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Sebu

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Posts posted by Sebu

  1. Here is the arma2oaserver.RPT Could it have something to do with those errors?

    
    
    =====================================================================
    == E:\Disturbed Gaming\arma2oaserver.exe
    == "E:\Disturbed Gaming\arma2oaserver.exe" -ip=185.16.85.2 -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;@hive;" -cpuCount=2 -exThreads=7 -bandwidthAlg=2 -maxMem=2047 -noSound
    =====================================================================
    Exe timestamp: 2014/04/24 23:08:50
    Current time:  2014/04/26 11:31:07
    
    Version 1.62.95251
    Item STR_EPOCH_BULK_DESC_MP5SD listed twice
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    11:31:48 Server error: Player without identity Sebu (id 1619879325)
    11:32:15 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    11:32:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    11:32:15 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    11:32:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    11:32:16 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    11:32:16 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    11:32:17 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    11:32:17 "DayZ Epoch: MPframework inited"
    11:32:18 Error in expression <hicle _obj addMagazine _mag;
    systemchat format['%1 added %2 for %3',name _obj,_m>
    11:32:18   Error position: <format['%1 added %2 for %3',name _obj,_m>
    11:32:18   Error Missing ;
    11:32:18 File z\addons\dayz_server\init\AH.sqf, line 3562
    11:32:18 Error in expression <hicle _obj addMagazine _mag;
    systemchat format['%1 added %2 for %3',name _obj,_m>
    11:32:18   Error position: <format['%1 added %2 for %3',name _obj,_m>
    11:32:18   Error Missing ;
    11:32:18 File z\addons\dayz_server\init\AH.sqf, line 3562
    11:32:18 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
    11:32:18 "infiSTAR.de AntiHack - bis_fnc_init done - STARTING!"
    11:32:18 Warning Message: Script low_admins.sqf not found
    11:32:18 Warning Message: Script normal_admins.sqf not found
    11:32:18 Warning Message: Script super_admins.sqf not found
    11:32:18 Warning Message: Script blacklist.sqf not found
    11:32:18 "infiSTAR.de AntiHack - AntiHack Loading..."
    11:32:18 Error in expression <utText [_log,'WHITE IN'];
    			systemchat _log;
    			hint _log;
    			if (isNil 'BKEYPr>
    11:32:18   Error position: <_log;
    			hint _log;
    			if (isNil 'BKEYPr>
    11:32:18   Error Missing ;
    11:32:18 Error in expression <utText [_log,'WHITE IN'];
    			systemchat _log;
    			hint _log;
    			if (isNil 'BKEYPr>
    11:32:18   Error position: <_log;
    			hint _log;
    			if (isNil 'BKEYPr>
    11:32:18   Error Missing ;
    11:32:18 "infiSTAR.de AntiHack - AntiHack Loaded!"
    11:32:18 "infiSTAR.de AntiHack - CREATING AdminMenu"
    11:32:18 Warning Message: Script z\addons\dayz_server\compile\server_playerCharacters.sqf not found
    11:32:29 "Res3tting B!S effects..."
    11:32:29 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    11:32:29 "HIVE: Starting"
    11:32:29 "server_monitor.sqf execution count = 1"
    11:32:29 "HIVE: trying to get objects"
    11:32:30 "HIVE: found 5576 objects"
    11:32:30 "HIVE: Commence Object Streaming..."
    11:32:30 Error in expression <ect 0) == "ObjectStreamStart") then {
    
    
    profileNamespace setVariable ["SUPERKEY">
    11:32:30   Error position: <profileNamespace setVariable ["SUPERKEY">
    11:32:30   Error Undefined variable in expression: profilenamespace
    11:32:30 File z\addons\dayz_server\system\server_monitor.sqf, line 70
    11:32:30 "HIVE: got 3327 Epoch Objects and 2249 Vehicles"
    11:32:32 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    11:32:32 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    11:32:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    11:32:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    11:32:36 "Res3tting B!S effects..."
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:41 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:41 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
    11:32:46 "HIVE: Vehicle Spawn limit reached!"
    11:32:46 "HIVE: Spawning # of Debris: 500"
    11:32:46 "HIVE: Spawning # of Ammo Boxes: 3"
    11:32:46 "HIVE: Spawning # of Veins: 50"
    11:32:46 "Total Number of spawn locations 5"
    11:32:46 "EPOCH EVENTS INIT"
    11:32:47 "DEBUG: Too many at [2996.57,6709.74]"
    11:32:52 "DEBUG VEIN: Too many objects at [6711.95,6920.53]"
    11:32:52 "DEBUG VEIN: Too many objects at [6498.86,6558.16]"
    11:32:52 "DEBUG VEIN: Too many objects at [4947.42,4249.84]"
    11:32:52 "DEBUG VEIN: Too many objects at [11097.9,8479.5]"
    11:33:16 "TIME SYNC: Local Time set to [2013,8,3,13,33]"
    11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
    11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
    11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
    11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
    11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
    11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
    11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
    11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
    11:33:25 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
    11:33:25   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    11:33:25   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    
    
  2. It is there. I just did a fresh server install but anything that I edit inside server.pbo isn't working. Mission.pbo related scripts etc are working fine but it's just the server.pbo... I tried a VPS a few weeks ago and I remember it had the same problem. It's still weird that I can get everything to work on my home computer.

  3. So we had a server at Vilayer for few months and now we moved to a dedicated machine. Everything else is working fine except everything that is inside the server.pbo. I've theseted all scripts in-game and they are working fine but for example infistars antihack (which is in server.pbo) isn't working. I can see it loading in server.RPT but it doesn't work in-game. I tried installing an Epoch server on my own computer using the same method (mission.pbo and server.pbo+database) and it's working fine.

     

    Any suggestions?

  4. I used to have this same problem. I think the viewdistance isn't changing. It's the fog. I fixed this by installing a script that disables the fog. It has been eorking like a charm after that. I'm not at home now so I can't post the link but you should be able to find it on google.

  5. One question about this. I use these lines in my init:

    
    setViewDistance 2000;
    setTerrainGrid 20;
    

    It works but sometimes after the restart the viewdistance goes back to something around 600m. Any way to fix it? I'm using a custom colour correction if that has something to do with it.

  6. Hey people!

    So I've seen some servers that show kill messages on the top left corner. They look like this: (Justin *picture of MK48* Sebu). Is this possible or is it something custom these server owners have made? Thanks!

  7. I've noticed that there are many servers that have a clear bright weather all the time. On my server there are clouds all the time and the weather feels depressing. Could someone guide me on how to set my weather so that it would be clear all the time?

     

    Thanks!

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