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STENCHOVDETH

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Posts posted by STENCHOVDETH

  1. @Norse,

    Animals and Mining Yes there are problems with these two,But Repair / Salvage are working fine on my three servers running 1.0.5.1 / 112555 Overpoch.

    Heli Crashes are about 50/50 with the loot some do have loot and some do not.

  2. Hello All,

    I've had this working on all my servers for about a week now and the players just go nuts for it.

    Also I would like to say a massive Thank You! to raymix and everyone that helped on this project.

    Like Floss said it really does blow the old snapping out of the water.

    Great Job as always raymix

     

    Edit: Thank You raymix also for You Tube tutorials on how the actual code works for this addon.

    STENCH

  3. Hello CommanderWolf,

    This is just one for me but can be replicated into many.

     

    loadout.sqf

    //________________________________start_loadout_______________________________

    private ["_isSet","_puid"];
     
    // Get player uid.
    if (!isDedicated) then {
        waitUntil {(getPlayerUID player) != ""};
        _puid = getPlayerUID player;
        //diag_log ("Player UID retrieved.");
    }
    else {
        // not player so set to empty.
        _puid = "";
    };
    _isSet = false;
     
    // Stench
    if ((_puid == "666666666")) then {
        DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemAntibiotic","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","FoodSteakCooked","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","Skin_Soldier_TL_PMC_DZ"];
        DefaultWeapons = ["glock17_EP1","vil_M110sd","Binocular_Vector","NVGoggles","ItemMap","ItemMatchbox","Itemtoolbox","ItemCompass","ItemGPS","ItemWatch","ItemKnife","ItemCrowbar","Itemetool","ItemHatchet"];
    DefaultBackpack = "DZ_LargeGunBag_EP1";
    DefaultBackpackWeapon = "RH_m1stacog";
    DefaultBackpackMagazines = ["ItemSodaPepsi","FoodCanPasta"];
        _isSet = true;
    };
     
    if (!(_isSet)) then {
        DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemWaterbottleBoiled","FoodSteakCooked"];
        DefaultWeapons = ["glock17_EP1","ItemWatch","ItemCompass","ItemMap","Itemtoolbox"];
        DefaultBackpack = "DZ_TerminalPack_EP1";
        DefaultBackpackWeapon = "";
    };
    //_______________________________finish _loadout____________________________
     
    This method does three things:
     
    1. Sets the loadout for selected player.
    2. Sets the default loadout for any other players.
    3. Sets gender selection as a requirement.
     
    Call it from your mission/init.sqf in this fashion:
     
    //Load in compiled functions
    call compile preprocessFileLineNumbers "file_path\loadout.sqf";
     
    Hope this helps.
    STENCH 
  4. This is what I had in my overwrites/click_actions/init.sqf:

     

    // this baby only runs client side
    if(isServer) exitWith {};
    diag_log text "CLICK ACTIONS: loading...";
    // our fancy array of registered actions
    DZE_CLICK_ACTIONS = [];
    // overwrite the selectslot function with our hooked version
    player_selectSlot = compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf";
     
    if(!isDedicated) then {
        // elitist array adding method
        DZE_CLICK_ACTIONS set [count DZE_CLICK_ACTIONS,["30m_plot_kit","Click Me","hint ""I'm a plot!"";"]];
        // also acceptable
        DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["30m_plot_kit","Click Me too!","hint ""I'm a plot also!"";"]];
        // should work for scripts etc as well of course
        DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["glock17_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["M9","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["M9SD","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Makarov","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["revolver_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["UZI_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Sa61_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Colt1911","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["UZI_SD_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["revolver_gold_EP1","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["MakarovSD","Commit Suicide","execVM 'custom\suicide.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["ItemMachete","Harvest Hemp","execVM 'custom\hemp.sqf';"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular_Vector","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","400 Meters","setViewDistance 400; systemChat('ViewDistance: 400'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","600 Meters","setViewDistance 600; systemChat('ViewDistance: 600'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","800 Meters","setViewDistance 800; systemChat('ViewDistance: 800'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","1750 Meters","setViewDistance 1750; systemChat('ViewDistance: 1750'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["Binocular","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');"]];
    };
     
    And it worked perfectly
  5. Hello,

    I have your bike/suicide script working well  :)

    Just wondering how would I link the Rangefinder/Binocular set view distance addon, and a couple of additional scripts like Harvest Hemp?

    I was using this and had everything running smooth:

     

    if(!isDedicated) then {
        // elitist array adding method
        DZE_CLICK_ACTIONS set [count DZE_CLICK_ACTIONS,["30m_plot_kit","Click Me","hint ""I'm a plot!"";"]];
        // also acceptable
        DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["30m_plot_kit","Click Me too!","hint ""I'm a plot also!"";"]];
        // should work for scripts etc as well of course
        DZE_CLICK_ACTIONS = DZE_CLICK_ACTIONS + [["ItemBloodbag","Self Bloodbag lol","execVM 'path\to\my\script.sqf';"]];

     

    };

     

    I guess I'm just wondering where best to place this block of code to add my other RC options to it.

    Thank you for your time and effort  :) 

    STENCH

  6. Hello All,

    Many players on my servers where complaining/informing me of this issue so I have tempfixed it until official fix is released.

    All you need to do is in your custom compiles.sqf branch a version of player_wearClothes.sqf from 1.0.4.2 and use this.

    Doing this means players will need to remove Backpacks for the changing of skins but at least players get to keep Backpack/Personal Inventories untouched.

    Since doing this adjustment this issue has disappeared completely.

     

    This adjustment works for me until it is fixed by Epoch Dev Team until official release.

    I am using @Epoch 1.0.5.1/112555 +@Overwatch 0.2.5.

     

    Hope this helps

    STENCH

  7. Hello All,

    Many players on my servers where complaining/informing me of this issue so I have tempfixed it until official fix is released.

    All you need to do is in your custom compiles.sqf branch a version of player_wearClothes.sqf from 1.0.4.2 and use this.

    Doing this means players will need to remove Backpacks for the changing of skins but at least players get to keep Backpack/Personal Inventories untouched.

    Since doing this adjustment this issue has disappeared completely.

     

    This adjustment works for me until it is fixed by Epoch Dev Team until official release.

    I am using @Epoch 1.0.5.1/112555 +@Overwatch 0.2.5.

     

    Hope this helps

    STENCH

  8. Another great release from you blackwiddow.  :)

    Just the right balance achieved again with this edit. Just Brilliant!

     

    Correct me if I'm wrong but your provided Map Markers for the 3 Army Bases are out of order.

     

    Current:

    Bor Map Marker - 2882.0723, 4492.1831, 0

    Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005

    Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005

     

    Should be:

    Bor Map Marker - 2882.0723, 0, 4492.1831

    Dichina Map Marker - 4482.2632,  3.0517578e-005, 8297.4492

    Novy Map Marker - 9339.9453, 7.6293945e-005, 11508.91

     

    STENCH

  9. Hello all,

      First of all it is great to see so many people with so much insight working together for the greater benefit of the Epoch Community.

    I would really like to say/ask a few if not minor suggestions for the end use of the SC & BS.

     

      If the SC & BS is to have broad-based appeal it should be usable on the most but not exclusively for the main platform that is used by server owners. ie. Vilayer,VertHost ext

    Although in saying this, I would gladly switch to DEDI just to run this and probably will end up doing this anyway.

     

      On a personal note and it is exactly that,personal preference. I would really like to see smooth and sleek dialog interfaces used instead of scroll menu options  eg.  http://imgur.com/a/DWEUv#6  (see image #3 & #7).

    I know it may sound strange to some but I'm actually looking forward to donating the $100 to get the SC & BS out for public release.

     

    Just my 2cents

    STENCH

  10. Hello,

    Try this:

     

    //__________________Construction_crate_________________________

     

    if (isServer) then {

     
    _vehicle_0 = objNull;
    if (true) then
    {
      _this = createVehicle ["USOrdnanceBox", [3148.31,7911.81,0.139923], [], 0, "CAN_COLLIDE"];
      _vehicle_0 = _this;
      _this setDir 62.275021;
      _this setPos [3148.31,7911.81,0.139923];
      _this setVariable ["permaloot",true];
          //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addWeaponCargoGlobal ["ItemEtool",2];
      _this addWeaponCargoGlobal ["ItemToolbox",2];
      _this addWeaponCargoGlobal ["ItemSledge",1];
      _this addWeaponCargoGlobal ["NVGoggles",2];
      _this addWeaponCargoGlobal ["ItemCrowbar",2];
      _this addWeaponCargoGlobal ["ChainSawR",1];
      
      _this addmagazineCargoGlobal ["ItemFireBarrel_kit",5];  
      _this addmagazineCargoGlobal ["bulk_ItemTankTrap",2];
      _this addmagazineCargoGlobal ["bulk_ItemWire",2];
      _this addmagazineCargoGlobal ["bulk_ItemSandbag",2];
      _this addmagazineCargoGlobal ["bulk_PartGeneric",2];
      _this addmagazineCargoGlobal ["PartPlankPack",10];
      _this addmagazineCargoGlobal ["PartPlywoodPack",10];
      _this addmagazineCargoGlobal ["CinderBlocks",91];
      _this addmagazineCargoGlobal ["MortarBucket",31];
      _this addmagazineCargoGlobal ["ItemFuelBarrel",10];
      _this addmagazineCargoGlobal ["metal_floor_kit",40];
      _this addmagazineCargoGlobal ["cinder_wall_kit",91];
      _this addmagazineCargoGlobal ["cinder_garage_kit",20];
      _this addmagazineCargoGlobal ["cinder_door_kit",20];
      _this addmagazineCargoGlobal ["metal_panel_kit",50];
      _this addmagazineCargoGlobal ["ItemComboLock",15];
      _this addmagazineCargoGlobal ["ItemWoodStairs",15];
      _this addmagazineCargoGlobal ["ItemWoodStairsSupport",15];
      _this addmagazineCargoGlobal ["deer_stand_kit",4]; 
      _this addmagazineCargoGlobal ["sun_shade_kit",4]; 
      _this addmagazineCargoGlobal ["storage_shed_kit",2];
      _this addmagazineCargoGlobal ["forest_large_net_kit",3];
      _this addmagazineCargoGlobal ["light_pole_kit",3];
      _this addmagazineCargoGlobal ["ItemWoodLadder",5];
      
        _this setPos [3148.31,7911.81,0.139923];
    };

    }; 

    //________________________________________________

    with this call in bottom of your server functions.sqf

     

    [] execVM "\z\addons\dayz_server\buildings\Construction_Crate.sqf";

     

     

    Hope this helps

     

    STENCH

  11. Hello all,

    I will personally donate $100 US to the persons or group that is able to make an acceptable complete version of a Single Currency System.

    This is a genuine offer with scope for further donations included.

    I have even gone to the lengths of engaging a professional with far more knowledge than myself to see this SCS happen.

    He is currently 2 weeks into the project but he is only doing it in his spare-time so things are moving slowly but progressively forward.

    STENCH

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