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sam_

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Posts posted by sam_

  1. Update :)

    -Added "Decimal Places" option to determine how many decimal places are used eg. (3 -> 3.141) or (5 -> 3.14159)
    -Added "Copy to Clipboard" button to copy current output to clipboard
    -Added "Normalize Direction" converts all directional values to be between 0-360
    -Fixed regional floating point formatting
    -Fixed bug causing the last object to be discarded

    Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2

  2. Mission SQF Manager Update

    -Added ability to discard vehicles (objects and vehicles now handled uniquely) - Thanks to AirwavesMan for uploading list of vehicles for epoch 1.0.7
    -Fixed relative position not updating when a new file is loaded
    -Added button to automatically set the relative position to the center of all objects (primarily as a way to revert user inputted relative position)
    -Changed default preset
    -Filter checkboxes now only enabled when there is more than 0 objects of their type

    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.1

  3. MissionSQFManager

    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.2

    Video Preview: 

     

     

    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.

    Output Formats

    • Formatted SQF
    • Biedi
    • SQM

    Features

    • User inputted formatting of SQF including prefix and suffix lines.
    • Presets that predetermine almost all options defined in and expandable from the config.
    • Option to automatically sort objects by their classname
    • Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts).
    • Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects)
    • Options to filter out Units, Vehicles and Objects
  4. 5 hours ago, seelenapparat said:
    
    _agent setObjectTexture [0, "textures\overall_prison_co.paa"];

    this does only work for your client.

    if you want for all players to see the new texture you should do this:

    
    _agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];";

     

    if I'm not mistaken. You need to be aware that this might need a change in your battleye filters tho.

    Edited, thanks for letting me know! :D

  5. Prisoner Zombie:

    https://imgur.com/a/kCnr595

    Install:

    Download (142 KB)
     overall_prison_co.paa 
    Put the .paa into a folder on your mission file named textures
    Example:

    YourMissionFileName.Map\textures\overall_prison_co.paa


    In your custom compiles add the line:

    zombie_generate = compile preprocessFileLineNumbers "dayz_code\compile\zombie_generate.sqf";

    into

    if (!isDedicated) then {

     

    From the Epoch client copy:  
    dayz_code\compile\zombie_generate.sqf
    to:
    MPMissions\YourMissionFileName.Map\dayz_code\compile\zombie_generate.sqf

     

    In your zombie_generate.sqf find the line:
     

    _agent = createAgent [_type, _position, [], _radius, "CAN_COLLIDE"];

    directly below it add:

    		if (_type == "z_worker2") then {
    			_agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];";
    			processInitCommands;
    		};


    Note:
    If you want to edit where the zombie can spawn redirect your CfgLoot to your mission file and edit the files in:
    Configs\CfgLoot\Buildings
    Add/Remove "z_worker2" in zombieClass in whichever building.hpp you want to enable/disable this zombie type from spawning in

    I prefer to have this guy only spawn in military zones :)

    Remember to edit battleye filters

  6. https://youtu.be/b-MtH3sAKvU

     

     

     

    Download Link

    https://github.com/sam563/map/blob/master/skalka.sqf

     

    Before

    https://imgur.com/FAxEtFH

    After

    https://i.imgur.com/wDCll41_d.jpg?maxwidth=640&shape=thumb&fidelity=medium

    HOW TO INSTALL

    add map\skalka.sqf to your mission file

    In your init.sqf in

    if (isServer) then { 

    add the line: 

    call compile preprocessFileLineNumbers "map\skalka.sqf";

     

    INFO

    To disable vehicle wrecks, dead bodies, tents etc... to fit better into epoch change:

    _apocalyptic = true;

    to

    _apocalyptic = false;

     

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