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Posts posted by bigAPE
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In my defense "NONE" of mine was built in the editor it was all done in game..
Unless the base was built by hand, in game, under threat of fire, with parts you earned or fought for it then should be stated as such. Frankly, while cool looking, they don't count.
- epochu and Randomness
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The problem I have is when working in a 1x1 Wooden tower. I can snap the walls together in a square and even stack them using the snapping, but the 1/2 and 1/4 floors won't snap and they are too far infront of the player to lay properly in such a confined space.
I would love the ability to move the piece towards you and away from you in the same way that we can move up and down.
Thoughts?
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this is the reason i quit minecraft XD now epoc does everything i enjoyed about minecraft without the exploding monsters XD
You haven't played on our servers. We also have exploding monsters.
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It's a no brainer. MP5SD is SILENT to players as well as Zeds like a pistol. You can buy crates of it at the wholesaler AND it can be used as ammo (in your primary) for your PWD SD.
I generally carry a PDW SD with full bandages and 3-4 mags of MP5SD primary ammo along with one of my Mk48 or LRR's
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At the end of the day its just hardware with an OS over the top. The machine is staggering for a work laptop, it's a portable compute workhorse, but your right it's not designed for gaming.But you are going to run into random problems every time trying to bootcamp and game. The laptop was not designed to do that in the first place.
All that said, the new effects really serve no purpose (unless I'm missing something) and to be honest just look silly.
- wokkelwakker and DY357LX
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A little friendly advice to people considering posting your base on here... don't put what server it's on. Within 12 hours of posting my images above, some spineless cheap asshats glitched through the walls and trashed the base walling us in/out with spare materials (wire, traps, sheds, etc) after removing the plot poles.
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Gaming on a mac is the issue.
Never been an issue before and that laptop will give the majority of Windows desktops a run. Plus technically its just running on the hardware in a Win7 partition.
Perhaps its a driver issue.
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This is our current base, situated on the farm land between Cherno and Balota on a Chernarus Epoch server. It's my third base and was built in partnership with Mada.
- The facility is built in a 5x5-3x3-5x5-3x3-5x5 layout (ground floor is double high)
- It has ground and roof chopper pens with all walls double layered for protection (we have several groups who crack bases with .50 Cal)
- It is managed by 8 locked small and garage doors with a central mezzanine area on the ground floor and a viewing platform on the roof with scenic views of Cherno and the coast.
- It was planned in detail before we started and took 2-3 weeks to complete with countless hard earned briefcases of gold spent.
- On our server Cinder and Mortar are available to purchase for 4 Silver at traders and Metal Panels are 3 Gold each.
- The server is full on PVP andthe building was completed under constant never ending threat of attack. I was shot at many times while laying walls, was even killed 2-3 times in the process.
We're pretty much finished now, with only a few patches of wood floors to chop out and replace with metal where there are some slim gaps in the floor due to the sizing disparity between cinder and flooring.
bigAPE / Mada Cherno Base (30 images)
Some snapshots from the full photo library
View from the woods on the West
View form East side
View form Northern hills
Rear Chopper pen
Ground Floor (double high) with mezzanine
3rd Floor Balcony (the 1st Floor looks pretty much the same)
Roof Chopper Pen and observation deck
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Dont hate because I dont have fps issues.
Son I'm not hating you, far from it, but you need to consider the possibility that not everyone is in your situation, with your hardware. Not everyone can upgrade theirs at a moments notice and when it is required it usually comes at an expense.
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if you got fps issues on a game as old as Arma 2 OA is.....you really should upgrade your cpu.
Please stop saying that.
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i7 920, 24gig 2000mhz ram, and two ati crossfire 5770, kingstone hyperX SSD
The NSA are coming over later to discuss you loaning the rig to their computational sciences arm.
I have not noticed a frame rate rise, but it could be noticed numerically by people checking that stat constantly in some overlay or debug addon. I have noticed a frame rate hit whenever I see the new "ground clouds". Nothing earth shattering, but noticeable.
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DayZ players never cease to amaze me with their need for 24/7 day light and view distance beyond 1000m.
Learn to fly at night, no nvg's and full fog. Thats what I consider fun in Arma.
... and a 1m view distance.. LOL As if the movement mechanics weren't clumsy enough in ARMA
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Thats the dumbest thing I've heard this week. Not everyone is in a position to go out and buy new hardware to accommodate such a pointless addition. Some people are running it on LaptopsThe people with fps issues need tp upgrade their rigs. I dont have any fps issues with 2.5 patch.
For the record Im running ARMA on a Win7 BootCamp partition of a $4,000 MacBook Pro Retina connected to a 27" high res Dell monitor. The machine will beast computational math and compilation, has a dedicated 1GB 650 graphics card and easily runs DayZ, but the particle effects really seem to kill it.
While I am in the process of speccing a new workstation build it certainly won't be for pointless fluffy white clouds at ground level.
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Is it client-side because it feels like the flies follow you for a few seconds around rather than the dead zombie. Seems to randomly start anything up to 10 seconds after you kill some zombie, and not all of the trigger it. Very odd.
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I'm just curious what effect you people are talking about. The only new thing I noticed are these little puffs of white smoke that go by occasionally, but no local fog effect...
Bloody annoying is what it is. It's like it was created by the same people who created that dancing monkey toy with the symbols. Nobody wants it but it was put in anyway.
Take this pointless frame rate sucking annoyance out PLEASE.
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Very very cool
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not a bad idea, but on the other hand not the most important change ..
Thanks for that voice of support. What do you believe is the most pressing issue... for you?
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Depends on how flat your metal floor is. Which was very tough to do until recently with the small increment moves.Not always the case. I've had a Little Bird and Blackhawk I purchased after building my helipad fall through after a restart, while other aircraft on the platform have been fine. I "resurrected" the Little Bird through the database and it hasn't fallen through since.
Also, LBs damage by sneezing on them. I have had one occasion where I had overlapping panels and one quite soft landing in a LB blew everything red because there was a 2cm lip at the overlap!
Also where there was a non-flat overlap the skid got caught which caused it to sink on restart. Once the floors are perfectly level it seems to be OK.
This should all be resolved if vehicles spawn last, but still LB, while great, are the little fairy princess of DayZ. Buy lots of Smurf plasters for their grazed knee boo boos.
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will monetize any damages to said structures and choppers if for some reason its not a blanket fix for every server config ?
Erm, no. LOL what an odd comment. If you're worried about the gold I'd advise against buying choppers until you have enough to maintain them.
I have tested this personally with my own vehicles though. Lost a few and saved a few. The logic to the fix is sound so far and I've demonstrated one approach in code that ensures vehicles are loaded last. It just needs to be tested on a server, until then buy your choppers after you build the floor.
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Built a metal floor landing pad last week, bought a civil mi-17 today and it survived the server restart fine, no damage and no falling through. dayz.st no changes to server, no addons.
People, please read the thread before posting.
If the floor is built BEFORE the vehicles is bought it will work because at startup the objects are loaded in the database in the order they are created. So the metal floor laid last week will spawn before the chopper. If you tried it with an older chopper it would fall through because when it spawns in the floor is not loaded yet.
The reasons why this happens are known, all that remains if for someone to put the code in to load all vehicles LAST. The code I have already posted should, in principle, work.
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Given that the dimensions of the cinder walls do not match that of the Metal Floor/Ceiling we spend a stupid amount of time and money laying metal floors to cover 0.5 meter gaps in the ceilings.
It would be much better if we could construct 1/2 Metal Floor from 2 x Metal Panel. We can then plug the gaps created by this indiscrepancy in the sizing without wasting resource.
This would lead to the obvious 2 x 1/2 Metal Floor for a full Metal Floor. It would be a simple matter of slicing the existing metal floor model in half and adding a couple of extra classes.
Thoughts?
Combolock Brute Force Fix
in A2: Epoch Mods (1.0.5.1)
Posted
Looks like this has reared its head again. There are graphical tools out there that seem to be able to automate the lock cracking process. I have seen video footage of a tool that seems to take advantage of a colour pixel on the lock which provides information to help the cracker?
The example I saw took just a few minutes and even automated the reopening of the lock panel after the 10 second timeout.