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Posts posted by sam_
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Mission SQF Manager Update
-Added ability to discard vehicles (objects and vehicles now handled uniquely) - Thanks to AirwavesMan for uploading list of vehicles for epoch 1.0.7
-Fixed relative position not updating when a new file is loaded
-Added button to automatically set the relative position to the center of all objects (primarily as a way to revert user inputted relative position)
-Changed default preset
-Filter checkboxes now only enabled when there is more than 0 objects of their typeDownload: https://github.com/sam563/MissionSQFManager/releases/tag/1.1
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13 minutes ago, looter809 said:
Looks amazing. Can't wait to try it out later and easily make new missions :)
Thanks, let me know if you run into any issues or if there is anything else you would like to see added to it.
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MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
- Formatted SQF
- Biedi
- SQM
Features
- User inputted formatting of SQF including prefix and suffix lines.
- Presets that predetermine almost all options defined in and expandable from the config.
- Option to automatically sort objects by their classname
- Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts).
- Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects)
- Options to filter out Units, Vehicles and Objects
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5 hours ago, seelenapparat said:
_agent setObjectTexture [0, "textures\overall_prison_co.paa"];
this does only work for your client.
if you want for all players to see the new texture you should do this:
_agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];";
if I'm not mistaken. You need to be aware that this might need a change in your battleye filters tho.
Edited, thanks for letting me know! :D
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Prisoner Zombie:
https://imgur.com/a/kCnr595
Install:Download (142 KB)
overall_prison_co.paa
Put the .paa into a folder on your mission file named textures
Example:
YourMissionFileName.Map\textures\overall_prison_co.paa
In your custom compiles add the line:zombie_generate = compile preprocessFileLineNumbers "dayz_code\compile\zombie_generate.sqf";
into
if (!isDedicated) then {
From the Epoch client copy:
dayz_code\compile\zombie_generate.sqf
to:
MPMissions\YourMissionFileName.Map\dayz_code\compile\zombie_generate.sqfIn your zombie_generate.sqf find the line:
_agent = createAgent [_type, _position, [], _radius, "CAN_COLLIDE"];
directly below it add:
if (_type == "z_worker2") then { _agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];"; processInitCommands; };
Note:
If you want to edit where the zombie can spawn redirect your CfgLoot to your mission file and edit the files in:
Configs\CfgLoot\Buildings
Add/Remove "z_worker2" in zombieClass in whichever building.hpp you want to enable/disable this zombie type from spawning in
I prefer to have this guy only spawn in military zones :)Remember to edit battleye filters
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Download Link
https://github.com/sam563/map/blob/master/skalka.sqf
Before
After
https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
HOW TO INSTALL
add map\skalka.sqf to your mission file
In your init.sqf in
if (isServer) then {
add the line:
call compile preprocessFileLineNumbers "map\skalka.sqf";
INFO
To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:
_apocalyptic = true;
to
_apocalyptic = false;
- WLF and Schalldampfer
- 1
- 1
Mission SQF Manager
in A2: Epoch Tools
Posted
Update :)
-Added "Decimal Places" option to determine how many decimal places are used eg. (3 -> 3.141) or (5 -> 3.14159)
-Added "Copy to Clipboard" button to copy current output to clipboard
-Added "Normalize Direction" converts all directional values to be between 0-360
-Fixed regional floating point formatting
-Fixed bug causing the last object to be discarded
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2