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DaveA

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Posts posted by DaveA

  1. There is an error on line 100 in you init.sqf well it won't be 100 since you moved that other line up.

    1. ELE_StopClass = "MetalFloor_Preview_DZ";>
    2. 13:09:34   Error position: <ELE_StopClass = "MetalFloor_Preview_DZ";>
    3. 13:09:34   Error Missing ;
    4. 13:09:34 File mpmissions\DayZ_Epoch_11.Chernarus\init.sqf, line 100

     

    But when i looked at the init.sqf it looks like it is there.

    ELE_StopClass = "MetalFloor_Preview_DZ";

    You probably need to add the MetalFloor_Preview_DZ to the list of allowed objects if you haven't done it. Otherwise re-look at Axe Cop's instructions again and see what you missed

     

     

  2. Not sure you can have two if (! isDedicated) in your ini, try moving this one into the first one maybe after the service point call be sure to drop the if (! isDedicated) and the brackets related only to that.

    This starts at line 125 in your pastebin.

    1. if (!isDedicated) then {
    2. if (DZE_AsReMix_PLAYER_HUD) then {
    3.     execVM "addons\playerhud\playerHud.sqf"//AsReMix Player HUD
    4. };
  3. Best thing to do then would be to delete it in Notepad++ or whatever you are using and re-upload it to your server. Restart your server, try to log in again then post it after that. That will give us the most up to date version. If it is still too long snip the bits that repeat.

  4. If you have added buildings that already have loot in them normally, you can just edit the name from Map_A-<Buildingname> to Land_A_<Buildingname>. If they don't then you'll need to do as 3steN8igall has posted there are tutorials out there somewhere on how to do it both ways.

  5. Not heard of one but there may be one. I adjusted the items and prices manually by editing the .hpp files where the data is stored.

     

    Edit after thinking about it a bit more I think there is a way to do it from scratch but would probably be easier to just edit the files. I think there was a post about it and maybe even had a video along with it tho i can't seem to find atm.

    edit #2 all right I found it 

    But with the files already in place it is probably easier to just use find/replace to edit the prices with the stuff already there.


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  6. Fozzy, you need to look at your server report to see where the error is at. You probably left out a semicolon, comma or bracket when you made the changes. Another possibility is that you either forgot to repack the mission file or you needed to alter the prefix after you did it. Here is the link for the prefix as some pbo's managers don't automatically do it for you.

    https://github.com/vbawol/DayZ-Epoch/issues/914

    If you can't find it post your arma2oaserver.rpt here so others can take a look at it.

  7. I don't know enough of server specs to help with that part. Maybe someone else can chime in that has a better idea of the hardware end. It may be that what you have is fine. If you notice I said in that part that I really didn't know what it is capable of but I do think you'll need to research it in case it is the problem. Sorry I can't be more helpful on that. 

  8. Ok, let me start out by saying I have no idea exactly what the problem is but maybe I can give you some ideas to look into as there looks to me to only be maybe 4 things that it could be. 

    1. The server specs just aren't good enough. To be honest I have no idea what the server specs that you posted should be able to run. You'll need to find out if it is capable of hosting that many people at a time, is there enough ram and is the bandwidth available to the server capable of carrying that many connections. Maybe try limiting one server or both to 40 connections if this is the case.

    2. Too many mods added. When people log on or die and are relogging in it uses more cpu and bandwidth than just normal playing and can cause problems. This could be helped by limiting the number of mods added so the download isn't as big.

    3 One or more of the mods that are added are poorly scripted. This very well could be the biggest headache to figure out. A loop that is running for everyone will use more and more resources as more people join in then add in the people logging in and things get ugly. Do you run a debug monitor that is always showing? Does it have an FPS or location on it? If so those take up cpu cycles.

    4. Server setup isn't quite as good as it could be for fps gains. Things like no grass, lower number of zeds per person, lower or remove wrecks spawning on roads to name a few you can do a search for other ways too increase the fps of your server.

    It also could be a combination of any of these things or even all of them. Sorry I couldnt help more but hopefully it gives you a place to start looking. Good luck

     

  9. I was going to test this out on mine to try and see if it is specific items or just a numbers thing but I haven't had time to get into the game and try it out.

    You can't buy into vehicles if you have a backpack stored into so I was thinking it may be something along those lines. Maybe a weapon or a toolbelt item or just any 30 slots with whatever in it. If I get some time Monday or Tuesday of this next week I try and check into it more

  10. I should have said to comment out the first line anyway. This is what my call to the file looks like

    _serverMonitor =     [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";

    You are correct in that it doesn't look like it is loading, but I think you need to reduce the amount of changes in order to track it down. 

  11. Change this 

        _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; // Testing purpose (with no debug)

        _serverMonitor =     [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; // testing  purpose (with debug)

    to comment out the second line there and retry with only one server monitor call. I don't know that it is bad but I am guessing that the 2nd one which will overwrite the first doesnt have the wai call

  12. First of all pictures aren't very good when you are asking for help. It is way to hard to get them into a usable form to check them out for syntax errors. Copy them into a spoiler button then we can copy paste into notepadd++,diffmerge or other program to have a look at them.

    That isn't really a big deal tho just for reference in the future.

    For your problem tho I think we are going to need a bit more info. The config.sqf that you are using in the wai folder and your server report. You can delete the stuff about your mod if you want but there  may be something the server report that you aren't seeing if it really isn't working and not a startup problem.

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