![](https://epochmod.com/forum/uploads/set_resources_19/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Sebu
-
Posts
54 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Sebu
-
-
How do I replace my hive.dll with Vilayer?
You have to send them a ticket about this. I did it and they replaced it for me. Just got this working. Thanks a lot Axe Cop!
-
I got to work, I basically just put the folder in and called it through the init.sqf with this:
if (isServer) then { //Towing [true] execVM "R3F_ARTY_AND_LOG\init.sqf" }; if (!isDedicated) then { //Towing [] execVM "R3F_ARTY_AND_LOG\init.sqf" };
Works perfectly for me.I also noticed that there was a built in towing script in the fn_selfActions.sqf
//Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */
Try using that one, it's commented out by default I believe.Thanks buddy! That init part was causing issues because the execVM used to be on the bottom of everything :)
-
How did you manage to get these work. They were on my 1.0.2.5 server but they are not working now... I think the solution is in init.sqf. Where exactly did you post this line: [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
Custom trader cities
in Scripting
Posted
I don't know why but my traders just appear. I've done the whole database part, added the traders to my server_traders and added them in my mission.sqf. Still no luck.
Here is what I added in the end of my mission.sqf:
Any ideas?