (for him lol). Small map and too many traders on Namalsk = missions not spawning.
So If some of you guys want that script installed on a small map like Namalsk remember to change the iben_wai_ACdistance = 700; (normal distance is 1300) also the wai_avoid_traders = 400;
If you know how, remove all traders and build one north of Namalsk so mission can spawn. If you don't know how message me I will send you mine (Namalsk).
Thanks @iben
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1 hour ago, DAmNRelentless said:
WAI has a method which checks whether the mission points are valid or not. You normally don't see these messages because it's debug.
Debug mode is made to help developers find errors and stuff. I guess you accidently turned the debug mode/dev mode on in WAI.
Doh, god damn how did I not notice that. I was trying to add my own coord for Namalsk.. Thanks.
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Got weird error on my test server that Spam my RTP I never had that before.
13:56:32 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0","MainHero1"]"
13:56:32 "WAI: Invalid Position (Marker: "MainHero0")"
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I got it working but I'd like to add atv and mozzie in the deployable. I tried a couple things but its not working. A mozzie would take ItemToolbox, 2x PartGeneric, PartEngine, ItemJerrycan but not too sure how to.
Also, our rules is in English and Portuguese but I'd like to have it in Russian too since we got plenty of these guy on our server but it doesn't work when you go in the game the character are replaced with exclamation, any way to change that?
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2 hours ago, JasonTM said:
I did a youtube series on how to setup a Namalsk 1.0.6.1 server with Nightstalker features.
Here is the video for the cold weather stuff
https://www.youtube.com/watch?v=oloXGblYzAY
Object A2 with custom rail gun spawn script
https://www.youtube.com/watch?v=DabGIpnmQcY
EVR storms AKA "blowouts"
https://www.youtube.com/watch?v=3jmbFmb9UGE
Bloodsuckers
https://www.youtube.com/watch?v=RdoWB-e_m6A
Nice I will take a look.
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@salival you have an Idea why I dont get cold weather on Namalsk I added these tow below to init.sqf , changed the value.... but aint getting any cold even if I stay in water for 20 minutes
DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold.
DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values. -
Thanks, breath is working perfectly.
Here these two not too sure how they work it said The greater they are the quicker the player gets cold. I set the last one 0.5 to 20 just to see if its working but not getting cold during the night even in the water. Do you know how its working? BTW I put those two in my init.sqf with the other DZE.
DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold.
DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values. -
I thought breath fog was in Namalsk map. Does anyone have a breath fog script. Also it is very hard to get cold on it I added fn_temperatur.sqf that I found https://pastebin.com/Mp0zAafB but only if you go in the water you get cold very quick.
I don't know if someone got something better and something for breath fog.
Thanks
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On 2/26/2016 at 6:27 PM, Brian Soanes said:
I have snow, cold weather, warm clothes, object Aii items and sound effects, all in my mission file, jump on and grab it and use what you want :)
Could I have the files. I'd like to have the cold weather. Thanks
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On 5/22/2017 at 2:47 AM, oldmatechoc said:
@nova stops players from being able to crash your server.
this wont be needed in epoch 1062. but for the moment this is all we have publicly available to combat this issue.
How can they crash server? I use all rocket launcher on my server for 6 years and I do use it like crazy and server never crashed. Maybe something I don't know about it?
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Why I can not see the Juandayz post, I see comment...... but the instruction to all his script its not showing. I'd like to try that.
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This is what I'm using and working 100% well http://opendayz.net/threads/air-raid-bombing-and-siren.12531/
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Epoch is dead, you just have to take a look at the server list. Servers keep shutting down because lack of players..... Only servers with strong community, great admins, awesome challenge..... survive. Others go down one by one. I own servers for 5 years and I can see the difference I use to have non stop between 20-35 players on a PVE server and now If I have 12-20 its good.
Players when they come back after a while say same things, bored of the game not updating, glitch and shit not fixed. Or new better game out.
There is no give it time, when a creator of a game doesn't take care of his product it slowly goes down, period.
Sad because this game is awesome.
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24 minutes ago, JasonTM said:
What is the classname of the tank?
What code are you using to spawn it in?
Is this in one of your own custom missions or a built in one?
Found out this morning its finally the damn antihack.
Since we are here, what each number is for? I know its the number of items to spawn but which Item. I wanna change it cause harder mission with tank they need more loot.
if(_complete) then {
[_crate,5,5,10,2] call dynamic_crate;
};Also just got 2 error this morning dont know why didnt change anything yet.
15:30:52 Error Undefined variable in expression: _item_array
15:30:52 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 82
15:30:52 Error in expression <
if(_complete) then {
[_crate,6,5,[20,crate_items_crop_raider],3] call dynamic>
15:30:52 Error position: <crate_items_crop_raider],3] call dynamic>There is what I have in the crate.sqf
for "_i" from 1 to _num_items do {
_item = _item_array call BIS_fnc_selectRandom;if(typeName (_item) == "ARRAY") then {
_crate addMagazineCargoGlobal [_item select 0,_item select 1];
} else {
_crate addMagazineCargoGlobal [_item,1];
};
};
15:30:52 Error Undefined variable in expression: crate_items_crop_raider
15:30:52 File z\addons\dayz_server\WAI\missions\hero\crop_raider.sqf, line 90This is the line in crop_raider.sqf
if(_complete) then {
[_crate,6,5,[20,crate_items_crop_raider],3] call dynamic_crate;
};Thanks
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I'm trying to give tank, jet ..... big stuff to my AI in mission but for some reason as soon the mission comes the tank appear and its gone. I used different tank and its fine. I have no log about that in my RTP. Any Idea why? My DZAI are using tank, jet.... and they have no problem.
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Yeah he came back with a fake steam account.
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We got hacked, he got ban in the minute after he tp and killed everyvody then restarted the server and had that message (picture) but it wasnt on Dart.
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9 minutes ago, harcosgoogle said:
@Petite So do I have to add it individually?
Look in the WAI folder, static default it tells you how to do it, you need the coord where you want them and If I remember well you will need to set it true in the config file at the bottom of it. Long time I didn't use it.
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1 minute ago, juandayz said:
use this code
_positionArray=[ [1677.587, 7417.2876], [1682.7095, 7416.1377], [1638.1494, 7402.5869, 0], [1614.4928, 7447.8296, -0.032172654], [1688.9667, 7443.4146, 0], [1672.4465, 7364.9146, -9.1552734e-005] ]; //////All cords from above are defined in a same area. _pos= floor random count _positionArray; _position = _positionArray select _pos; _crate = createVehicle ["USBasicWeapons_EP1", _position, [], 0, "CAN_COLLIDE"]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; //define the loot insiide _loot_on_crate = [ [ ["ChainSaw"], ["equip_herb_box","transfusionKit","bloodTester"] ], [ ["Revolver_DZ"], ["6Rnd_45ACP","Skin_Soldier_Bodyguard_AA12_PMC_DZ","ItemMixOil","ItemComboLock","ItemFuelcan","ItemAntibacterialWipe"] ] ]; _loot = _loot_on_crate call BIS_fnc_selectRandom; // Add loot to the crate { _crate addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _crate addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1);
and put your coords here:
_positionArray=[ [1677.587, 7417.2876], [1682.7095, 7416.1377], [1638.1494, 7402.5869, 0], [1614.4928, 7447.8296, -0.032172654], [1688.9667, 7443.4146, 0], [1672.4465, 7364.9146, -9.1552734e-005] ];
Thanks I will give it a try.
[HowTo] EVR BlowOut map independent
in A2: Epoch Mods (1.0.5.1)
Posted
I'm noob with discord sorry, added you. Oh just noticed Silly is the name on discord LOL.