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kheldar125

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  1. Like
    kheldar125 reacted to salival in Server Owner Sending Out Hackers ?   
    Hi friends,
    Kind of got out of hand there, but here's my 2 cents:
    Allowing people to knowingly test hacks on your server to take down other servers is a pretty shitty act, fun, joking or serious.
    Brushing it off that it's "not your problem" is also a pretty shitty act when infact you have the power to take them off your test server.
    As a community I believe we should all be helping each other to bring this community higher, we know a2 is long dead and hanging on by a string, let's not be fucking idiots and cut the string.
    We'll leave this thread for now, Thanks to the OP for bringing this up.
  2. Like
    kheldar125 got a reaction from iben in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    @iben This is exactly what I've been looking for!
     
    I've been trying to integrate giving coins into an admin menu, could never get adding or removing from banks to work correctly. 
    And this is so more elegant a solution to how I was doing it. 
    Thanks :D
     
    And also you are completely right about all the great guys and girls on here who are always willing to help others. Its a real shame some people don't appreciate all the hard work they do, (especially putting up with the silly questions I usually ask :D) 
  3. Like
    kheldar125 reacted to Relentless in [Release] Wicked AI 2.2.3 [1.0.6+]   
    @kheldar125 Nice that you spotted it already. I will do that later and I will post it here with detailed steps so you also know what I did and you can learn. :)
  4. Like
    kheldar125 reacted to iben in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    EDIT: Do not used code from this post, it's outdated. See dedicated thread with updates.
    ===
    Hello guys,
    first: @salival I'm regular visitor of this forum for almost a year and this is my very first post. I'd like to say... it's incredible how well you're doing with community support. Hat off!
    second: ...the same is valid of course for @juandayz, @theduke and many other awesome guys!
    Now, I'm studying new changes to epoch 1.0.6.1 and preparing some addon for fun. That's why i reworked a little bit former @zupas dev functions and want to share it here. Maybe it will be usefull for someone. It's tested and working but I have to admit - I haven't time to test it well! If there will be problem, I will adjust code or... someone will come with better version.
    All credits goes to @zupa and @salival.
    1. Check the code bellow: it's just one file. You can use it for adding/removing players coins to/from wallet/bank account.
    2. How to use it:
       in your custom compiles folder create file named 'fnc_SC_uniCoins.sqf';    in your custom compiles file add following line: 'fnc_SC_uniCoins = compile preprocessFileLineNumbers "path\to\custom\compiles\fnc_SC_uniCoins.sqf"';    in your code use: [_player,_amount,_action,_target] call fnc_SC_uniCoins;    parameters are described in code bellow    you can copy code or download from gist: here is the link 3. How to test it:
       if you're working on some addon, you don't need my advice :)    if you don't know how to test it, you can use my example created just for you: Example scenario is just for test (but...)  Scenario: Player is awarded for killing local zombies by coins (random amount from 0 to 250 Coins)  Modelling:  (1) Add money to wallet for kill  (2) Remove money from wallet for kill  (3) Add money to bank account for kill  (4) Remove money from bank account for kill  - for test we're using file from Epoch 'dayz_code\compiles' named 'local_eventKill.sqf'  + original src: here is the link  - repeate common workflow (custom compiles, variables...) + Read comments in code header!  - again, you can copy code or download from gist: here is the link Again, thank you guys for your awesome work!!!
    cy, @iben
    PS: well, inserting snippets seems to be harder that I thought :) Sorry for merging two spoilers into one layer!
  5. Like
    kheldar125 got a reaction from Relentless in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Not sure if this will be of any help but I remember WAI having a config to set % of AI killed to spawn the loot. 
     
    So I'm assuming its keeping track of the total AI alive from the mission somewhere right? 
    I'm no expert though, I leave that job for you guys. 
     
  6. Like
    kheldar125 reacted to jaspoe30 in {Request} Vehicle Garage   
    Sandbird, I definitely understand your frustration and anger. Your contributions to the Epoch community are hugely appreciated and please don't feel undervalued because a couple of miscreants treat your hard work with disrespect. I hope I speak for 99% of the community in saying that the majority of us don't condone or tolerate the stealing of someone else's hard work. I hope the Epoch moderators also feel the same way and give you the respect you deserve.
    /salute
  7. Like
    kheldar125 got a reaction from Sandbird in [Release] Manual execution of Epoch Events   
    Iv just had chance to try them new filters, works perfect thanks sandbird. 
    thanks for the intro to battleye filters too, might help fixing a issue with another script. 
     
    cheers for your time and help bud.
  8. Like
    kheldar125 got a reaction from Sandbird in [Release] Manual execution of Epoch Events   
    will look into the WAI missions thanks for the tip.
    iv put the public variable text below


    publcic variable val


    and the drop down menu (using the super admins public variable method)


    thanks for taking the time to help, i really do appreciate it. 
     
  9. Like
    kheldar125 got a reaction from Baker in axemans AI bus route compatible with Epoch?   
    Im trying to run this script on epoch, the bus is exploding *presumably on spawn* in Berenzino. The driver and drivers mate are being ejected from the burning bus and starting to run the route on foot, more and more busses are spawning and more AI are running down the coast. The pile of burning buses is spectacular but not very functional, any idea what could be causing this?
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