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Posts posted by [email protected]

  1. 17 minutes ago, Grahame said:

    No, not anymore... not for the last couple of versions

    ive whitelisted the server ip on infistar and linked it to my license but still freezes with same error

     

     

    28.10.2017 13:18:08: Remove the infiSTAR files or you won't be able to start the server!
    28.10.2017 13:18:37: ERROR: Server IP (181.214.149.64) is not whitelisted in our webinterface. Please go to (https://webinterface.infistar.de/licenses) to manage the whitelist.
    28.10.2017 13:18:37: Remove the infiSTAR files or you won't be able to start the server!

     

  2. 2 minutes ago, Grahame said:

    No - infiSTAR has a whitelist function when you login in on their website. I had this issue initially. If you check armalog.log in the root folder of your server do you have this error:

    
    08.10.2017 16:15:56: ERROR: Server IP (x.x.x.x) is not whitelisted in our webinterface. Please go to (https://webinterface.infistar.de/licenses) to manage the whitelist.

    If your server IP (just the IP, not the port so if you have a dedi you can run multiple servers and it only uses one of the three available IP addresses) is not whitelisted on infistar.de then infiSTAR will hang loading the DLL and not load it

    can infistar be run without the dll's.. i thought that was an option before?

  3. 
    /* Use IDD White-List ? */ _UDW = false;	/* true or false */
    /* _allowedIDDs: Insert IDDs here to prevent them from being closed! */
    _allowedIDDs =
    [
    	// Displays whitelisted for Epoch
    	-3000,-1900,-1500,-1338,-1300,-1200,-13,-8,-7,-6,-5,
    	0,4,5,6,8,12,18,24,46,49,50,54,55,63,70,129,131,148,151,154,163,169,174,262,602,999,
    	66600,77700,316000,
    	
    	// Different Displays from different mods/additions
    	// (might not be needed at all but I've gotten so many emails like "INFISTAR CLOSES ATM MENU ON ALTIS LIFE.. people need to read this file..)
    	160,
    	9990,9992,9993,99440,
    	-1,-2,-3,-4,-5,-9,-10,-11,-12,-14,-15,-666,300,301,302,303,304,13377,
    	2620,2629,2621,2622,2624,2625,2630,2631,2632,601,2520,2523,2522,
    	2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2300,2400,2600,
    	2650,2700,2800,2900,3000,3100,3500,7300,38200,38300,38400,38500,39400
    ];
    

     

    8 minutes ago, Grahame said:

    @[email protected]Okay for me on GTX and on my dedi. Have you previously whitelisted the IP of your server, you have to do that now (you can have 3 IPs per license)?

    is this what you are talking about ?  the problem only happens when infistar is installed

  4. 1 minute ago, Saije said:

    I was using this  https://github.com/mudzereli/DayZEpochDeployableBike/tree/dev

    and it worked great, i could deploy bike and everything, and it worked well with DZGM, but i couldnt get any scroll menu for packing them up.

    so I uninstalled it and tried to use this one https://epochmod.com/forum/topic/10905-release-enhanced-vehicle-deployment-with-right-click-option/

    but with enhanced vehicle deployment i dont get any right click options on anything. so Ive just reinstalled deployanything 2.6.0 for epoch 1.0.5.1, i just cant pack anything lol :wacko:

     

    Anything in the rpt... on server or client side? 

  5. 17 minutes ago, Shak said:

    Add s_player_packvehicle = -1; into this section of your variables.sqf to remove the error m8

      Reveal hidden contents

    //Player self-action handles
    dayz_resetSelfActions = {
        s_player_equip_carry = -1;
        s_player_dragbody = -1;
        s_player_fire = -1;
        s_player_cook = -1;
        s_player_boil = -1;
        s_player_fireout = -1;
        s_player_packtent = -1;
        s_player_packtentinfected = -1;
        s_player_fillwater = -1;
        s_player_fillwater2 = -1;
        s_player_fillfuel = -1;
        s_player_grabflare = -1;
        s_player_removeflare = -1;
        s_player_painkiller = -1;
        s_build_Sandbag1_DZ = -1;
        s_build_Hedgehog_DZ = -1;
        s_build_Wire_cat1 = -1;
        s_player_deleteBuild = -1;
        s_player_flipveh = -1;
        s_player_stats = -1;
        s_player_sleep = -1;
        s_player_fillfuel210 = -1;
        s_player_fillfuel20 = -1;
        s_player_fillfuel5 = -1;
        s_player_siphonfuel = -1;
        s_player_repair_crtl = -1;
        s_player_fishing = -1;
        s_player_fishing_veh = -1;
        s_player_gather = -1;
        s_player_debugCheck = -1;
        s_player_destorytent = -1;
        s_player_attach_bomb = -1;
        s_player_upgradestorage = -1;
        s_player_Drinkfromhands = -1;
        /*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
        s_player_unlockhouse = -1;
        s_player_openGate = -1;
        s_player_CloseGate = -1;
        s_player_breakinhouse = -1;
        s_player_setCode = -1;
        s_player_BuildUnLock = -1;
        s_player_BuildLock = -1;*/
        
        // EPOCH ADDITIONS
        s_player_packvault = -1;
        s_player_lockvault = -1;
        s_player_unlockvault = -1;
        s_player_attack = -1;
        s_player_callzombies = -1;
        s_player_showname = -1;
        s_player_pzombiesattack = -1;
        s_player_pzombiesvision = -1;
        s_player_pzombiesfeed = -1;
        s_player_tamedog = -1;
        s_player_parts_crtl = -1;
        s_player_movedog = -1;
        s_player_speeddog = -1;
        s_player_calldog = -1;
        s_player_feeddog = -1;
        s_player_waterdog = -1;
        s_player_staydog = -1;
        s_player_trackdog = -1;
        s_player_barkdog = -1;
        s_player_warndog = -1;
        s_player_followdog = -1;
        s_player_information = -1;    
        s_player_fuelauto = -1;
        s_player_fuelauto2 = -1;
        s_player_fillgen = -1;
        s_player_upgrade_build = -1;
        s_player_maint_build = -1;
        s_player_downgrade_build = -1;
        s_player_towing = -1;
        s_halo_action = -1;
        s_player_SurrenderedGear = -1;
        s_player_maintain_area = -1;
        s_player_maintain_area_force = -1;
        s_player_maintain_area_preview = -1;
        s_player_heli_lift = -1;
        s_player_heli_detach = -1;
        s_player_lockUnlock_crtl = -1;
        s_player_lockUnlockInside_ctrl = -1;
        s_player_toggleSnap = -1;
        s_player_toggleSnapSelect = -1;
        s_player_toggleSnapSelectPoint = [];
        snapActions = -1;
        s_player_plot_boundary = -1;
        s_player_plot_take_ownership = -1;
        s_player_plotManagement = -1;
        s_player_toggleDegree = -1;
        s_player_toggleDegrees=[];
        degreeActions = -1;
        s_player_toggleVector = -1;
        s_player_toggleVectors=[];
        vectorActions = -1;
        s_player_manageDoor = -1;
        s_player_packbike = -1;
        s_player_packbike2 = -1;
        s_player_clothes = -1;
        s_player_bong = -1;
        s_player_ROV = -1;
        s_player_ROV2 = -1;
    };
    call dayz_resetSelfActions;

     

    would i also do this for    "_temp_removed_array" undefined veriable    error: 

    Error in expression <m_removed;
    if(_num_removed >= 1) then {
    _temp_removed_array set [count _temp_rem>
      Error position: <_temp_removed_array set [count _temp_rem>
      Error Undefined variable in expression: _temp_removed_array
    File mpmissions\__CUR_MP.Chernarus\scripts\EVD\EVD_deploy.sqf, line 84

     

  6. so i used to have this custom loadouts script for 1051 and as far as i can tell seems to work just fine with 106 in case anyone was in need of something like this...

    i honestly dont remember where it came from or who wrote it.... but enjoy none the less  :)  

     

    add the following to mpMission init.sqf inside the    "if (!isDedicated) then {  }"   loop

    [] execVM "custom\scripts\loadouts.sqf";

     

    create file and add into "custom\scripts" folder:

    loadouts.sqf - 

    waitUntil {(getPlayerUID player) != ""};
    /* Names and UIDs of donors/special people.
    
    	#####userid####  // username
    
    */
    
    // Populate this list with all UIDs of people who receive the loadouts from either group
    _loadList = ["#####userid####","#####userid####","#####userid####","0","0"];
    _lpID = getPlayerUID player;
    
    // group1
    if ((_lpID in ["#####userid####","0","0","0"]) && (_lpID in _loadList)) then 
    {
    	DefaultMagazines = ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","Skin_Soldier_Sniper_PMC_DZ","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
    	DefaultWeapons = ["M40A3","M9SD","ItemRadio","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular"];
    	DefaultBackpack = "DZ_LargeGunBag_EP1";
    };
    
    
    // group2
    if ((_lpID in ["#####userid####","#####userid####","#####userid####","0","0","0"]) && (_lpID in _loadList)) then 
    {
    	DefaultMagazines = ["10Rnd_127x99_m107","Skin_Sniper1_DZ","ItemBandage","ItemBandage","30Rnd_9x19_UZI_SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","PartGeneric","PartGeneric","PartVRotor","PartEngine","PartWheel","PartWheel"];
    	DefaultWeapons = ["m107_SKN","UZI_SD_EP1","ItemRadio","ItemEtool","ItemGPS","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular_Vector"];
    	DefaultBackpack = "DZ_LargeGunBag_EP1";
    };
    

     

    loadingscreen.jpg

     

    cut1.jpg

  7. so do we need to add :

    -- ----------------------------
    -- Event structure for Plotpole_and_Door_Maintenance
    -- ----------------------------
    DROP EVENT IF EXISTS `Plotpole_and_Door_Maintenance`;
    DELIMITER ;;
    CREATE EVENT `Plotpole_and_Door_Maintenance` ON SCHEDULE EVERY 1 DAY COMMENT 'Plotpole_and_Door_Maintenance' DO DELETE FROM `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND  Damage > 0.09 AND (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'))
    ;;
    DELIMITER ;

    as posted by jim90.....?

    i have ran the sql event listed in:    recommended_mysql_events.sql#L94

    but i see no event listed for plot poles and door maintenance

    also do i need to change anything else to have a 30 day maintenance period ?

  8. so i have this script that allows an html based help menu that players can access from within the toolbox by right clicking and selecting the "help menu"

    i am wondering if there is a way to have a link in there that will open a web browser to my server website.....? 

  9. can you post your trader code for the anzio.... i still have no image for the anzio, as well as attemping to purchase it gives the following message:

    You can only buy -1 regular magazines and 4 sidearm magazines into your gear.

    even when have nothing in my inventory other than the gold required to purchase the anzio

     

     

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