Major Khunt
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Posts posted by Major Khunt
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I'm at work an I'm all out of silver platters. In the a2 section there is a topic with the code. Not many alterations needed. When I'm home ill post the thread and what I did
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I have evr working on my panthera server. Shud work fine on any map didn't read all this thread tho all info I got to get script working is in these forums
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yup ive always experienced this with lock boxes
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fastpoint gaming for me, great support and server runs great
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seems to be working great on panthera map. tp'd to an airfield got jumped by 6AI took them all out and had another 6 come at me in the next ten minutes. Dont think the AI are to hard but may need to trim down the amount a little. will know for sure when i get a few hours to play it. great work and thank you
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nope gonna do a complete reinstall at the weekend :(
mayb the new 2.5.2.b patch out today will fix it but i doubt it very much
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i believe there is a setting to change the chance of ai dropping weapons and gear
/ Chance of AI dropping their guns and keeping their gear (vests, backpacks and magazines) when killed.SEM_AIdropGearChance = 40; // Values: 0-100% Where 0 means all gear gets removed from dead AI units. -
it seems i am having this same issue
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panthera only has one city thats the problem. i posted a fix sum wer in this thread
// Get a list of towns// Shouldn't cause lag because of the infrequency it runs (Needs Testing)_townArr = nearestLocations [_cntr, ["NameCity","NameCityCapital"], 30000];change to// Get a list of towns// Shouldn't cause lag because of the infrequency it runs (Needs Testing)_townArr = nearestLocations [_cntr, ["NameVillage","NameCity"], 30000];sum wer around line 150 VFunctions.sqf -
same issues as well crates not spawning and no mission finished messages.
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the epoch team are currently working on panthera so is it worth ur time learning all this or are you just doing it fun?
yup you will need to make your own mission through the editor and learn how to edit alot of things to get it working. there are a few panthera servers currently running, there may even be a dino running about!
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@allinarmaterrainpack @panthera needed then u got to add spawns telephone boxes etc not a small job
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Panthera3 only had 1 city so to get this working on panthera3 i had to change this line
_townArr = nearestLocations [_cntr, ["NameCity","NameCityCapital"], 30000];
to
_townArr = nearestLocations [_cntr, ["NameVillage","NameCity"], 30000];
hope this helps someone.
- RRP47 and TheVampire
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trying this on an unsupported map panthera3 so feel free to skip this post.
below is the last message i get before sem goes dark and no missions start.
14:27:54 "#SEM DEBUG: World Data ("Panthera3" [-2,[5192.21,4994.37,0]]) received, waiting for missions to start"14:27:54 "#SEM DEBUG: Online players: 0"14:27:54 Attempt to override final function - bis_fnc_init14:27:54 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!any tips? -
very impressed just had a quick test on panthera and worked a treat so far. thanks :)
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"I've been playing since closed alpha and had about 5-6 different bases and this mod is shit"
how many hours of this shit mod have u endured?
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great ideas and number 4 must happen :)
seen a security camera mod before someone was trying to add to wasteland
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what the last 2 posts said. i know how to get the files installed but started using the launcher anyway as its much easier
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its a work in progress atm, so its not finished.
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vote up to get smarter AI, count me in :)
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chainsawed thru the floor.....hehehehe thanks for the tip. thats a proper dick move, right up my street :)
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to play put the @allinarmaterrainpack in the root folder of your arma3 installation (steamapps/common/arma3).
use the inbuilt a3launcher to launch the game and enable @allinarmaterrainpack and @epoch.
press play.
EVR Blowout for A3 Epoch?
in Discussion
Posted
this is the thread i used to get them working.
i think all i had to do was add the blowout folder to my mission pbo and read through the script making sure all paths correctly lead to the blowout folder.
add the variables to my init.sqf and call the blowout init.sqf from there then add whats needed to description.exe
but its all in that thread.