DaveA
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Posts posted by DaveA
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I believe this error s generated by the slow zombie script
13:09:34 Error in expression <yz_code\system\zombie_agent.fsm"
you should check out that you added whatever changed there correctly. Probably a missing , or ;
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Not sure you can have two if (! isDedicated) in your ini, try moving this one into the first one maybe after the service point call be sure to drop the if (! isDedicated) and the brackets related only to that.
This starts at line 125 in your pastebin.
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if (!isDedicated) then {
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if (DZE_AsReMix_PLAYER_HUD) then {
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execVM "addons\playerhud\playerHud.sqf"//AsReMix Player HUD
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};
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Best thing to do then would be to delete it in Notepad++ or whatever you are using and re-upload it to your server. Restart your server, try to log in again then post it after that. That will give us the most up to date version. If it is still too long snip the bits that repeat.
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That looks like your client report can you post your server report? It will be called arma2oaserver.RPT
Both are really useful in figuring these things out.
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Pretty sure if you used ElDubya's files that it is using config based traders. So you will need to edit the files in zsc\config\category.
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If you have added buildings that already have loot in them normally, you can just edit the name from Map_A-<Buildingname> to Land_A_<Buildingname>. If they don't then you'll need to do as 3steN8igall has posted there are tutorials out there somewhere on how to do it both ways.
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Somewhere in your files there is one to clear the zeds from sector b. That same file also keeps you from building. You need to change the canbuild=false to canbuild=true then you can build there. Only problem is it will also have zombie spawns also.
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Not heard of one but there may be one. I adjusted the items and prices manually by editing the .hpp files where the data is stored.
Edit after thinking about it a bit more I think there is a way to do it from scratch but would probably be easier to just edit the files. I think there was a post about it and maybe even had a video along with it tho i can't seem to find atm.
edit #2 all right I found it
But with the files already in place it is probably easier to just use find/replace to edit the prices with the stuff already there.
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Are you using config based traders? If so, they don't use the database. You'll need to change the prices in the files associated with them.
If you are using database traders then price changes would need a server restart.
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Fozzy, you need to look at your server report to see where the error is at. You probably left out a semicolon, comma or bracket when you made the changes. Another possibility is that you either forgot to repack the mission file or you needed to alter the prefix after you did it. Here is the link for the prefix as some pbo's managers don't automatically do it for you.
https://github.com/vbawol/DayZ-Epoch/issues/914
If you can't find it post your arma2oaserver.rpt here so others can take a look at it.
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You are missing a end bracket or brackets from one or more of those lines
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You did delete the old ones right?
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I believe you need to change your coordinates to
dayz_minpos=-11000
dayz_maxpos=11000
to fix your problem. You also may need to change your map area to 11000 or 10240.
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I don't know enough of server specs to help with that part. Maybe someone else can chime in that has a better idea of the hardware end. It may be that what you have is fine. If you notice I said in that part that I really didn't know what it is capable of but I do think you'll need to research it in case it is the problem. Sorry I can't be more helpful on that.
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Ok, let me start out by saying I have no idea exactly what the problem is but maybe I can give you some ideas to look into as there looks to me to only be maybe 4 things that it could be.
1. The server specs just aren't good enough. To be honest I have no idea what the server specs that you posted should be able to run. You'll need to find out if it is capable of hosting that many people at a time, is there enough ram and is the bandwidth available to the server capable of carrying that many connections. Maybe try limiting one server or both to 40 connections if this is the case.
2. Too many mods added. When people log on or die and are relogging in it uses more cpu and bandwidth than just normal playing and can cause problems. This could be helped by limiting the number of mods added so the download isn't as big.
3 One or more of the mods that are added are poorly scripted. This very well could be the biggest headache to figure out. A loop that is running for everyone will use more and more resources as more people join in then add in the people logging in and things get ugly. Do you run a debug monitor that is always showing? Does it have an FPS or location on it? If so those take up cpu cycles.
4. Server setup isn't quite as good as it could be for fps gains. Things like no grass, lower number of zeds per person, lower or remove wrecks spawning on roads to name a few you can do a search for other ways too increase the fps of your server.
It also could be a combination of any of these things or even all of them. Sorry I couldnt help more but hopefully it gives you a place to start looking. Good luck
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At work aym but search this site for black screen hear sounds or similar there are few posts about it. If still need help you'll need to post your server and client reports.
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I can answer the first part for you, it only means you have to use the standard trader menu for the vehicles and not the advanced trading tab. Everything there still works
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When you repacked your pbo did you resign it?
https://github.com/vbawol/DayZ-Epoch/issues/914
If that doesn't work you'll need to post your server report.
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I am at work currently tho if you could post or upload the server report with that new startup I'll take a look in the morning when I get home
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I was going to test this out on mine to try and see if it is specific items or just a numbers thing but I haven't had time to get into the game and try it out.
You can't buy into vehicles if you have a backpack stored into so I was thinking it may be something along those lines. Maybe a weapon or a toolbelt item or just any 30 slots with whatever in it. If I get some time Monday or Tuesday of this next week I try and check into it more
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I should have said to comment out the first line anyway. This is what my call to the file looks like
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
You are correct in that it doesn't look like it is loading, but I think you need to reduce the amount of changes in order to track it down.
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Change this
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; // Testing purpose (with no debug)
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; // testing purpose (with debug)
to comment out the second line there and retry with only one server monitor call. I don't know that it is bad but I am guessing that the 2nd one which will overwrite the first doesnt have the wai call
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First of all pictures aren't very good when you are asking for help. It is way to hard to get them into a usable form to check them out for syntax errors. Copy them into a spoiler button then we can copy paste into notepadd++,diffmerge or other program to have a look at them.
That isn't really a big deal tho just for reference in the future.
For your problem tho I think we are going to need a bit more info. The config.sqf that you are using in the wai folder and your server report. You can delete the stuff about your mod if you want but there may be something the server report that you aren't seeing if it really isn't working and not a startup problem.
Server stuck on loading screen..
in Scripting
Posted
There is an error on line 100 in you init.sqf well it won't be 100 since you moved that other line up.
But when i looked at the init.sqf it looks like it is there.
ELE_StopClass = "MetalFloor_Preview_DZ";
You probably need to add the MetalFloor_Preview_DZ to the list of allowed objects if you haven't done it. Otherwise re-look at Axe Cop's instructions again and see what you missed