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cheech

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Posts posted by cheech

  1. hi all,
     
    after reading all 9 pages i still cant get it run also: 
     
    RPT Error: ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\scripts\RscDisplaySpawnSelecter.hpp, line 36: .RscPictureGUI: Member already defined.
     
    And i dont have the zupa´s coin system.. but i like to install it tomorrow. maybe the custom gui ATD.hud conflicts, or what?
    installation guide is confusing me too.
     
     
    i dont have any - dayz_code/config/  nor - dayz_code/system/  folders
    where should they be?
     
    i only have an dayz_server.pbo  which i have unzipped and inserted the server_playerSetup.sqf  .file
     
    the - RscDisplaySpawnSelecter.hpp file i put in my /MPMissions/DayZ_Epoch_11.Chernarus/scripts folder
     
    then i´ve added a new folder called system also in my /MPMissions/DayZ_Epoch_11.Chernarus/ folder
     
    is that the right way, or not?
     
     
    Thanks
     
    cheers

     

    got another script^^
     
    p.s. i run overpoch chernarus 1.63.125548 / 1.0.5.1
     
    Edit: forget it.
    sorry, but i found an easier and more comfortable  script where i only needed 15mins to install...not 3hrs confusing around here.... -->http://www.dayzpatriots.com/ess-enhanced-spawn-selection-t318.html

  2. hm, i have newest infistar installed and i am as admin inside. but i also wont geht those effects with my fresh installed "Smoke the Bong at Traders"  which is nearly the same.

     

    no matter which effect script i use on both (smoke the bong and smoke the weed)  i only get black / white screen, all the animations and sounds work well.. thats all...

     

    any suggestions?

     

    i really want those color phase shiftings with blur and stuff, stuttering cam effects, like shown in the picture/video above...

  3.  [] spawn {
        hint "You just smoked a huge blunt! Feel the high kick in! (lasts 90 seconds)";
        player removeMagazine 'ItemKiloHemp';
        player setDamage 0;
        r_player_inpain = false;
        r_player_injured = false;
        dayz_hunger    = dayz_hunger + 0.4;
        dayz_thirst = dayz_thirst + 0.4;
        r_player_lowblood = 	false;
        dayz_sourceBleeding =	objNull;
        player setVariable ["USEC_injured",false,true];
       {player setVariable[_x,false,true];} forEach USEC_woundHit;
        player setVariable['medForceUpdate',true,true];
    	
        Remove_Drug_effects =
        {
    		{ppEffectDestroy _x;} forEach (_this select 0);
    		ppEffectDestroy ppe2;
    		ppEffectDestroy ppe3;
    		setaperture 0;
    	};
    	
        _time = time;
        _effects = [];
        player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";
        while {true} do
    		{
    		Flare = "SmokeShellGreen" createVehicle position player;
    		if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];}
    		else {Flare attachTo [player,[0,0,0.]];}
    		ppe2 = ppEffectCreate ["chromAberration", 1555];
    		_effects = _effects + [ppe2];
    		ppe2 ppEffectAdjust [random 0.25,random 0.25,true];
    		ppe2 ppEffectCommit 1;
    		ppe2 ppEffectEnable true;
    		ppe3 = ppEffectCreate ["radialBlur", 1555];
    		_effects = _effects + [ppe3];
    		ppe3 ppEffectEnable true;
    		ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15];
    		ppe3 ppEffectCommit 1;
    		sleep random(1);
    		if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;};
    		};
     };
    

    Here is a modified code. I have fixed the brackets :)

     

    Heals Player, Removes thirst, hunger and pain.

    Also have green smoke coming from the players head.

     

     

     

     

    :(  :(  :(

     

    still not running...  same as above... can only hear the click sound ingame when rightclick on hemp, but no hemp was taken out and no effects starting...

     

    please could someone try this script on his own server, if this is running with the desired effects, and not only check if there´s a bracket missing?

     

    And give me an invite to the server to see those effects running by myself?  my steam chat name is: ironblader and my skype is: padidiver0808

     

    thanks

     

      the normal script with that C64 Colors still works....

     

    i also try only to cut out the effects part, but i cant get it also...

     

    this is a really hard one...

  4. many thanxx dudes, but it still dont works.

     

    if i use your script, Danger, it wont take out the  hemp. i can hear the click sound ingame, but nothing more, no notices about consume, . still no visuals...

     

    kinda witchcraft involved???

     

    i have an overpoch chernarus server with 1051 and 025 mods installed on an gtxgaming server with actual infistar installed.

     

    if u need more informations or any other files, please let me know.

     

    the only script iwhich works is this one showed above in post #231.

     

    we have the  DayZ Custom Right Click Actions 3.0.3  / deploy anything 2.8 script running, and not maca´s right click options with that special extra_rc.hpp

     

    this works well with other right clicks like harvest the weed with knife...

     

    i have no clue...

     

    good night. 

     

    thanks anyway @ all for now to helping me getting this to run...

     

    p.s. thanx for the hint to use the Notepad ++ with  SQF syntax highlighting,  i always use the C++ syntax ;-) But thats nearly the same?!?

  5. @Gr8

     

    JahRastafari LOL, i would be overwhelmed if ican get this to run...  best visuals i´ve ever seen in any computer game. this optics were very close to real life ;-)  amazing job!!!

     

    i make copy pasta into a new smokeshit.sqf         (after right click on hemp, i click on smoke weed, but it wont start)

     

    then i make everything reverse, choose the old file, that worked...

     

    after that i tried to make it fit with my old script, but it wont work either...whats wrong?

     

    my non working smokeshit.sqf that have to  works :D  

     [] spawn {
        hint "You just smoked a huge blunt and youre now high as crazy fuck (lasts 90 seconds)";
        player removeMagazine 'ItemKiloHemp';
        player setDamage 0;
        r_player_inpain = false;
        r_player_injured = false;
        dayz_hunger    = dayz_hunger + 0.4;
        dayz_thirst = dayz_thirst + 0.4;
        r_player_lowblood = false;
        dayz_sourceBleeding = objNull;
        player setVariable ["USEC_injured",false,true];
       {player setVariable[_x,false,true];} forEach USEC_woundHit;
        player setVariable['medForceUpdate',true,true];
        Remove_Drug_effects =
        {
        {
        {
        ppEffectDestroy _x;
        } forEach (_this select 0);
        ppEffectDestroy ppe2;
        ppEffectDestroy ppe3;
        setaperture 0;
        };
        _time = time;
        _effects = [];
        player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";
        while {true} do
        {
    Flare = "SmokeShellGreen" createVehicle position player;
    if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];}
    else {Flare attachTo [player,[0,0,0.]];}
        ppe2 = ppEffectCreate ["chromAberration", 1555];
        _effects = _effects + [ppe2];
        ppe2 ppEffectAdjust [random 0.25,random 0.25,true];
        ppe2 ppEffectCommit 1;
        ppe2 ppEffectEnable true;
        ppe3 = ppEffectCreate ["radialBlur", 1555];
        _effects = _effects + [ppe3];
        ppe3 ppEffectEnable true;
        ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15];
        ppe3 ppEffectCommit 1;
        sleep random(1);
        if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;};
     }; 

     

    my working smokeshit.sqf

    /*
    by: http://infiSTAR.deCreditstoinfistarforthe actual script
    Edited by FragZ
    
    */
    //Add this part after *while {true} do {* to add a smoke effect
    /* Flare = "SmokeShellGreen" createVehicle position player;
    if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];}
    else {Flare attachTo [player,[0,0,0.]];}
    */
    [] spawn {
    hint "You took drugs YOLOLOLO";
    player removeMagazine 'ItemKiloHemp';
    Remove_Drug_effects =
    {
    {
    ppEffectDestroy _x;
    } forEach (_this select 0);
    ppEffectDestroy nonapsi_ef;
    ppEffectDestroy wetdist1;
    ppEffectDestroy ppe;
    ppEffectDestroy ppe2;
    ppEffectDestroy ppe3;
    setaperture 0;
    "dynamicBlur" ppEffectAdjust [0];
    "dynamicBlur" ppEffectCommit 16;
    "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
    "colorCorrections" ppEffectCommit 0;
    };
    _time = time;
    _effects = [];
    while {true} do
    {
    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
    _effects = _effects + [nonapsi_ef];
    nonapsi_ef ppEffectEnable true;
    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.03, [0.0, 0.0, 0.0, 0.0], [3.0, 5.0, 9.0, 5.0],[0.4,0.0,0.0, 0.7]];
    nonapsi_ef ppEffectCommit 1;
    sleep random(1);
    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
    _effects = _effects + [wetdist1];
    wetdist1 ppEffectAdjust [0, 8, 0.8,8,8, 0.2, 1, 0, 0, 0.08, 0.08, 0, 0, 0, 0.77];
    wetdist1 ppEffectEnable true;
    wetdist1 ppEffectCommit 0;
    ppe = ppEffectCreate ["colorCorrections", 1555];
    _effects = _effects + [ppe];
    ppe ppEffectAdjust [1, 1, 0, [1.5,6,2.5,0.5], [5,3.5,5,-0.5], [-3,5,-5,-0.5]];
    ppe ppEffectCommit 1;
    ppe ppEffectEnable true;
    ppe2 = ppEffectCreate ["chromAberration", 1555];
    _effects = _effects + [ppe2];
    ppe2 ppEffectAdjust [0.01,0.01,true];
    ppe2 ppEffectCommit 1;
    ppe2 ppEffectEnable true;
    ppe3 = ppEffectCreate ["radialBlur", 1555];
    _effects = _effects + [ppe3];
    ppe3 ppEffectEnable true;
    ppe3 ppEffectAdjust [0.02,0.02,0.15,0.15];
    ppe3 ppEffectCommit 1;
    sleep random(1);
    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
    _effects = _effects + [wetdist1];
    wetdist1 ppEffectAdjust [1, 1.16, 0.32, 2.56, 0.8, 0.64, 2.64, 0, 0, 1.08, 0.08, 0, 0, 0, 1.77];
    wetdist1 ppEffectEnable true;
    wetdist1 ppEffectCommit 0;
    sleep random(1);
    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
    _effects = _effects + [nonapsi_ef];
    nonapsi_ef ppEffectEnable true;
    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.02, [9.5, 1.5, 2.5, 0.2], [2.0, 7.0, 6.0, 2.0],[0.4,0.0,0.0, 0.7]];
    nonapsi_ef ppEffectCommit 1;
    sleep random(1);
    if (_time + 60 < time) exitWith {[_effects] call Remove_Drug_effects;};
    };
    }; 

  6. raymix, is there an option how to disable those 14000  messages in the HiveExt.log ?

     

    e.g.

    :2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:

    2015-02-25 17:31:10 HiveExt: [information] Result: [11474,["M4A1_Aim",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11475,["M4A1_Aim_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11476,["M4A1_AIM_SD_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11477,["M4A1_HWS_GL",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11478,["M4A1_HWS_GL_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11479,["M4A1_HWS_GL_SD_Camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11480,["M4A1_RCO_GL",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11481,["M4A3_CCO_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11482,["M4A3_RCO_GL_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11483,["M4SPR",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11484,["M60A4_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11485,["M621",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
    2015-02-25 17:31:10 HiveExt: [information] Result: [11486,["M68",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
    2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
    2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:

     

    i really dont have a clue to get a nice working hiveext.log     i can choose between those 2 parameter  Level and Console level   where i can put in trace, debug, information, notice, warning, error, critical, fatal, none

     

    can u tell me which pair works the best?

     

    thanxx :-)

  7. in weedfarms.sqf try changing this

    _useLocalMarkers = false;
    

    to

    _useLocalMarkers = true;
    

    see if that works.

    Yeah, finally got it.

     

    some kinda typo, grrr :D

     

    now the marker shown on the map. not via server_monitor.sqf,  but via init.sqf !

     

    Thannxxx again for everything got this script to run ;-)

     

    now we can look for the static fields and the AI patrols around them ^^

     

    Cheers

  8. in weedfarms.sqf try changing this

    _useLocalMarkers = false;
    

    to

    _useLocalMarkers = true;
    

    see if that works.

     

     

    nope...that changes nothing....

     

    i have read all the 12 pages again. and all the people who had the same error with markers as me, have called the weedfarm.sqf from missions init.sqf  not as me server side via server_functions.sqf...

     

    but if i do that i get stuck at loading screen  

     

    heres my init.sqf  http://pastebin.com/26fj80dW

     

     

    maybe you find something there

     

    p.s. the line #118 is custom made by Chong, my Team Mate  ([] execVM "scripts\novoicechat.sqf";)

  9. thanx again, but those effects were the standard color effects by infistar...

     

     i found at line #6  this  -->   //Add this part after *while {true} do {* to add a smoke effect

     

    maybe something of it has to be inserted in line #32 next to  -->  while {true} do

     

    but i dont have a clue...

     

    also when i call the weedfarm.sqf from the init.sqf i get stuck at loading screen. everything is fine when i call it from the server_functions.sqf      weard...

  10. Thanxx alot dude! 

     

     

    But now i got it working ;-)   :D  :D  :D

     

    I can harvest and smoke the weed :D

     

    but there were no markers on the map?   should there be any markers on the map?

     

    i can see in rpt the spawning coordinates from that random weed farms, but this messages appears earlier than i am joining ingame...is that normal?  or should the call be placed somewhere later?

     

    now i like to figure out how i can sell that stuff to the traders, i have custom traders (loads from mission file) and also the other traders (databae)

     

    and im gonna read those 11 pages again for all the infos^^

     

    will there be a possibility to harvest the hemp with action menu from scrolll mouse?

     

    thanx man, now im gonna smoke blunt first ;-)

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