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OfficeGlenn reacted to 5nine in [Idea] Hunt the admin script
edit this line:
player addaction ["Admin Hunt", "scripts\adminhunt.sqf","",5,false,true,"",""];
to:
player addaction ["Admin Hunt", "scripts\adminhunt.sqf","",-99,false,true,"",""];
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OfficeGlenn got a reaction from Bushwick in [HowTo] Add new Cars
Would you share the code and steps you used to get your custom vehicles on the server?
I would like to add the Mv22 osprey and police cars to my server but can't figure out how to get them on our server.
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OfficeGlenn reacted to Havoc302 in Removing Rockets from Pawnee, Hellcat and PO-30
Ok so I made a new .sqf file (text file renamed is all it is) called remove_heli_weapons.sqf
In that I pasted:
Diag_log "Starting loading rockets removal script"; { if (typeOf _x == "O_Heli_Light_02_F") then { _x removeWeaponGlobal "missiles_DAGR"; }; sleep 1; } forEach vehicles; { if (typeOf _x == "B_Heli_Light_01_armed_F") then { _x removeWeaponGlobal "missiles_DAR"; }; sleep 1; } forEach vehicles; Diag_log "Finished loading rockets removal script"; In the init.sqf I just called it like below (note mine is in a folder called "custom". // Remove rockets from armed Pawnee & Orca execVM "custom\remove_heli_weapons.sqf"; -
OfficeGlenn reacted to MisterT in Editing Items or Adding Items to Traders using RedisManager
Install RedisManager Or if you have it Open it
Download Location
https://github.com/u...sDesktopManager
1. Once RedisManager is open Connect to your database.
2. Click on the + sign by db0
3. Click on the + sign by AI Items.
4. You see AI_ITEMS:NA420 Each one is a Trader items. So go through each line and add items.
YOU CAN COPY AND PASTE SAME INFO IN ALL TRADERS. UP TO YOU.
[["WhiskeyNoodle","ItemCoolerE","Hatchet","16Rnd_9x21_Mag","PaintCanGrn","HeatPack","ItemGoldBar10oz","Chemlight_green","HandGrenade","30Rnd_9x21_Mag","6Rnd_45ACP_Cylinder","20Rnd_556x45_UW_mag","5Rnd_rollins_mag","9rnd_45X88_magazine","ItemScraps","optic_Holosight_smg","30Rnd_65x39_caseless_green","SmokeShellRed","SmokeShellBlue","20Rnd_762x51_Mag","emptyjar_epoch","muzzle_snds_H","SmokeShellOrange","5Rnd_127x108_APDS_Mag","arifle_Mk20C_plain_F","ChainSaw","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag","muzzle_snds_M","muzzle_snds_B","C_Van_01_box_EPOCH","honey_epoch","ItemEmerald","30Rnd_556x45_Stanag","30Rnd_762x39_Mag","PaintCanOra","11Rnd_45ACP_Mag","MortarBucket","FoodSnooter","PaintCanBlk","PaintCanBlu","PaintCanYel","optic_Holosight","arifle_MX_F","200Rnd_65x39_cased_Box","LMG_Mk200_F","Binocular","arifle_Mk20_plain_F","H_14_EPOCH","optic_Aco_smg","7Rnd_408_Mag","200Rnd_556x45_M249","9Rnd_45ACP_Mag","30Rnd_45ACP_Mag_SMG_01","V_4_EPOCH","V_16_EPOCH","hgun_PDW2000_F","jerrycan_epoch","100Rnd_65x39_caseless_mag","hgun_P07_F","SmokeShellGreen","Pelt_EPOCH","NVG_EPOCH","MiniGrenade","CircuitParts","optic_Yorris","10Rnd_762x51_Mag","5Rnd_127x108_Mag","6Rnd_GreenSignal_F","hgun_Pistol_Signal_F","SmokeShell","optic_Aco","hgun_Pistol_heavy_01_F","arifle_MXC_F","hgun_Rook40_F","M14Grn_EPOCH","SmokeShellPurple","muzzle_snds_H_MG","acc_flashlight","m249Tan_EPOCH","SMG_02_F","m249_EPOCH","200Rnd_65x39_cased_Box_Tracer","30Rnd_556x45_Stanag_Tracer_Yellow","optic_DMS","Towelette","acc_pointer_IR"],[1,4,0,11,1,2,2,19,16,5,5,2,2,2,1,1,2,1,2,1,0,1,15,0,1,0,2,0,2,2,0,0,1,8,2,1,11,0,0,0,1,1,1,3,13,1,2,1,0,2,2,2,9,4,1,1,2,0,1,1,14,1,0,8,0,1,1,0,2,1,14,3,1,1,1,0,14,1,1,1,1,1,1,1,1,2,1]] This is very basic and simple.
Mister T
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OfficeGlenn got a reaction from mgm in IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]
I probably should have clarified. The vehicles I added were existing arma 3 vehicles like Striders, Ifrit, Armed Offroad and Hunters. I just modified the HEMITT in the IgiLoad.sqf supported cargo section to allow those vehicles to be loaded into the back of the HEMITT Transport. As well I added the Armed Offroad under the Ifrit versions instead of the Offroad to prevent it from having vehicles loaded into it. below are the two lines I changed.
line 181: IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV +
IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit;
line 142: IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F", "B_G_Offroad_01_armed_F"];