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Posts posted by Gooober
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Trying to find a script that
C130 flies the coast dropping police cars(i was going to change to datsuns) at a random server time each restart.
Dropped vehicle despawned after restart.
Anyone know where? or maybe it was a secret that died with that Dayz server...... Would supply the coast with vehicles and I could lower my overall vehicle spawn rate for the whole map.
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I'm sure its on here somewhere but must be missing it....
When the mission times out, how do i make the Ai disappear too? Players are complaining about bases being attacked 2000meters from mission spot....
I'm also sure this is on here some where too... RHIB patrols and paradrops with MV22/C130's look awesome too. Planes don't despawn, but oh well...
Players don't like the stinger pods at missions.....
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Well last patch, I was able to spawn them for players (2 briefcases of gold) for base defense.
They were able to Unlock, Disassemble, pickup bags, and reassemble were they wished. I added them to trader but the Buy button wouldn't highlight.
This patch players are able to Unlock, Disassemble, [bags can not be picked up]....... Make a zipper sound if clicked on.... Trader now sells and spawns them......but can't pickup bags...........
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Okay.......
Stay with the Admin Trader :P
Thanks
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Trying to sell
M2StaticMG_US_EP1 and BAF_GPMG_Minitripod_W at vehicle traders.
I can get the vehicle/guns to spawn after purchase, unlock and disassemble, but the players(including admin) can not pickup the bags. Just curious if anyone has traveled this road before and figured out the problem ??
Thanks for your time.........
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I have players saying the AI is just standing at the missions until a gun shot is fired. Anyway to fix this? And the Ai love shooting dogs I guess :P
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Some military vehicles do not spawn. I have put them in the missions or for sale at traders. I have also removed most of the dze vehicles since they were not on the trader to be sold.
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Thanks. Just trying to keep database clean.
How long do you keep players character data? I have been deleting anyone that has not log'd in for 40 dayz.
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What would happen if I deleted my Player_login data? I've noticed mine is up to 637 pages at 30 items per page. or is there another way to maintain this part of the database.
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There a field to turn text off. True/false. I just turned it off and nobody has complained.
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[""Sarge"",0]
So I leave the part in? Even though I'm using basic AI??
Thanks
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if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
4:06:12 Error in expression < if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf > 4:06:12 Error position: <_safety) && (isPlayer _x) && !((typeOf > 4:06:12 Error Undefined variable in expression: _safety
:(
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used
if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] !=1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_SafeVehicle)) then {" \n
Spamming RPT Error every second :(
Error in expression < ["Mission", 0] !-1) && !(vehicle _x in _safety) && (isPlayer _x) && !(typeOf >
Error position: <_safety) && (isPlayer _x) && !((typeOf >
Error Undefined variable in expression: _safety
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Can anyone help me with the clean up script(server_cleanup.fsm) to
Dayz Chernarus Mission from OpenDayz fourm.
I have tried the one from 1.0.2.5.
I have tried to modify some other mission packages. Removing the Sarge to Mission and DZAI to Mission, but still I'm receiving an error in RPT log that is spamming the shit out of my log.
1.0.3.1
Thanks for any help :)
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This script has worked great on my server. Players love it compared to my old auto fuel script. Thanks for the work :)
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I have the AGN stuff working on my server but complaints about the spam messaging after friend tagging.
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Is there a Ai Mission system that does not include roaming/patrols AI?
My server is currently using basic Dayz Chern Missions.. would like to upgrade.
Just curious.. Most seem to require sarge and roaming ai. I'm not a big scripter.
Thanks for your time..........
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Have the same issue :(
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Axe Cop's script works GREAT :)
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Mine worked for 1.0.3 but when people friendly tag'd another at trader. Their side chat was spammed everything they looked at each others backpack.. They had to relog to get rid of...
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I can't seem to locate this mission folder in the server.pbo.
Not one of those files Dayz.st blocks?
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[RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)
in A2: Epoch Mods (1.0.5.1)
Posted
I'm receiving the same error as Erteribble but on Chernarus 1.0.3.1..
" This building needs a plot pole within any meter"
Dayz.st is unable to update so I'm stuck at 1.0.3.1 until they get stuff figured out :(