I do play Arma3 Epoch, but I have a community that used to play on my Arma2 Epoch servers that keep asking me to reinstate that version so I want to do both.
Ok so I finally worked it out and as per usual it was sooooooo obviously frustrating. So I pasted my new traders, right underneath the last existing unit in the mission.sqf and compared the entries. The only differences I could see were that most unit's worldspace coords look like [4325.3, 2345.9] whereas mine looked like [8493.5,1243.4,0.2345]. So I thought I would make them match the same format (not sure if that actually fixed it as I did two things). So that was the first amendment I made.
The second was simply to change the unit numbers to follow in sequence. I think the last one was 136 and I had started mine at 200 (which I'd seen done in a video and was working perfectly on my old server). So I changed my traders to go from 137 onwards and when I reloaded the file into the server it worked. Now they show up just fine.
So if you're stuck, this might help a little :D
I run a PVE server and I don't want players to lose humanity at hero missions.
Can I change hero missions into bandits ones?
Can I change the humanity lost from killing heros into humanity gain?
I read somewhere that it might be possible to make a hero mission friendly to player heros, is this the case and if so, how is it defined?
Thanks in advance. :)