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Posts posted by Corpulio_Hun
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On 2017. 06. 07. at 7:27 PM, Thug said:
Has anyone got the Origins buildings from 1.7.9.5 working with 1.0.6.1
I have a Taviana server up with Origins, Overwatch and Epoch 1.0.6.1
I have the Origins Vehicles working. Just can not get a handle on the houses.
how to have u origins vehicle to work? pls write tis me! thx
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On 2017. 05. 18. at 11:06 AM, Schalldampfer said:
It's here.
_randomCases = round(random(3));
switch (_randomCases) do {
case 0 :{
_deathcorpse addMagazine "ItemSapphire";
_deathcorpse addMagazine "ItemSapphire";
};
case 1 :{
_deathcorpse addMagazine "ItemAmethyst";
_deathcorpse addMagazine "ItemEmerald";
};
case 2 :{
_deathcorpse addMagazine "ItemBriefcase100oz";
_deathcorpse addMagazine "ItemRuby";
_deathcorpse addMagazine "ItemEmerald";
};
};In this code, random(3) will create value between 0 and 3, which will be "round"ed to 1 - 3.
So, the reward is selected from case 1, case 2 and case 3 - here, case 3 does not exist.
To fix this, change case 0 to case 3
okay, i chang and not work. When i go in the body then finish the event. So what is wrong now?
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Hi,
Death body and marker is there, but nothing in the body inventory. Maybe i do something wrong?
Spoilerprivate ["_spawnRadius","_spawnMarker","_position","_positionarray","_mainpos","_markerRadius","_marker","_this","_center_1","_bodygroup","_deathcorpseskin","_randomCases","_despawn_timer",
"_missiontimeout","_cleanmission","_playerPresent","_starttime","_currenttime","_spawnChance","_spawnRoll"];_spawnChance = 0.70; // Percentage chance of event happening
_spawnRadius = 5000;
_spawnMarker = 'center';
_position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos;
_positionarray = [
[(_position select 0) - 84.5, (_position select 1) - 21,-0.012],
[(_position select 0) - 70, (_position select 1) - 20,-0.012],
[(_position select 0) + 45, (_position select 1) + 25,-0.012],
[(_position select 0) + 96, (_position select 1) - 14,-0.012],
[(_position select 0) + 49, (_position select 1) + 17.5,-0.012],
[(_position select 0) + 38.5, (_position select 1) - 16,-0.012]
];
_mainpos = _positionarray call BIS_fnc_selectRandom;
_markerRadius = 350; // Radius the camp can spawn and used for the markerif (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};EPOCH_EVENT_RUNNING = true;
// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance) exitWith {};_marker_on_radius = createMarker ["bodycorpse",_position];
_marker_on_radius setMarkerShape "ELLIPSE";
_marker_on_radius setMarkerType "Cricle01";
_marker_on_radius setMarkerColor "ColorOrange";
_marker_on_radius setMarkerAlpha 0.8;
_marker_on_radius setMarkerBrush "Solid";
_marker_on_radius setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];_marker = createMarker ["DeathLostBody", _position];
_marker setMarkerText "Death Lost Body";
_marker setMarkerType "mil_circle";
_marker setMarkerColor "ColorBlue";
_marker setMarkerBrush "Solid";
_marker setMarkerSize [0.1, 0.1];
_this = createCenter civilian;
_center_1 = _this;
_bodygroup = createGroup _center_1;
_deathcorpseskin = "INS_Lopotev_DZ";
_deathcorpse = objNull;
_deathcorpse = _bodygroup createUnit [_deathcorpseskin, [(_mainpos select 0) + 2, (_mainpos select 1) + 2], [], 1, "NONE"];
[_deathcorpse] joinSilent _bodygroup;
_deathcorpse playMove "AidlPpneMstpSnonWnonDnon_SleepA_death";
removeAllWeapons _deathcorpse;
removeAllItems _deathcorpse;
_randomCases = round(random(3));
switch (_randomCases) do {
case 0 :{
_deathcorpse addMagazine "ItemSapphire";
_deathcorpse addMagazine "ItemSapphire";
};
case 1 :{
_deathcorpse addMagazine "ItemAmethyst";
_deathcorpse addMagazine "ItemEmerald";
};
case 2 :{
_deathcorpse addMagazine "ItemBriefcase100oz";
_deathcorpse addMagazine "ItemRuby";
_deathcorpse addMagazine "ItemEmerald";
};
};[nil,nil,rTitleText,"THERS A DEATH LOST FIND A REWARD IN HIS BODY","PLAIN",7.5] call RE;
_despawn_timer = 500;
_missiontimeout = true;
_cleanmission = false;
_playerPresent = false;
_starttime = floor(time);
while {_missiontimeout} do {
sleep 10;
_currenttime = floor(time);
{if((isPlayer _x) && (_x distance _deathcorpse <= 20)) then {_playerPresent = true};}forEach playableUnits;//check for nearest players
if (_currenttime - _starttime >= _despawn_timer) then {_cleanmission = true;};
if ((_playerPresent) || (_cleanmission)) then {_missiontimeout = false;};
};if (_playerPresent) then {
waitUntil{{isPlayer _x && _x distance _deathcorpse > 300 } count playableunits > 0};
EPOCH_EVENT_RUNNING = false;
deleteVehicle _deathcorpse;
deleteMarker _marker_on_radius;
deleteMarker _marker;
[nil,nil,rTitleText,"Death Body Lost has been finished", "PLAIN",10] call RE;
}else{
sleep _despawn_timer;
EPOCH_EVENT_RUNNING = false;
deleteVehicle _deathcorpse;
deleteMarker _marker_on_radius;
deleteMarker _marker;
[nil,nil,rTitleText,"Death Body Lost has been finished", "PLAIN",10] call RE;
}; -
2 hours ago, Kimarik said:
Hi . I have updated the
humanity_down.sqf
and
humanity_up.sqf
Past the new one into your.
Now it will work
Hi,
For me this one is working fully:
humanity_up.sqf
Spoilerprivate ["_cost","_wealth","_humanity"];
_cost = 400000;
_wealth = player getVariable[Z_moneyVariable, 0];
_humanity = player getVariable["humanity", 0];if (_humanity >= 25000) exitWith {"You have reached the maximum humanity we can provide" call dayz_rollingMessages;};
if (_wealth < _cost) then {
cutText[format["You need %1 coins to change your Humanity!",_cost], "PLAIN DOWN"];
} else {
player setVariable[Z_moneyVariable, (_wealth - _cost), true];
titleText["Your Humanity has been changed!","PLAIN DOWN"];
titleFadeOut 5;
sleep 0.1; [500,0] call player_humanityChange;
};humanity_down.sqf
Spoilerprivate ["_cost","_wealth","_humanity"];
_cost = 400000;
_wealth = player getVariable[Z_moneyVariable, 0];
_humanity = player getVariable["humanity", 0];if (_humanity <= -25000) exitWith {"You have reached the minimum humanity we can provide" call dayz_rollingMessages;};
if (_wealth < _cost) then {
cutText[format["You need %1 coins to change your Humanity!",_cost], "PLAIN DOWN"];
} else {
player setVariable[Z_moneyVariable, (_wealth - _cost), true];
titleText["Your Humanity has been changed!","PLAIN DOWN"];
titleFadeOut 5;sleep 0.1; [-500,0] call player_humanityChange;
}; -
hi guys,
i have a little problem with this script.
Player buy humanity but does not drain money! Humanity changes but coin not.
How can i solve this?
thx,
Corpulio_Hun
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Thank u dude! Its a big help!
How u did the big pack of mods? You can write an example pls? Thx for your help!
corpulio_Hun
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Hi all,
pls help me how to put in only server side this http://www.armaholic.com/page.php?id=16520
or other armaholic mod. thx
Corpulio_Hun
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hi,
Now work this script in epoch 1.0.6.1?
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11 hours ago, juandayz said:
@Corpulio_Hun if lag = lowers fps .. you can use something like (this is an old antidupe)
VG_antidupe.sqf
private ["_abortVGmenu","_fps","_validfps"]; _fps = round(diag_fps); _validfps = 10; //put any other value to get the top of restriction while {true} do { _abortVGmenu = false; if (diag_fps <= _validfps) then { _abortVGmenu = true; }; if( !isNull (FindDisplay 106) ) then { if (_abortVGmenu) then { (FindDisplay 106) closeDisplay 1; sleep 1; systemChat format["VG Menu was closed by low value in fps: %1",_fps];//put your own text }; }; uisleep 0.2; };
***the FindDisplay 106 must be changed by the VG menu number. @theduke knows what i talking about
-go to your init.sqf find:
if (!isDedicated) then {
somewhere into this section paste:
[] execVM "VGantidupe\VGantidupe.sqf";
Can u tell me pls what number is "findDisplay"?
thx
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Thx! @theduke pls tell me the vg menu number :)
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hi,
I have a big problem with VG. When the server have a lag (some player have always lag because dont have good pc), u multiple hit "get vehicle " button(u use makro button in mouse), then duplicate VG the vehicle but multiple time. Only one key open ca 5-6 same time spawned vehicle.
Someone have the solution? I need this quick! A half server player duplicate the vehicle :(
Pls help me. Thx!
Corpulio_Hun
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hi all,
I have a problem with cloth changing in epoch 1.0.6.1!
When player change cloth,then duplicate the bacpack content. How can i resolve this problem?
Thx for the help! :)
Corpulio_Hun
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hi all,
Someone have maybe working vehicle protection in safe zones? It will be a big help for me!
thx
Corpulio_Hun
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Okay i have it! Virtual garage work now with remove thermal!
DePbo dayz_server
dayz_server/compile/garage/server_spawnVehicle.sqf
open with notepad++ server_spawnVehicle.sqf and find:
clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object;
Below it add:
{ if (_object isKindOf _x) then { _object disableTIEquipment true; }; } forEach vehsRemoveThermal;
and save it and done!
P.s.: First u need install virtual garage and upper things put in , this -->
In your init.sqf, paste the following code:
vehsRemoveThermal = [];
In your server_monitor.sqf find:
[_object,"damage"] call server_updateObject;
Below it add:
{ if (_object isKindOf _x) then { _object disableTIEquipment true; }; } forEach vehsRemoveThermal;
In dayz_server\compile\server_publishVehicle2.sqf, find:
clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object;
Below it add:
{ if (_object isKindOf _x) then { _object disableTIEquipment true; }; } forEach vehsRemoveThermal;
Done - any vehicle you enter into vehsRemoveThermal will not have thermal.
Example:
vehsRemoveThermal = ["HMMWV_m998_crows_M2_DES_EP1"];
And thx for BigEgg!!!
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1 hour ago, Shawn said:
BigEgg already answered how to do this.
I see, thx! :)
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hi all,
Someone have a script to disable thermal vision in vehicles?Epoch 1.0.6.1
Thx
Corpulio_Hun
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hi all,
Someone have a script to disable thermal vision in vehicles?Epoch 1.0.6.1
Thx
Corpulio_Hun
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Awesome dude! Thx!!!!!!!!!!!!!
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Hi all,
Someone have working virtual garage script for Chernarus epoch server? Thank you!
Corpulio_Hun
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thx! I try it. I use vps, dont want to use expensive hosts.
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No one know?
epoch Origins 1.7.9.5
in Scripting
Posted
Hi,
Work this in epoch 1.0.6.1 ?
Thx