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OfficeGlenn

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  1. Like
    OfficeGlenn reacted to 5nine in [Idea] Hunt the admin script   
    edit this line:
    player addaction ["Admin Hunt", "scripts\adminhunt.sqf","",5,false,true,"",""];
     
    to:
     
    player addaction ["Admin Hunt", "scripts\adminhunt.sqf","",-99,false,true,"",""];
  2. Like
    OfficeGlenn got a reaction from Bushwick in [HowTo] Add new Cars   
    Would you share the code and steps you used to get your custom vehicles on the server?
    I would like to add the Mv22 osprey and police cars to my server but can't figure out how to get them on our server.
  3. Like
    OfficeGlenn reacted to Havoc302 in Removing Rockets from Pawnee, Hellcat and PO-30   
    Ok so I made a new .sqf file (text file renamed is all it is) called remove_heli_weapons.sqf
     
    In that I pasted:
     
    Diag_log "Starting loading rockets removal script"; { if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; sleep 1; } forEach vehicles; { if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; sleep 1; } forEach vehicles; Diag_log "Finished loading rockets removal script"; In the init.sqf I just called it like below (note mine is in a folder called "custom".   // Remove rockets from armed Pawnee & Orca execVM "custom\remove_heli_weapons.sqf";
  4. Like
    OfficeGlenn reacted to MisterT in Editing Items or Adding Items to Traders using RedisManager   
    Install RedisManager Or if you have it Open it
     
    Download Location
    https://github.com/u...sDesktopManager
     
    1. Once RedisManager is open Connect to your database.

     
    2. Click on the + sign by db0

     
    3. Click on the + sign by AI Items.

     
    4. You see AI_ITEMS:NA420  Each one is a Trader items. So go through each line and add items. 
    YOU CAN COPY AND PASTE SAME INFO IN ALL TRADERS. UP TO YOU.
    [["WhiskeyNoodle","ItemCoolerE","Hatchet","16Rnd_9x21_Mag","PaintCanGrn","HeatPack","ItemGoldBar10oz","Chemlight_green","HandGrenade","30Rnd_9x21_Mag","6Rnd_45ACP_Cylinder","20Rnd_556x45_UW_mag","5Rnd_rollins_mag","9rnd_45X88_magazine","ItemScraps","optic_Holosight_smg","30Rnd_65x39_caseless_green","SmokeShellRed","SmokeShellBlue","20Rnd_762x51_Mag","emptyjar_epoch","muzzle_snds_H","SmokeShellOrange","5Rnd_127x108_APDS_Mag","arifle_Mk20C_plain_F","ChainSaw","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag","muzzle_snds_M","muzzle_snds_B","C_Van_01_box_EPOCH","honey_epoch","ItemEmerald","30Rnd_556x45_Stanag","30Rnd_762x39_Mag","PaintCanOra","11Rnd_45ACP_Mag","MortarBucket","FoodSnooter","PaintCanBlk","PaintCanBlu","PaintCanYel","optic_Holosight","arifle_MX_F","200Rnd_65x39_cased_Box","LMG_Mk200_F","Binocular","arifle_Mk20_plain_F","H_14_EPOCH","optic_Aco_smg","7Rnd_408_Mag","200Rnd_556x45_M249","9Rnd_45ACP_Mag","30Rnd_45ACP_Mag_SMG_01","V_4_EPOCH","V_16_EPOCH","hgun_PDW2000_F","jerrycan_epoch","100Rnd_65x39_caseless_mag","hgun_P07_F","SmokeShellGreen","Pelt_EPOCH","NVG_EPOCH","MiniGrenade","CircuitParts","optic_Yorris","10Rnd_762x51_Mag","5Rnd_127x108_Mag","6Rnd_GreenSignal_F","hgun_Pistol_Signal_F","SmokeShell","optic_Aco","hgun_Pistol_heavy_01_F","arifle_MXC_F","hgun_Rook40_F","M14Grn_EPOCH","SmokeShellPurple","muzzle_snds_H_MG","acc_flashlight","m249Tan_EPOCH","SMG_02_F","m249_EPOCH","200Rnd_65x39_cased_Box_Tracer","30Rnd_556x45_Stanag_Tracer_Yellow","optic_DMS","Towelette","acc_pointer_IR"],[1,4,0,11,1,2,2,19,16,5,5,2,2,2,1,1,2,1,2,1,0,1,15,0,1,0,2,0,2,2,0,0,1,8,2,1,11,0,0,0,1,1,1,3,13,1,2,1,0,2,2,2,9,4,1,1,2,0,1,1,14,1,0,8,0,1,1,0,2,1,14,3,1,1,1,0,14,1,1,1,1,1,1,1,1,2,1]] This is very basic and simple.
     
    Mister T
  5. Like
    OfficeGlenn got a reaction from mgm in IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]   
    I probably should have clarified. The vehicles I added were existing arma 3 vehicles like Striders, Ifrit, Armed Offroad and Hunters. I just modified the HEMITT in the IgiLoad.sqf supported cargo section to allow those vehicles to be loaded into the back of the HEMITT Transport. As well I added the Armed Offroad under the Ifrit versions instead of the Offroad to prevent it from having vehicles loaded into it. below are the two lines I changed.
     
    line 181:     IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV +
           IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit;
    line 142:    IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "B_G_Offroad_01_armed_F"];
     
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