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Sebu

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Posts posted by Sebu

  1. We had this issue in the beginning. What I did:

    Made sure my port for the server was open

    Added this in my config.cfg and made sure those ports were open aswell.

    steamport = 2300;
    steamqueryport = 2301;

    Also we had our Arma and Epoch versions showing in the server name but we don't have them anymore. I don't think they are needed as our server shows in the launcher.

    For the first 30 minutes our server didn't show up either so we used Armas direct connect to connect and suddently it showed up and has been there ever since. Try to keep your server up normally and connect through Arma server browser.

    Do you have any errors in your .rpt?

  2. Hey Foamy!

    I have to say this is propably the best missions system I've ever used. It's so simple to use and yet it has so much in it. I've used it only for about 24 hours and made 4 working missions. I still have a few questions/problems:

     

    When I'm creating a wreck in a mission the lootbox would spawn inside the wreck. This really isn't that big of a deal as you can still loot it but how could I make it so it would spawn next to the wreck?

    And the other question which is in my opinion more important. Would it be possible to remove the mission marker from the map as soon as  you've completed the mission. Let's say that you have a stash house and it has 6 AI's. I'd like the marker to get removed when those 6 AI's are killed. How would I do it?

    Last question: How would I clean up the dead bodies?

  3. Do you personally use SSD or HDD? I remember that we had SSD on our old server so I don't know how it runs on HDD. Better thing with the HDD version is that is has 4tb HD which should be enough for us xD

    Edit* Would that package be able to handle A3 Exile server?

  4. Hello! It's been a while since we last time hosted servers. Back in the days we had a dedicated server from Vilayer. Now I see they have increased their prices so I was thinking if you guys could recommend some good hosts. We are looking to run at least 2-3 arma servers and a ts server. Price range 80-160€/month. Also it would be cool if it had some ssd in it. Post your suggestions!

  5. Okay so finally I got time to upgrade my server to 1.0.5.1. I made a fresh install and already installed a few basic scripts (safezone, take clothes etc.).

    The only issue is that infistar isn't working in-game.

     

    I had a similar issue a few months ago but fixed it by updating my arma2oaserver.

    I can see that it loads from the .rpt file but it isn't in the game. Here is my server.rpt:

    
    
    =====================================================================
    == D:\Disturbed Gaming Epoch\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;@hive;" -cpucount=4 -exthreads=5 -nosplash -noSound -noPause -bandwidthAlg=2
    =====================================================================
    Exe timestamp: 2014/07/03 14:07:55
    Current time:  2014/07/03 15:37:16
    
    Version 1.63.112555
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
    15:37:33 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    15:37:34 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
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    15:37:34 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    15:37:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
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    15:37:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    15:37:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    15:37:38 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    15:37:38 "DayZ Epoch: MPframework inited"
    15:37:41 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
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    15:37:41 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:37:41 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:38:01 "infiSTAR.de - Waiting for bis_fnc_init..."
    15:38:01 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
    15:38:01 Warning Message: Script low_admins.sqf not found
    15:38:01 Warning Message: Script normal_admins.sqf not found
    15:38:01 Warning Message: Script super_admins.sqf not found
    15:38:01 Warning Message: Script blacklist.sqf not found
    15:38:01 "infiSTAR.de - iproductVersion: 02072014IAHAT332 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    15:38:01 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["4","t","S","1","I","Q","n","v","6","M","B","Y","p","0","k","K","4","Z","q","R","k","y","Y","6","5","c","i","8","H","T"];
    _gen = "PV_";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    15:38:01 "infiSTAR.de - _randvar1: PV_6qBZQc8"
    15:38:01 "infiSTAR.de - _randvar2: PV_1kviZ6Q"
    15:38:01 "infiSTAR.de - _randvar3: PV_kIYtity"
    15:38:01 "infiSTAR.de - _randvar4: PV_knY4cKn"
    15:38:01 "infiSTAR.de - _randvar5: PV_nH0nRck"
    15:38:01 "infiSTAR.de - _randvar6: PV_ISK8q60"
    15:38:01 "infiSTAR.de - _randvar13: PV_QkKHSqv"
    15:38:01 "infiSTAR.de - _randvar19: PV_TK1kn4t"
    15:38:01 "infiSTAR.de - _randvar26: PV_6Riq4k6"
    15:38:01 "infiSTAR.de - _randvar27: PV_QSRiYkv"
    15:38:01 "infiSTAR.de - _randvar27a: PV_vv4HQ4t"
    15:38:01 "infiSTAR.de - _randvar28: PV_8k0t6yk"
    15:38:01 "infiSTAR.de - infiSTAR_DLL_PATH: "
    15:38:01 Error in expression <fiSTAR UID(s)';
    _SAdmins= _PV_DevUIDs + _SAdmins;
    _allAdmins = _LAdmins + _NAdmi>
    15:38:01   Error position: <_SAdmins;
    _allAdmins = _LAdmins + _NAdmi>
    15:38:01   Error Undefined variable in expression: _sadmins
    15:38:01 File z\addons\dayz_server\init\AH.sqf, line 155
    15:38:01 "infiSTAR.de - infiSTAR is already loaded!"
    15:38:02 "Res3tting B!S effects..."
    15:38:02 "[AGN] Starting Trader City Safezone Commander!"
    15:38:02 "Error: Attempting to start AGN products on a server where it should not be!"
    15:38:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    15:38:03 "HIVE: Starting"
    15:38:03 "HIVE: trying to get objects"
    15:38:04 "HIVE: found 9587 objects"
    15:38:04 "HIVE: Commence Object Streaming..."
    15:38:06 "HIVE: got 6536 Epoch Objects and 3051 Vehicles"
    15:38:12 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    15:38:12 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    15:38:14 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    15:38:14 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    15:38:30 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    15:38:30 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    15:38:38 "HIVE: Vehicle Spawn limit reached!"
    15:38:38 "HIVE: Spawning # of Debris: 500"
    15:38:38 "HIVE: Spawning # of Ammo Boxes: 3"
    15:38:38 "HIVE: Spawning # of Veins: 50"
    15:38:38 "Total Number of spawn locations 5"
    15:38:38 "EPOCH EVENTS INIT"
    15:38:47 "DEBUG VEIN: Too many objects at [6405.19,13935.6]"
    15:38:49 "TIME SYNC: Local Time set to [2013,8,3,12,38]"
    15:38:51 "WAI: AI Config File Loaded"
    15:38:57 "WAI: AI Monitor Started"
    15:39:37 "WAI: Spawned a group of 4 Bandits at [2222.4,10831.4,0.001]"
    15:39:42 [DZMS]: Starting DayZ Mission System.
    15:39:42 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    15:39:42 [DZMS]: Currently Running Version: RC1.1
    15:39:42 [DZMS]: Mission and Extended Configuration Loaded!
    15:39:42 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
    15:39:42 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    15:39:48 [DZMS]: Loading ExecVM Functions.
    15:39:48 [DZMS]: Loading Compiled Functions.
    15:39:48 [DZMS]: Loading All Other Functions.
    15:39:48 [DZMS]: Mission Functions Script Loaded!
    15:39:53 [DZMS]: Mission Marker Loop for JIPs Starting!
    15:39:53 [DZMS]: Minor Mission Clock Starting!
    15:39:53 [DZMS]: Major Mission Clock Starting!
    15:40:00 "WAI: Spawned a group of 4 Bandits at [9554.2,11301.9,0.001]"
    15:40:01 "WAI: Spawned a group of 4 Bandits at [8390.36,2984.38,0.001]"
    15:40:06 "get: STRING (108138886), sent: STRING (108138886)"
    15:40:06 "DISCONNECT: [DG] Sebu (108138886) Object: B 1-1-C:1 ([DG] Sebu) REMOTE, _characterID: 29 at loc [7445.14,9716.69,0.00137329]"
    15:40:06 Client: Remote object 4:0 not found
    15:40:06 Client: Remote object 4:5 not found
    
    

    I know that it isn't caused by the antihack because it seems to be working with other people. Anyone notice anything in the rpt file?

     

  6. I also have a problem like this. Whenever our server has +40 players online the traders are slow, locking/unlocking cars and safes is slow. I just checked the server FPS and it looks like it's 1-2. with 52 players. I'm sure our dedicated box should be able to handle multiple servers. Specs:

    Intel Xeon E3-1270v2 (3.4+ GHz)
    16Gb (2x8,192Mb DDR3 1333Mhz)
    2x 120GB Solid State Drive
    1TB (1,000Gb) SATA3 7,200 RPM
    1 GBit/s Uplink Port

  7. So we moved to a dedicated machine a few days ago and noticed a huge increase in performance. However when the server is full (54 players) or even with 50 players some things work really slow. For example traders are slow, locking/unlocking safe can take up to 20-30 seconds. Is this something I can't help or is there something I can do about this.

     

    Here is our server specs:

     

    Intel Xeon E3-1270v2

    16Gb RAM

    2 x 120 Gb SSD

    1 Tb SATA3

    1 GBit/s Uplink Port

     

    Our server is running on SSD btw.

  8. So we moved to a dedicated machine a few days ago and noticed a huge increase in performance. However when the server is full (54 players) or even with 50 players some things work really slow. For example traders are slow, locking/unlocking safe can take up to 20-30 seconds. Is this something I can't help or is there something I can do about this.

     

    Here is our server specs:

     

    Intel Xeon E3-1270v2

    16Gb RAM

    2 x 120 Gb SSD

    1 Tb SATA3

    1 GBit/s Uplink Port

     

    Our server is running on SSD btw.

  9. So we moved to a dedicated machine a few days ago and noticed a huge increase in performance. However when the server is full (54 players) or even with 50 players some things work really slow. For example traders are slow, locking/unlocking safe can take up to 20-30 seconds. Is this something I can't help or is there something I can do about this.

     

    Here is our server specs:

     

    Intel Xeon E3-1270v2

    16Gb RAM

    2 x 120 Gb SSD

    1 Tb SATA3

    1 GBit/s Uplink Port

     

    Our server is running on SSD btw.

  10. Does anyone know what is causing that error in server_monitor.sqf? Because I'm using the default Epoch server files.

     

    EDIT* I jsut noticed that I'm not getting those server_monitor errors if I launch the server from the .bat file. I'm using firedaemon to launch everything so I guess that is causing the problem.

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