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Erzengelgames

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  1. Thanks
    Erzengelgames got a reaction from Bricktop in [RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1   
    hey, to get db safe working i ented all classnames to DayZ_SafeObjects like this
    but as mighjt expect because iam writing here it is not working.
     
    i do not try to get this look good in code just to get it working the easyest way. i also tried the way that was shown here but i dont get it to work.
    please help :)
  2. Thanks
    Erzengelgames got a reaction from Dr.Killmore in [RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1   
    hey, to get db safe working i ented all classnames to DayZ_SafeObjects like this
    but as mighjt expect because iam writing here it is not working.
     
    i do not try to get this look good in code just to get it working the easyest way. i also tried the way that was shown here but i dont get it to work.
    please help :)
  3. Like
    Erzengelgames got a reaction from theduke in [RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1   
    fuuuck yeah ! you fixed it. love so much ^^
  4. Like
    Erzengelgames got a reaction from juandayz in Playerbases do not safe to DB   
    allready changed all this but thanks for the info :) the only thing oi need to do now is to make the alchemie safe to db but i guess i will manage that on my own.. i guess adding the classnames to DayZ_SafeObjects will do it
  5. Like
    Erzengelgames reacted to salival in Playerbases do not safe to DB   
    I am about to goto work (7:05AM Tuesday in New Zealand)
    Why are you using your own version of snap building? It's the 1.0.5.1 version, you know that's built into 1.0.6.1 right?
    I can't run your pbo till I get home from work, but i'm picking that's the issue.
    Unless there's a specific reason, remove snap building from your custom\snap_pro folder (remove that folder completely)
    and remove these compiles from your custom\compiles.sqf:
    if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf"; }; Then try and see if the server saves correctly
  6. Like
    Erzengelgames got a reaction from juandayz in Playerbases do not safe to DB   
    yes, my building trader has wrong classnames for cinderwall. i will fix
     
    so i did fix ever error now my rpt is clean
    but as u might allready thougt.. still not working
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