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Posts posted by Fuchs
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thx ebay! -
works like a charm on our OverPoch server !Thanx alot !It worx on zed's and on DZAI but not on players,hm somone knows a fix for this?
cheers
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so just add these lines to server_functions.sqf at the bottom?
if (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastFPS = diag_tickTime; while {true} do { if ((diag_tickTime - _lastFPS) > 600) then { _lastFPS = diag_tickTime; _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; diag_log (_logFPS); }; }; }; };
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This is the code i used on 1.0.2.5 along time ago:
in init.sqf or epochconfig add
DZE_DiagFpsSlow = false; DZE_DiagFpsFast = true; // reports every 5 Min DZE_DiagVerbose = false; // include objects & players, false = only FPS
server_functions add this at the bottom: thx for the hint from
BetterDeadThanZedif (isServer) then { [] spawn { waitUntil {!(isNil "sm_done")}; _lastFPS = diag_tickTime; while {true} do { if ((diag_tickTime - _lastFPS) > 600) then { _lastFPS = diag_tickTime; _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; diag_log (_logFPS); }; }; }; };
Am i right here ,cause i don't got any fps diaglogs on the rpt ?!
cheers
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However even on lower detail or grass amount this could be viable with A3 as the game does not fully utilize GPU anyway (afaik),
Totally true man!
Another thing is maybe the denver project.
Let's see how far they can go,with their denver project.
Last time i read about they wanted to integrate a arm 64bit cpu onto the gpu-pcb or maybe into the gpu-chip !
cheers
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Whereabouts on the map is the killzone located?
LOCATION: near GORKA
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uninstall batlleye and delete all remnants on the server>reboot your server>update BE via steam!
try that ;)
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U can also trigger zombies via a sensor !
be aware ! if u enter this trigger with a repeat they will respawn like HELL!
cheers fox
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no comment ,just frustrating !
H1Z1 i'm watching you Sony !
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No fr1nk, i tried it 3 times and tested over a week .
No one saw or heard anything ...
9.6.2014 script is running with napf ;)
does anyone got the epm working on another map then namalsk?
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It would be cool if Epoch would just add more guns. People are getting bored with the mod :(
That's why i added socmod to our napf server !
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It was hard to get all the passwords back with different passwords : email accounts , such as logins for steam ,origin - but i'm glad i got almost all accounts back and saw a backup from dropbox !
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Hi !
Anyone got this working with napf ?
cheers
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i receive this one
waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 20:24:31 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 20:24:31 Error Nicht definierte Variable in Ausdruck: dzmsmajdone 20:24:31 File z\addons\dayz_server\DZMS\Scripts\DZMSMajTimer.sqf, line 42 20:24:31 Error in expression <or Mission %1.",_varName];
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hey guys !
ups i'm sry for the pics i hope i have a backup from them their old but do not tell anyone ^^
UPDATE
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Chernarus Custom Airfield
done by a member of my server Tom_W a long time ago...
Sry i actually have no pics for it , but i can tell you hes done a nice job with this !
Position: upper west side from pobeda dam
Download: https://www.dropbox.com/s/ltkustab77eefy1/tom_w.sqf
Installation Serverside e.g. below
[] execVM "\z\addons\dayz_server\bases\tom_w.sqf";
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The Code from the link looks familiar ,try mine here https://github.com/TheFuchs/Safebasescript
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INFO: The Version on the pics is a bit outdated ,sry ! But i think most of you will love it !
Easter Eggs inside the building !
LOCATION: near GORKA
Features: Lights @ Night, Indestructible Walls where the boxes were, i would recommend if you add this on your server to build up a wall door with a combi-lock!
Video:
Download:
https://www.dropbox.com/s/o9si104nbrnsayy/killzone.sqf
Installation Serverside e.g. below
[] execVM "\z\addons\dayz_server\bases\killzone.sqf";
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found a backup from 0.2.6 on an older dropbox account ,uploaded to git for those who need it!
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changelog is on the git !
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here's your version number and changelog, have a nice weekend !im off !
ArmA2 Editor Snap possible?
in Scripting
Posted
Hi folks !
So yes maybe it's a stupid question but: is it possible to snap buildings in the editor ?
cheers