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Nox

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  1. Like
    Nox reacted to GucciMane in change Side Name   
    Somewhat familiar with factions from Arma and I did a little research. It looks like factions are defined under "CfgFactionClasses" in Arma 2 by default but I couldn't find anything relating to factions or BluFor in the DayZ Epoch files. How did you activate factions in the first place? That may help a bit in my search. Also check this out if you want, it talks about how factions are defined, which may allow you to just create custom ones and call on them in proper areas http://forums.bistudio.com/showthread.php?78236-About-Faction-config
  2. Like
    Nox got a reaction from GucciMane in Next step : Scary IA   
    Well, i just notif it here,
     
    I wanted to make an IA to Scary my guest :)
     
    Like here : 
     
    I know it's an Hacker but i think we can make an IA like it
     
    - Invencible
    - With this song (i have it)
    - pop 500m arround Guest (random choice) every 1 hour in daylight and 30min for nighlight
    - unpop after 5 or 10 min
    - Invisible for Zombie
    - Only Axe
    - Jason Face or Ugly Face.
     
    ^^ Scary Time isn't it ?
  3. Like
    Nox got a reaction from Bungle in [Discussion] - Custom Server Pack   
    Vox = Nox ? :p
     
    Ok i'll try it this week
  4. Like
    Nox reacted to Bungle in Epoch Trading Caravans & Villages   
    Yeah I have a bit of a road map planned.  :D
     
    1. Build Villages
    2. Add Villages
    3. Test Villages
    4. Move in Vendors
    5. Test Vendors
    6. Look into new Features....
  5. Like
    Nox reacted to Bungle in Epoch Trading Caravans & Villages   
    Well I promised pictures and I shall deliver..
     
    http://imgur.com/a/Jem8C#0
     
    Please keep in mind these are all preliminary shots and subject to change.. as I am never satisfied..  :D
  6. Like
    Nox got a reaction from TayTayTheKiller in [Multi-Release] POI Chernarus - By Team BBC   
    you are all welcome :)
  7. Like
    Nox reacted to Balldrick in [Multi-Release] POI Chernarus - By Team BBC   
    Nox these are Awesome !!! I am having loads of fun trying to find these spots on Chern :D
  8. Like
    Nox reacted to TayTayTheKiller in [Multi-Release] POI Chernarus - By Team BBC   
    Thank you very much Ive added them all. :D
  9. Like
    Nox reacted to Bungle in [Multi-Release] Cherno Race Track's and Custom camps/towns   
    Hi Guys,
     
    I had a lot of requests back in the day when I was running the Dayz Madhouse about my original map upgrades and if they were public. They weren't. However now they are to the Dayz Epoch Community.
    I have done my best to place these buildings in viable flat areas. You wont find big clumps of barracks or hopefully many/any buildings on leans where their cups would fall off the table..
    For everyone that wants to add some more loot opportunity at the expense of more zombies you can now add my pack to your own mission/server.
     
    To Download right click here and save to your mission folder: https://www.dropbox.com/s/5y4kp55bxw75g8t/buildings.sqf
     
    Currently at 89kb - 344 Objects. (Not all enter-able buildings .. Clutter, fencing etc added as well but all enter-able buildings spawn loot and zombies) 
    Please note if you have your own or other building pack addins they may overlap or intrude some of the ones from this pack.
     
    You can turn this on/off by adding the following to the bottom of your init.sqf files after adding the buildings.sqf to your mission pack folder/bpo.
    [] execVM "buildings.sqf"; //Extra Chernarus Buildings - By Bungle (ON) //[] execVM "buildings.sqf"; //Extra Chernarus Buildings - By Bungle (OFF) I will be including this in my master pack soon but also release here for people to grab as they wish and turn on/off.
     
    Pictures:
     
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    There are lots more extras but don't want to spoil everything and it will be getting upgrades over time to include more where needed.
    I will be focusing more on my custom towns soon to make them feel more in place with fencing and overall town clutter.
    If you find any issues please let me know and I can look to address them soon. 
     
    Cheers,
     
    Mr B
  10. Like
    Nox reacted to Bungle in [Multi-Release] Cherno Race Track's and Custom camps/towns   
    Hi Guys,
     
    These are not ready by a long shot, but I would hope that you would be interested in having a look. (They could be used as FOB's for now)
    I have so far added 2 out of my 3 Villages. 
     
    Note: They are Ghost towns..with no loot, zombies or vendors added yet.  Also I have not added a modified mission.sqm for added Map Markers.
     
    To Download right click here and save to your mission folder: https://www.dropbox.com/s/m7yz1rxtc9d83zn/villages.sqf
     
    Currently at 155kb - 582 Objects.
     
    You can turn this on/off by adding the following to the end of your init.sqf files after adding the villages.sqf to your mission pack folder/bpo.
    [] execVM villages.sqf"; //Epoch Villages - By Bungle (ON) //[] execVM villages.sqf"; //Epoch Villages - By Bungle (OFF) I will be including this in my master pack soon but also release here for people to grab as they wish and turn on/off.
     
    Pictures: 
     

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    If you find any issues or have any recommendations please let me know and I can look to them asap.
     
    Cheers,
     
    Bungle
  11. Like
    Nox got a reaction from Bungle in [Multi-Release] POI Chernarus - By Team BBC   
    BLACK LAC :                    
    How To install ?   Really Easy   Download SQF File (Right Click Save AS) : http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan_BBC.sqf   Save it in you MPmission\Chernarus Instance   open your Init.sqf At the end put this line : [] ExecVM "BlackLac_Dan_BBC.sqf"; Save it   Enjoy  
  12. Like
    Nox got a reaction from fr1nk in [Multi-Release] POI Chernarus - By Team BBC   
    Create a folder named Maps in your MPMission Chernarus   Open you Ini.sqf   Add this to activated part of POI (at the end of ini.sqf file   [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Activation // [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Deactivation Download SQF File (Right Click Save AS) :      NO PICS Barrage Cherno http://www.gameoverblog.fr/Depots/DayZ_Epoch/Barrage_Dan.sqf  
     
     

     
    Black Lac
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan.sqf  
     
     

     
    Airstrip US Base : C130 Crash
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Airtrip_Camp.sqf
     
     
     

     
    The Forest
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Bois1_Dan.sqf  
     
     

     
    Somewhere in chernarus
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/LieuxditPenduAto.sqf
     
     
     
     

     
    Dubrocka destruction
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Dubrovka_Detruit.sqf
     
     
     

     
    The Dead Castle
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/DeadCastle_Dan.sqf
     
     
    Enjoy
  13. Like
    Nox got a reaction from Bungle in [Multi-Release] POI Chernarus - By Team BBC   
    bois1_Dan_BBC.sqf
     
                     
    How To install ?   Really Easy   Download SQF File (Right Click Save AS) : http://www.gameoverblog.fr/Depots/DayZ_Epoch/bois1_Dan_BBC.sqf  
    Save it in you MPmission\Chernarus Instance   open your Init.sqf At the end put this line : [] ExecVM "bois1_Dan_BBC.sqf"; Save it   Enjoy
  14. Like
    Nox reacted to TayTayTheKiller in [Release] Base Building 1.2 by Daimyo21 With improvements 0.1 by kikyou2   
    the files modded are..
     
    Server.pbo.
     
    System/server_monitor.sqf
    init/server_functions.sqf
    compile/server_updateObject.sqf
    compile/server_updateNearbyObjects.sqf
    compile/server_publishObject.sqf
     
    Mission pbo
    dayz_code/compile/fn_selfActions.sqf
  15. Like
    Nox got a reaction from Cameltoe in [Multi-Release] POI Chernarus - By Team BBC   
    Create a folder named Maps in your MPMission Chernarus   Open you Ini.sqf   Add this to activated part of POI (at the end of ini.sqf file   [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Activation // [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Deactivation Download SQF File (Right Click Save AS) :      NO PICS Barrage Cherno http://www.gameoverblog.fr/Depots/DayZ_Epoch/Barrage_Dan.sqf  
     
     

     
    Black Lac
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan.sqf  
     
     

     
    Airstrip US Base : C130 Crash
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Airtrip_Camp.sqf
     
     
     

     
    The Forest
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Bois1_Dan.sqf  
     
     

     
    Somewhere in chernarus
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/LieuxditPenduAto.sqf
     
     
     
     

     
    Dubrocka destruction
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/Dubrovka_Detruit.sqf
     
     
     

     
    The Dead Castle
    http://www.gameoverblog.fr/Depots/DayZ_Epoch/DeadCastle_Dan.sqf
     
     
    Enjoy
  16. Like
    Nox got a reaction from Balldrick in [Multi-Release] POI Chernarus - By Team BBC   
    BLACK LAC :                    
    How To install ?   Really Easy   Download SQF File (Right Click Save AS) : http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan_BBC.sqf   Save it in you MPmission\Chernarus Instance   open your Init.sqf At the end put this line : [] ExecVM "BlackLac_Dan_BBC.sqf"; Save it   Enjoy  
  17. Like
    Nox got a reaction from Balldrick in [HELP] - Custom Pack   
    GG ^^' 
    Really Nice thing
     
    Edit : BIG Thx for sharing :)
     
    I Love Epoch community :)
  18. Like
    Nox reacted to TayTayTheKiller in [Release] Base Building 1.2 by Daimyo21 With improvements 0.1 by kikyou2   
    Edit..
    Fixed everything working 100% now
    Enjoy.
  19. Like
    Nox reacted to Balldrick in [HELP] - Custom Pack   
    Woot got my Towing Script working like a dream !!!! its time for some sleep now lol


     
    Here is my Lingor map file if ne of you want to test it.
     
    http://www.fileswap.com/dl/MZlToZqN6K/DayZ_Epoch_7.Lingor.7z.html
     
    Still having Problems with my Medical supply Vendor that wont sell nething to you.
     
    Cheers 
    Balldrick
  20. Like
    Nox got a reaction from fr1nk in [HELP] - Custom Pack   
    i've put http://www.armaholic.com/page.php?id=13984
    for my bandit :p
  21. Like
    Nox reacted to TayTayTheKiller in [Release] Base Building 1.2 by Daimyo21 With improvements 0.1 by kikyou2   
    Base building working great. (just the small issue of the white keypad when changing the code)
    Here is a fresh epoch 1.0.1.1 server and mission pbo with basebuilding 1.2 and Improvements 0.1 for Chernaurs.
     
    EDIT EDIT EDIT
    Fixed all issues (but not the white keypad on edit code) everything working and saving now!!!!
     
    If anyone could help with the white keypad problem that would be great!
     
    Cheers!
  22. Like
    Nox reacted to Bungle in [HELP] - Custom Pack   
    Well Nox.. You have no idea how much you helped me :D
     
    Once again awesome.
     
    Strip clothing works fine with the only problem is taking female cloths results in a default male model showing up rather than a female.
    I will soon fix this hopefully with some simple code to exclude male and female default survivor skins and an if statement to detect a female model to replace with default female.
     
    Self Transfusions works fine with the settings at 15seconds use, 5min reuse and 10% chance of infection. Also has a timer countdown if you attempt again and cannot do in combat.
    Krixis did well on this however may add a variable to need a hunting knife.
     
    Refuel works well at only the trader villages for now. (Soon to tie in an item that's needed and it takes it when starting to refuel, I.E 10oz Copper or even cheaper.
     
    Only thing I am yet to concur is the AI and the R3F..
     
    I replaced your included R3F pack as I didnt need to Arty Section with my own custom pack with the arma2_CO_objects.sqf file modified to only use the current epoch car list.
    This was tailored once again to only allow certain towing, lifting, cargo and carrying classes.
     
    And the Ai I only changed some of the config tailored to have different models, weapons and items once again specific to default epoch.
     
    I noticed when I replaced the default with the included server_cleanup.fsm the mission repacked and uploaded would not load and I would get "Something went wrong disconnect and try again!" all the time..
     
    When i reverted to the default dayz_server.bpo the mission loaded fine however but once again no R3F noticeable on vehicles with tow and cargo... and yet to see/hear AI shooting.
     
    I will test more and get back once I have victory!
     
     
    If anyone is keen I will then throw up a pack for server owners to employ and choose custom features and a guide on how to install and config how they wish once I am done.
  23. Like
    Nox reacted to Nox in [HELP] - Custom Pack   
    well, i've load Modif my dayz_server.pbo and it's doesn't load my character :p.
     
    A time before i've a trouble when i wanted to put a reviving script but, it's transform every body in f***ing birds  :p
     
    What did you modifi in Dayz_server ?
    did you miss a ; ?
  24. Like
    Nox got a reaction from Bungle in [HELP] - Custom Pack   
    www.gameoverblog.fr/Depots/DayZ_Epoch_11.Chernarus.7z
     
    Good luck you can mod like you want :) it's a present :)
     
    If you have any Idea about ADDING SKIN !!!! I appreciat your help :)
     
    Good luck man ;)
  25. Like
    Nox got a reaction from Bungle in Something like donate Bouton ?   
    Hello
     
    this message is for epoch Mod admin
     
    did you have a Paypal bouton for donation, All this effort need tons of chips, Litter of Redbull .... I want to help you :)
     
    cheers.
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