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Petite

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Posts posted by Petite

  1. On 12/12/2017 at 10:22 PM, Schalldampfer said:

    I put 
                  if (wai_radio_announce) then {
                    RemoteMessage = ["radio",format["[RADIO] %1 has claimed a mission.",(name _ccl)]];
                    publicVariable "RemoteMessage";
                  };

    under 
                  RMSG(CML(_cls,1),FSTR2(STRLO("STR_IWAC_CLAIMED"),ACSTR,CMNAME(_mission)));
    around line 222 of mission_winorfail.sqf

     

    btw, I also wrote
        [nil,_crate,rSAY,"alarm",2000] call RE;
    below the same line to call alarm when one claims the mission

    Awesome I will try thanks.

     

     

     

  2. Couldn't get it working on Namalsk but @iben did for me lol. Even him at first didn't really know why the hell it wouldn't work but when he tested with my files and logged on the server he realized the problem which was simple (for him lol). Small map and too many traders on Namalsk = missions not spawning.

    So If some of you guys want that script installed on a small map like Namalsk remember to change the iben_wai_ACdistance = 700; (normal distance is 1300) also the  wai_avoid_traders = 400; 

    If you know how, remove all traders and build one north of  Namalsk so mission can spawn. If you don't know how message me I will send you mine (Namalsk).

     

    Thanks @iben

  3. 1 hour ago, DAmNRelentless said:

    WAI has a method which checks whether the mission points are valid or not. You normally don't see these messages because it's debug.

    Debug mode is made to help developers find errors and stuff. I guess you accidently turned the debug mode/dev mode on in WAI.

    Doh, god damn how did I not notice that. I was trying to add my own coord for Namalsk.. Thanks.

  4. I got it working but I'd like to add atv and mozzie in the deployable. I tried a couple things but its not working. A mozzie would take  ItemToolbox, 2x PartGeneric,  PartEngine, ItemJerrycan but not too sure how to.

    Also, our rules is in English and Portuguese but I'd like to have it in Russian too since we got plenty of these guy on our server but it doesn't work when you go in the game the character are replaced with exclamation, any way to change that?

  5. 2 hours ago, JasonTM said:

    I did a youtube series on how to setup a Namalsk 1.0.6.1 server with Nightstalker features.

    Here is the video for the cold weather stuff

    https://www.youtube.com/watch?v=oloXGblYzAY

    Object A2 with custom rail gun spawn script

    https://www.youtube.com/watch?v=DabGIpnmQcY

    EVR storms AKA "blowouts"

    https://www.youtube.com/watch?v=3jmbFmb9UGE

    Bloodsuckers

    https://www.youtube.com/watch?v=RdoWB-e_m6A

     

    Nice I will take a look.

  6. @salival you have an Idea why I dont get cold weather on Namalsk I added these tow below to init.sqf , changed the value.... but aint getting any cold even if I stay in water for 20 minutes

    DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold.
    DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values.

  7. Thanks, breath is working perfectly.

     

    Here these two not too sure how they work it said The greater they are the quicker the player gets cold. I set the last one 0.5 to 20 just to see if its working but not getting cold during the night even in the water. Do you know how its working? BTW I put those two in my init.sqf with the other DZE.

    DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature. The greater they are the quicker the player gets cold.
    DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values.

     

     

  8. On 5/22/2017 at 2:47 AM, oldmatechoc said:

    @nova stops players from being able to crash your server. 

    this wont be needed in epoch 1062. but for the moment this is all we have publicly available to combat this issue.

    How can they crash server? I use all rocket launcher on my server for 6 years and I do use it like crazy and server never crashed. Maybe something I don't know about it?

  9. @Runewulv

    Epoch is dead, you just have to take a look at the server list. Servers keep shutting down because lack of players..... Only servers with strong community, great admins, awesome challenge..... survive. Others go down one by one. I own servers for  5 years and  I can see the difference I use to have non stop between 20-35 players on a PVE server and now If I have 12-20 its good.

    Players when they come back after a while say same things, bored of the game not updating, glitch and shit not fixed. Or new better game out.

    There is no give it time, when a creator of a game doesn't take care of his product it slowly goes down, period.

    Sad because this game is awesome.

  10. 24 minutes ago, JasonTM said:

    What is the classname of the tank?

    What code are you using to spawn it in?

    Is this in one of your own custom missions or a built in one?

    Found out this morning its finally the damn antihack. 

    Since we are here, what each number is for? I know its the number of items to spawn but which Item. I wanna change it cause harder mission with tank they need more loot.

    if(_complete) then {
        [_crate,5,5,10,2] call dynamic_crate;
        };

     

    Also just got 2 error this morning dont know why didnt change anything yet.

    15:30:52   Error Undefined variable in expression: _item_array
    15:30:52 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 82
    15:30:52 Error in expression <
    if(_complete) then {
    [_crate,6,5,[20,crate_items_crop_raider],3] call dynamic>
    15:30:52   Error position: <crate_items_crop_raider],3] call dynamic>

    There is what I have in the crate.sqf

        for "_i" from 1 to _num_items do {
        _item = _item_array call BIS_fnc_selectRandom;

         if(typeName (_item) == "ARRAY") then {
         _crate addMagazineCargoGlobal [_item select 0,_item select 1];
            } else {
         _crate addMagazineCargoGlobal [_item,1];
            };
        };

     


    15:30:52   Error Undefined variable in expression: crate_items_crop_raider
    15:30:52 File z\addons\dayz_server\WAI\missions\hero\crop_raider.sqf, line 90

     

    This is the line in crop_raider.sqf

      if(_complete) then {
      [_crate,6,5,[20,crate_items_crop_raider],3] call dynamic_crate;
    };

     

    Thanks

  11. 1 minute ago, juandayz said:

    use this code

      Hide contents
    
    
    _positionArray=[
    [1677.587, 7417.2876],
    [1682.7095, 7416.1377],
    [1638.1494, 7402.5869, 0],
    [1614.4928, 7447.8296, -0.032172654],
    [1688.9667, 7443.4146, 0],
    [1672.4465, 7364.9146, -9.1552734e-005]
    ];
    //////All cords from above are defined in a same area.
    
    _pos= floor random count _positionArray;
    _position = _positionArray select _pos;
    
    _crate = createVehicle ["USBasicWeapons_EP1", _position, [], 0, "CAN_COLLIDE"];
    clearWeaponCargoGlobal _crate;
    clearMagazineCargoGlobal _crate;  
    
    //define the loot insiide
    _loot_on_crate = [
    [
    ["ChainSaw"],
    ["equip_herb_box","transfusionKit","bloodTester"]
    ],
    
    [
    ["Revolver_DZ"],
    ["6Rnd_45ACP","Skin_Soldier_Bodyguard_AA12_PMC_DZ","ItemMixOil","ItemComboLock","ItemFuelcan","ItemAntibacterialWipe"]
    ]
    ];
    _loot = _loot_on_crate call BIS_fnc_selectRandom;  
    
    
    // Add loot to the crate
    {
    _crate addWeaponCargoGlobal [_x,1];
    } forEach (_loot select 0);
    {
    _crate addMagazineCargoGlobal [_x,1];
    } forEach (_loot select 1);

     

    and put your coords here:

    
    _positionArray=[
    [1677.587, 7417.2876],
    [1682.7095, 7416.1377],
    [1638.1494, 7402.5869, 0],
    [1614.4928, 7447.8296, -0.032172654],
    [1688.9667, 7443.4146, 0],
    [1672.4465, 7364.9146, -9.1552734e-005]
    ];

     

    Thanks I will give it a try.

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