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Posts posted by cheech
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cant get the dogs to attack zeds or AI or enemies... how to do that?
thx
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i have them already, both, in stary at the bong, and when its harvested, we can smoke the hemp.
but i dont get those nice effects...kinda blocking the blury stuff...
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ROFL (where is the "dislike" Button)
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hm, nope...but i try it again... sometimes the commands disappear, and the dog wont join a chopper, he only joins my cars. any idea how to add helicopters?
and i dont find an "attack" button?
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We need Kriss Vectors and MP7´s and Scar Mk16/Mk17 EGLM RCO with working Grenade Launcher Zeroing!!!
Thanks
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Bump!!! We love dogs :-)
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yes, we want dogs!!!
any news?
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err, no. i think i know what he means. i have the same problem, running on overpoch chernarus.
if i enter an UH60M with manual fire, the chopper only shoots out about 5-10 rounds, then it stops...the ammo is full, but its kinda disabled.
i like to activate this too.
any help?
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hm, i have newest infistar installed and i am as admin inside. but i also wont geht those effects with my fresh installed "Smoke the Bong at Traders" which is nearly the same.
no matter which effect script i use on both (smoke the bong and smoke the weed) i only get black / white screen, all the animations and sounds work well.. thats all...
any suggestions?
i really want those color phase shiftings with blur and stuff, stuttering cam effects, like shown in the picture/video above...
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maybe infistar / antihack is blocking those effects?
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[] spawn { hint "You just smoked a huge blunt! Feel the high kick in! (lasts 90 seconds)"; player removeMagazine 'ItemKiloHemp'; player setDamage 0; r_player_inpain = false; r_player_injured = false; dayz_hunger = dayz_hunger + 0.4; dayz_thirst = dayz_thirst + 0.4; r_player_lowblood = false; dayz_sourceBleeding = objNull; player setVariable ["USEC_injured",false,true]; {player setVariable[_x,false,true];} forEach USEC_woundHit; player setVariable['medForceUpdate',true,true]; Remove_Drug_effects = { {ppEffectDestroy _x;} forEach (_this select 0); ppEffectDestroy ppe2; ppEffectDestroy ppe3; setaperture 0; }; _time = time; _effects = []; player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01"; while {true} do { Flare = "SmokeShellGreen" createVehicle position player; if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];} else {Flare attachTo [player,[0,0,0.]];} ppe2 = ppEffectCreate ["chromAberration", 1555]; _effects = _effects + [ppe2]; ppe2 ppEffectAdjust [random 0.25,random 0.25,true]; ppe2 ppEffectCommit 1; ppe2 ppEffectEnable true; ppe3 = ppEffectCreate ["radialBlur", 1555]; _effects = _effects + [ppe3]; ppe3 ppEffectEnable true; ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15]; ppe3 ppEffectCommit 1; sleep random(1); if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;}; }; };
Here is a modified code. I have fixed the brackets :)
Heals Player, Removes thirst, hunger and pain.
Also have green smoke coming from the players head.
:( :( :(
still not running... same as above... can only hear the click sound ingame when rightclick on hemp, but no hemp was taken out and no effects starting...
please could someone try this script on his own server, if this is running with the desired effects, and not only check if there´s a bracket missing?
And give me an invite to the server to see those effects running by myself? my steam chat name is: ironblader and my skype is: padidiver0808
thanks
the normal script with that C64 Colors still works....
i also try only to cut out the effects part, but i cant get it also...
this is a really hard one...
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many thanxx dudes, but it still dont works.
if i use your script, Danger, it wont take out the hemp. i can hear the click sound ingame, but nothing more, no notices about consume, . still no visuals...
kinda witchcraft involved???
i have an overpoch chernarus server with 1051 and 025 mods installed on an gtxgaming server with actual infistar installed.
if u need more informations or any other files, please let me know.
the only script iwhich works is this one showed above in post #231.
we have the DayZ Custom Right Click Actions 3.0.3 / deploy anything 2.8 script running, and not maca´s right click options with that special extra_rc.hpp
this works well with other right clicks like harvest the weed with knife...
i have no clue...
good night.
thanks anyway @ all for now to helping me getting this to run...
p.s. thanx for the hint to use the Notepad ++ with SQF syntax highlighting, i always use the C++ syntax ;-) But thats nearly the same?!?
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yeah, weed sounds like John Digweed ;-)
uhm, nope, sorry, dont works...i am a total noob with c++
maybe with the moving Anim? maybe i dont have that?
or maybe bad language inside blocked by infistar?
this drives me crazy....still cant get it....
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yeah, would be great,
BUT:
my smokeshit.sqf still doesnt work!
May you have a look on it?
i´ve posted it above...
i only can hear the click ingame, but it dont takes the hemp and the effects dont start???
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@Gr8
JahRastafari LOL, i would be overwhelmed if ican get this to run... best visuals i´ve ever seen in any computer game. this optics were very close to real life ;-) amazing job!!!
i make copy pasta into a new smokeshit.sqf (after right click on hemp, i click on smoke weed, but it wont start)
then i make everything reverse, choose the old file, that worked...
after that i tried to make it fit with my old script, but it wont work either...whats wrong?
my non working smokeshit.sqf that have to works :D
[] spawn { hint "You just smoked a huge blunt and youre now high as crazy fuck (lasts 90 seconds)"; player removeMagazine 'ItemKiloHemp'; player setDamage 0; r_player_inpain = false; r_player_injured = false; dayz_hunger = dayz_hunger + 0.4; dayz_thirst = dayz_thirst + 0.4; r_player_lowblood = false; dayz_sourceBleeding = objNull; player setVariable ["USEC_injured",false,true]; {player setVariable[_x,false,true];} forEach USEC_woundHit; player setVariable['medForceUpdate',true,true]; Remove_Drug_effects = { { { ppEffectDestroy _x; } forEach (_this select 0); ppEffectDestroy ppe2; ppEffectDestroy ppe3; setaperture 0; }; _time = time; _effects = []; player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01"; while {true} do { Flare = "SmokeShellGreen" createVehicle position player; if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];} else {Flare attachTo [player,[0,0,0.]];} ppe2 = ppEffectCreate ["chromAberration", 1555]; _effects = _effects + [ppe2]; ppe2 ppEffectAdjust [random 0.25,random 0.25,true]; ppe2 ppEffectCommit 1; ppe2 ppEffectEnable true; ppe3 = ppEffectCreate ["radialBlur", 1555]; _effects = _effects + [ppe3]; ppe3 ppEffectEnable true; ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15]; ppe3 ppEffectCommit 1; sleep random(1); if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;}; };
my working smokeshit.sqf
/* by: http://infiSTAR.deCreditstoinfistarforthe actual script Edited by FragZ */ //Add this part after *while {true} do {* to add a smoke effect /* Flare = "SmokeShellGreen" createVehicle position player; if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];} else {Flare attachTo [player,[0,0,0.]];} */ [] spawn { hint "You took drugs YOLOLOLO"; player removeMagazine 'ItemKiloHemp'; Remove_Drug_effects = { { ppEffectDestroy _x; } forEach (_this select 0); ppEffectDestroy nonapsi_ef; ppEffectDestroy wetdist1; ppEffectDestroy ppe; ppEffectDestroy ppe2; ppEffectDestroy ppe3; setaperture 0; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 16; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; }; _time = time; _effects = []; while {true} do { nonapsi_ef = ppEffectCreate ["colorCorrections", 1555]; _effects = _effects + [nonapsi_ef]; nonapsi_ef ppEffectEnable true; nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.03, [0.0, 0.0, 0.0, 0.0], [3.0, 5.0, 9.0, 5.0],[0.4,0.0,0.0, 0.7]]; nonapsi_ef ppEffectCommit 1; sleep random(1); wetdist1 = ppEffectCreate ["wetDistortion", 2006]; _effects = _effects + [wetdist1]; wetdist1 ppEffectAdjust [0, 8, 0.8,8,8, 0.2, 1, 0, 0, 0.08, 0.08, 0, 0, 0, 0.77]; wetdist1 ppEffectEnable true; wetdist1 ppEffectCommit 0; ppe = ppEffectCreate ["colorCorrections", 1555]; _effects = _effects + [ppe]; ppe ppEffectAdjust [1, 1, 0, [1.5,6,2.5,0.5], [5,3.5,5,-0.5], [-3,5,-5,-0.5]]; ppe ppEffectCommit 1; ppe ppEffectEnable true; ppe2 = ppEffectCreate ["chromAberration", 1555]; _effects = _effects + [ppe2]; ppe2 ppEffectAdjust [0.01,0.01,true]; ppe2 ppEffectCommit 1; ppe2 ppEffectEnable true; ppe3 = ppEffectCreate ["radialBlur", 1555]; _effects = _effects + [ppe3]; ppe3 ppEffectEnable true; ppe3 ppEffectAdjust [0.02,0.02,0.15,0.15]; ppe3 ppEffectCommit 1; sleep random(1); wetdist1 = ppEffectCreate ["wetDistortion", 2006]; _effects = _effects + [wetdist1]; wetdist1 ppEffectAdjust [1, 1.16, 0.32, 2.56, 0.8, 0.64, 2.64, 0, 0, 1.08, 0.08, 0, 0, 0, 1.77]; wetdist1 ppEffectEnable true; wetdist1 ppEffectCommit 0; sleep random(1); nonapsi_ef = ppEffectCreate ["colorCorrections", 1555]; _effects = _effects + [nonapsi_ef]; nonapsi_ef ppEffectEnable true; nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.02, [9.5, 1.5, 2.5, 0.2], [2.0, 7.0, 6.0, 2.0],[0.4,0.0,0.0, 0.7]]; nonapsi_ef ppEffectCommit 1; sleep random(1); if (_time + 60 < time) exitWith {[_effects] call Remove_Drug_effects;}; }; };
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raymix, is there an option how to disable those 14000 messages in the HiveExt.log ?
e.g.
:2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11474,["M4A1_Aim",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11475,["M4A1_Aim_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11476,["M4A1_AIM_SD_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11477,["M4A1_HWS_GL",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11478,["M4A1_HWS_GL_camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11479,["M4A1_HWS_GL_SD_Camo",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11480,["M4A1_RCO_GL",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11481,["M4A3_CCO_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11482,["M4A3_RCO_GL_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11483,["M4SPR",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11484,["M60A4_EP1",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11485,["M621",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:
2015-02-25 17:31:10 HiveExt: [information] Result: [11486,["M68",3],10,[2,"ItemBriefcase100oz",1],[1,"ItemGoldBar10oz",1],0,800,"trade_weapons"]
2015-02-25 17:31:10 HiveExt: [Debug] Original params: |CHILD:399:800:|
2015-02-25 17:31:10 HiveExt: [information] Method: 399 Params: 800:i really dont have a clue to get a nice working hiveext.log i can choose between those 2 parameter Level and Console level where i can put in trace, debug, information, notice, warning, error, critical, fatal, none
can u tell me which pair works the best?
thanxx :-)
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oh, nice, yeah^^
but whats the different between with and without brackets? [] ??? and sometimes there were calls with an hashtag # also....quite confusing me ;-)
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where can we get that script?
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in weedfarms.sqf try changing this
_useLocalMarkers = false;
to
_useLocalMarkers = true;
see if that works.
Yeah, finally got it.
some kinda typo, grrr :D
now the marker shown on the map. not via server_monitor.sqf, but via init.sqf !
Thannxxx again for everything got this script to run ;-)
now we can look for the static fields and the AI patrols around them ^^
Cheers
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in weedfarms.sqf try changing this
_useLocalMarkers = false;
to
_useLocalMarkers = true;
see if that works.
nope...that changes nothing....
i have read all the 12 pages again. and all the people who had the same error with markers as me, have called the weedfarm.sqf from missions init.sqf not as me server side via server_functions.sqf...
but if i do that i get stuck at loading screen
heres my init.sqf http://pastebin.com/26fj80dW
maybe you find something there
p.s. the line #118 is custom made by Chong, my Team Mate ([] execVM "scripts\novoicechat.sqf";)
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yeah man, thats great :-)
the only last thing were the missing markers on the map, so the people can see where it spawns...
then i try to put some own fields on the map with AI patrols surrounding them ;-)
thank you very much again!!!
cheers and good nite for now :D
p.s. traders have setup correctly also ;-)
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thanx again, but those effects were the standard color effects by infistar...
i found at line #6 this --> //Add this part after *while {true} do {* to add a smoke effect
maybe something of it has to be inserted in line #32 next to --> while {true} do
but i dont have a clue...
also when i call the weedfarm.sqf from the init.sqf i get stuck at loading screen. everything is fine when i call it from the server_functions.sqf weard...
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how can we have those amazing effects???
http://youtu.be/TFWi3chu1Xg?t=15m56s
those are the best visions i´ve ever seen.. :D
hopefully it is not video edited like photoshopped -.-
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Thanxx alot dude!
But now i got it working ;-) :D :D :D
I can harvest and smoke the weed :D
but there were no markers on the map? should there be any markers on the map?
i can see in rpt the spawning coordinates from that random weed farms, but this messages appears earlier than i am joining ingame...is that normal? or should the call be placed somewhere later?
now i like to figure out how i can sell that stuff to the traders, i have custom traders (loads from mission file) and also the other traders (databae)
and im gonna read those 11 pages again for all the infos^^
will there be a possibility to harvest the hemp with action menu from scrolll mouse?
thanx man, now im gonna smoke blunt first ;-)
[HowTo] add Chernarus-Spawnselection
in A2: Epoch Mods (1.0.5.1)
Posted
hi all,
after reading all 9 pages i still cant get it run also:
RPT Error: ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\scripts\RscDisplaySpawnSelecter.hpp, line 36: .RscPictureGUI: Member already defined.
And i dont have the zupa´s coin system.. but i like to install it tomorrow. maybe the custom gui ATD.hud conflicts, or what?
installation guide is confusing me too.
i dont have any - dayz_code/config/ nor - dayz_code/system/ folders
where should they be?
i only have an dayz_server.pbo which i have unzipped and inserted the server_playerSetup.sqf .file
the - RscDisplaySpawnSelecter.hpp file i put in my /MPMissions/DayZ_Epoch_11.Chernarus/scripts folder
then i´ve added a new folder called system also in my /MPMissions/DayZ_Epoch_11.Chernarus/ folder
is that the right way, or not?
Thanks
cheers
got another script^^
p.s. i run overpoch chernarus 1.63.125548 / 1.0.5.1
Edit: forget it.
sorry, but i found an easier and more comfortable script where i only needed 15mins to install...not 3hrs confusing around here.... -->http://www.dayzpatriots.com/ess-enhanced-spawn-selection-t318.html