-
Posts
92 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by [email protected]
-
-
2 minutes ago, Grahame said:
No - infiSTAR has a whitelist function when you login in on their website. I had this issue initially. If you check armalog.log in the root folder of your server do you have this error:
08.10.2017 16:15:56: ERROR: Server IP (x.x.x.x) is not whitelisted in our webinterface. Please go to (https://webinterface.infistar.de/licenses) to manage the whitelist.
If your server IP (just the IP, not the port so if you have a dedi you can run multiple servers and it only uses one of the three available IP addresses) is not whitelisted on infistar.de then infiSTAR will hang loading the DLL and not load it
can infistar be run without the dll's.. i thought that was an option before?
-
/* Use IDD White-List ? */ _UDW = false; /* true or false */ /* _allowedIDDs: Insert IDDs here to prevent them from being closed! */ _allowedIDDs = [ // Displays whitelisted for Epoch -3000,-1900,-1500,-1338,-1300,-1200,-13,-8,-7,-6,-5, 0,4,5,6,8,12,18,24,46,49,50,54,55,63,70,129,131,148,151,154,163,169,174,262,602,999, 66600,77700,316000, // Different Displays from different mods/additions // (might not be needed at all but I've gotten so many emails like "INFISTAR CLOSES ATM MENU ON ALTIS LIFE.. people need to read this file..) 160, 9990,9992,9993,99440, -1,-2,-3,-4,-5,-9,-10,-11,-12,-14,-15,-666,300,301,302,303,304,13377, 2620,2629,2621,2622,2624,2625,2630,2631,2632,601,2520,2523,2522, 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2300,2400,2600, 2650,2700,2800,2900,3000,3100,3500,7300,38200,38300,38400,38500,39400 ];
8 minutes ago, Grahame said:@[email protected]Okay for me on GTX and on my dedi. Have you previously whitelisted the IP of your server, you have to do that now (you can have 3 IPs per license)?
is this what you are talking about ? the problem only happens when infistar is installed
-
4 minutes ago, Grahame said:
@[email protected]Okay for me on GTX and on my dedi. Have you previously whitelisted the IP of your server, you have to do that now (you can have 3 IPs per license)?
just for epoch? i have an exile server that has no issues
-
has anyone had issues with installing infistar on 1.0.... for some reason the dll's are freezing my server
-
1 minute ago, Saije said:
I was using this https://github.com/mudzereli/DayZEpochDeployableBike/tree/dev
and it worked great, i could deploy bike and everything, and it worked well with DZGM, but i couldnt get any scroll menu for packing them up.
so I uninstalled it and tried to use this one https://epochmod.com/forum/topic/10905-release-enhanced-vehicle-deployment-with-right-click-option/
but with enhanced vehicle deployment i dont get any right click options on anything. so Ive just reinstalled deployanything 2.6.0 for epoch 1.0.5.1, i just cant pack anything lol
Anything in the rpt... on server or client side?
-
17 minutes ago, Shak said:
Add s_player_packvehicle = -1; into this section of your variables.sqf to remove the error m8
//Player self-action handles
dayz_resetSelfActions = {
s_player_equip_carry = -1;
s_player_dragbody = -1;
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_packtent = -1;
s_player_packtentinfected = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_fillfuel210 = -1;
s_player_fillfuel20 = -1;
s_player_fillfuel5 = -1;
s_player_siphonfuel = -1;
s_player_repair_crtl = -1;
s_player_fishing = -1;
s_player_fishing_veh = -1;
s_player_gather = -1;
s_player_debugCheck = -1;
s_player_destorytent = -1;
s_player_attach_bomb = -1;
s_player_upgradestorage = -1;
s_player_Drinkfromhands = -1;
/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
s_player_unlockhouse = -1;
s_player_openGate = -1;
s_player_CloseGate = -1;
s_player_breakinhouse = -1;
s_player_setCode = -1;
s_player_BuildUnLock = -1;
s_player_BuildLock = -1;*/
// EPOCH ADDITIONS
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_attack = -1;
s_player_callzombies = -1;
s_player_showname = -1;
s_player_pzombiesattack = -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed = -1;
s_player_tamedog = -1;
s_player_parts_crtl = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
s_player_plot_boundary = -1;
s_player_plot_take_ownership = -1;
s_player_plotManagement = -1;
s_player_toggleDegree = -1;
s_player_toggleDegrees=[];
degreeActions = -1;
s_player_toggleVector = -1;
s_player_toggleVectors=[];
vectorActions = -1;
s_player_manageDoor = -1;
s_player_packbike = -1;
s_player_packbike2 = -1;
s_player_clothes = -1;
s_player_bong = -1;
s_player_ROV = -1;
s_player_ROV2 = -1;
};
call dayz_resetSelfActions;would i also do this for "_temp_removed_array" undefined veriable error:
Error in expression <m_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_rem>
Error position: <_temp_removed_array set [count _temp_rem>
Error Undefined variable in expression: _temp_removed_array
File mpmissions\__CUR_MP.Chernarus\scripts\EVD\EVD_deploy.sqf, line 84 -
has anyone installed this on a 1.0.6 server yet...? i did and it kinda works but i am getting a few client side errors some i have fixed as the new variables were in the listing of variable name changes but i am still stuck on one:
undifinied variable:
s_player_packvehicle
-
so i used to have this custom loadouts script for 1051 and as far as i can tell seems to work just fine with 106 in case anyone was in need of something like this...
i honestly dont remember where it came from or who wrote it.... but enjoy none the less :)
add the following to mpMission init.sqf inside the "if (!isDedicated) then { }" loop
[] execVM "custom\scripts\loadouts.sqf";
create file and add into "custom\scripts" folder:
loadouts.sqf -
waitUntil {(getPlayerUID player) != ""}; /* Names and UIDs of donors/special people. #####userid#### // username */ // Populate this list with all UIDs of people who receive the loadouts from either group _loadList = ["#####userid####","#####userid####","#####userid####","0","0"]; _lpID = getPlayerUID player; // group1 if ((_lpID in ["#####userid####","0","0","0"]) && (_lpID in _loadList)) then { DefaultMagazines = ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","Skin_Soldier_Sniper_PMC_DZ","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["M40A3","M9SD","ItemRadio","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; }; // group2 if ((_lpID in ["#####userid####","#####userid####","#####userid####","0","0","0"]) && (_lpID in _loadList)) then { DefaultMagazines = ["10Rnd_127x99_m107","Skin_Sniper1_DZ","ItemBandage","ItemBandage","30Rnd_9x19_UZI_SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","PartGeneric","PartGeneric","PartVRotor","PartEngine","PartWheel","PartWheel"]; DefaultWeapons = ["m107_SKN","UZI_SD_EP1","ItemRadio","ItemEtool","ItemGPS","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular_Vector"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; };
-
ok, so there is no way to change the ingame time currently with the exception of setting the server to start later and wait for the sun to go down ?
-
i have just downloaded one that says version 1437 from the 25th of jan
so do i just need to change that one file or you were just referencing it ?
-
apparently he has stopped using the current help desk ticket system he has and is no longer offering help......
:( he just released this version jan 20th for 106 ....
-
nothing as of yet...
-
i have been wanting to change the time while playing on occasion and for some reason the time reverts back after 5mins...?
any ideas ?
-
-
is there a way to reset the days for objects in the db to one day... then again to 29 so that i can see if anything disappears ? or would it be best to just wait and see ? i dont want to get players all kranky at me again when they rebuild and then it ends up deleted before the 30 mark....
-
do i need to swap ALL the files or just the HiveExt.dll ?
-
so do we need to add :
-- ---------------------------- -- Event structure for Plotpole_and_Door_Maintenance -- ---------------------------- DROP EVENT IF EXISTS `Plotpole_and_Door_Maintenance`; DELIMITER ;; CREATE EVENT `Plotpole_and_Door_Maintenance` ON SCHEDULE EVERY 1 DAY COMMENT 'Plotpole_and_Door_Maintenance' DO DELETE FROM `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND Damage > 0.09 AND (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ')) ;; DELIMITER ;
as posted by jim90.....?
i have ran the sql event listed in: recommended_mysql_events.sql#L94
but i see no event listed for plot poles and door maintenance
also do i need to change anything else to have a 30 day maintenance period ?
-
so i have this script that allows an html based help menu that players can access from within the toolbox by right clicking and selecting the "help menu"
i am wondering if there is a way to have a link in there that will open a web browser to my server website.....?
-
no, because then you would have to push the arma files to all your players manually.... so that everyone has the same files
-
-
maybe it is the "trade_items" part...? should this be "trade_weapons" ?
-
here is my code for the anzio in the trader file:
class Anzio_20_DZ {
type = "trade_items";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {3,"ItemBriefcase100oz"};
}; -
FYI, when i spawn the anzio using the admin menu then look in my database in my player inventory the classname for it is: Anzio_20
-
can you post your trader code for the anzio.... i still have no image for the anzio, as well as attemping to purchase it gives the following message:
You can only buy -1 regular magazines and 4 sidearm magazines into your gear.
even when have nothing in my inventory other than the gold required to purchase the anzio
invistar on 1.0
in Discussion
Posted
ive whitelisted the server ip on infistar and linked it to my license but still freezes with same error
28.10.2017 13:18:08: Remove the infiSTAR files or you won't be able to start the server! 28.10.2017 13:18:37: ERROR: Server IP (181.214.149.64) is not whitelisted in our webinterface. Please go to (https://webinterface.infistar.de/licenses) to manage the whitelist. 28.10.2017 13:18:37: Remove the infiSTAR files or you won't be able to start the server!