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Fuchs

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Posts posted by Fuchs

  1. so just add these lines to server_functions.sqf at the bottom?

    if (isServer) then {
    	[] spawn {	
    		waitUntil {!(isNil "sm_done")};
    		_lastFPS = diag_tickTime;
    		while {true} do {			
    			if ((diag_tickTime - _lastFPS) > 600) then {
    				_lastFPS = diag_tickTime;
    				_logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
    				diag_log (_logFPS);
    			};
    		};
    	};
    };
    
  2. This is the code i used on 1.0.2.5 along time ago:

     

    in init.sqf or epochconfig add

    DZE_DiagFpsSlow = false;
    DZE_DiagFpsFast = true; // reports every 5 Min
    DZE_DiagVerbose = false; // include objects & players, false = only FPS
    

    server_functions add this at the bottom: thx for the hint from

    BetterDeadThanZed
    if (isServer) then {
    	[] spawn {	
    		waitUntil {!(isNil "sm_done")};
    		_lastFPS = diag_tickTime;
    		while {true} do {			
    			if ((diag_tickTime - _lastFPS) > 600) then {
    				_lastFPS = diag_tickTime;
    				_logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
    				diag_log (_logFPS);
    			};
    		};
    	};
    };
    

    Am i right here ,cause i don't got any fps diaglogs on the rpt ?!

     

    cheers

  3.  

    However even on lower detail or grass amount this could be viable with A3 as the game does not fully utilize GPU anyway (afaik),

     

    Totally true man!

     

    Another thing is maybe the denver project.

     

    Let's see how far they can go,with their denver project.

     

    Last time i read about they wanted to integrate a arm 64bit cpu onto the gpu-pcb or maybe into the gpu-chip !

     

    cheers

  4. i receive this one

    waitUntil {DZMSMajDone};
    DZMSMajDone = nil;
    };>
    20:24:31   Error position: <DZMSMajDone};
    DZMSMajDone = nil;
    };>
    20:24:31   Error Nicht definierte Variable in Ausdruck: dzmsmajdone
    20:24:31 File z\addons\dayz_server\DZMS\Scripts\DZMSMajTimer.sqf, line 42
    20:24:31 Error in expression <or Mission %1.",_varName];
    
  5. Chernarus Custom Airfield

     

     done by a member of my server Tom_W a long time ago...

     

    Sry i actually have no pics for it , but i can tell you hes done a nice job with this !

     

    Position: upper west side from pobeda dam

     

    Download: https://www.dropbox.com/s/ltkustab77eefy1/tom_w.sqf

     

    Installation Serverside e.g. below

    [] execVM "\z\addons\dayz_server\bases\tom_w.sqf";

  6. INFO: The Version on the pics is a bit outdated ,sry ! But i think most of you will love it !

    Easter Eggs inside the building !

     

    LOCATION: near GORKA

     

    Features: Lights @ Night, Indestructible Walls where the boxes were, i would recommend if you add this on your server to build up a wall door with a combi-lock!

     

    Video:

     

     

     

    Download:

    https://www.dropbox.com/s/o9si104nbrnsayy/killzone.sqf

     

    Installation Serverside e.g. below

    [] execVM "\z\addons\dayz_server\bases\killzone.sqf";

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