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Gooober

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Posts posted by Gooober

  1. My experience with the

    No Mission at All or Mission quit spawning half way thru a restart

    If no errors in the log, I found it to be a broken mission. 

    To find which file.  I used a test server.  I set [wai_hero/bandit_missions] 2 missions to a 50% spawn chance (CONFIG.sqf) and changed the others to 0%.  Started the server and if the Missions spawned [wai_mission_timer   = [40,70]; save time waiting], I moved on to the next set of missions.  If they didn't spawn, I changed 1 of 2 mission to 100% until I found which one was broken.  If your unable to fix the mission, set it to a 0% chance of spawn and add points to the other missions.

    No Loot In Crate

    I have my AI kill percentage at 30%.   

    That's my experience and sorry if not clear enough.  I'm sure there are better ways, but this is the method I used.

     

    I have created close to 20 missions for the server below.  so if curious try them out.

  2. Any update on the

     

    bandit_behavior.sqf  error on line 14

    same with hero-behavior.sqf error line 14.  ??

     

    once this trips no more missions spawn :(

     

    Thanks for your time................

     

     

     

     

    Settings:

    Bandit - Red - Safe

    Hero - Yellow - Combat.

    If either is set to Red Combat, missions don't spawn.

  3. I'm also seeing this error, not all the time.

    17:07:01 Error select: Type Number, expected Array,Config entry 17:07:01 File z\addons\dayz_server\WAI\compile\hero_behaviour.sqf, line 14

    Is anyone else having issues with Missions spawning when moving ai behavior from yellow to red? I can have 4-10 missions spawn on yellow behavior but only 0-1 spawns(# of missions set to 4/4) if I switch behavior to red.

    Also how do I adjust time of mission spawn. I can have 8 missions spawn.. all time out and 8 more missions spawn. When those time out they stop spawning. Just asking...

    Nice job on the project.....

  4. Anyone modify this to protect vehicles inside the trader also?  

     

    Players can damage vehicles and mounted vehicle weapons blow them up quickly....      Just asking............  

     

     

    I feel there needs to be some danger at trader but players are crying................

  5. i love the missions, but if it is possible, can there be a mission like bandit HQ , with alot of bandits, snipers and vehicles, and maybe a chopper patrol, but i want it to spawn at server restart, and last until the next server restart. 

     

    CustomSpawns.sqf allows you too..  I have Skalisty Island setup as bandit HQ...

    20 ai on the ground patroling

    7 kords/Dskm

    1 stinger pod

    4 heli paradrops (Mi17sh rockets, players have learned not to shot at them)

    GN-185T on patrol

    3 GPK Patrols

    4 RHIB patrols

    3 milt barracks

    and a random lot crate with almost every possible item/weapon..(every restart new items/weapons)

     

    I had another setup at NWAF and NEAF, but players started to rage :)

    I also had to remove the L39 on patrol over NWAF :(     would hunt players until dead....

    I liked the C130 paradrops but the planes wouldn't despawn after returning to spawn location...

    I also edited to allow Ai to keep magizines(nvgs/painkillers/gold bar/etc) on death.  Gun would just disappear...

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