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Posts posted by cheech
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Okay so the work around for using these right click options with the deploy anything 2.8.0 is here https://github.com/mudzereli/DayZEpochClickActions#custom-actions
this is not an workaround, this is only a link to an other right click script.
how exactly did u implement this into the weed script?
Please be more preciseley!
Thanks
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hi all,
this would be a nice script, if i ever get this to work...
1) i dont understand this with that macas right clickable system, many others use the custom right click actions 3.03. is there a workaround with this click system?
we have the WPDs-Action-Menu-master which contains also an modified ui_selectSlot.sqf.
2) i dont have a buildings folder in my dayz_server.pbo unpacked. should i make a new one for the weedfarm.sqf?
3) i dont have that system_functions.sqf, should i call it then from the missions init.sqf?
4) i never used the 3D map editor before, so will it enough to start with ctrl-e, choose chernarus, go to decided location, hit F5 to create a new vehicle, choose there under MAP_EU_plants,
select then your B b_betulaHumilis , place it there how many times i like and then save and close that?
or do i also need that Center, Unit, Group to create first? because it wont let me save the mission without that! if i do that, i will get alot of errors in my RPT /Hivelog regarding that created soldier...
thanks
cheers
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Thank you Snake.
But now i have read more pages,
and my only Edit to get the Evac Fields back after Server Restart is:
in the SetEvacChopper.sqf file add only those 3 letters in line 81 (on my file): Old
make from _number_string = getPlayerUID _playertemp ;
this:
_number_string = getPlayerUIDOld _playertemp ;
Thats the deal.
Thanxx anyway :D
Works!
cheers ^^
--using the Otternase 1.4. Script from Post #1
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@Snakeyes:
could you be please more precisely?
i am now at Page #18 and edited as described in Post 357
if i do those changes, i cannot anymore set my chopper to evac with Briefcase. The Blue Evac Menu is still there, but when i click on it, there is nothing more happened!
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wow, chapeau! what an amazing script :D
everything works fine with the original 1.4 version on my overpoch / chernarus server.
BUT:
after server restart the chopper evac field is gone. my chopper is standing on empty field. any idea?
i have to use briefcases again...
normal relog and relog after die works perfect!
thanks!
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hehe, that was funny... ^^ sure the items all appear now :D
troubleshooting the whole day, only because my hoster has setup the custom traders..funny :-)
but ok, its interesting.
thank you very much sir for helping me the whole sunday!
and i will check your updated 3rd post tommorow then :-)
do i have to remove something i have added in the database, if i choose your config traders, or will all still stays there? cause the traders_data is now around 1.8MiB
thanks alot,
have a nice evening bro :-)
cheers
Cheech Marin ;-)
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uhm, just read your last post again.
i really dont know if my hoster has the cfg traders ?!
how can we find that out?
i can remember that one supporter told me about some special traders...
maybe there´s the problem^^
heres what i´ve found
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ah, ok. only logout close to trade zone..hehe^^
phew, then this could be a hard one..
here´s my init.sqf http://pastebin.com/aei0J2mC
and the description.ext http://pastebin.com/Jk6zLSMg
maybe there´s the error
what else could be done?
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have disabled infistar, all the same, but still cant logout in front of trader... it says all the time: cannot abort while in trader city...
i will find out that problem now...
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here you go raymix, 1) http://pastebin.com/AxShZu9R
more to come...
2) cant logout in front of trader, cause it says i am at trader zone
dont really know how to disable infistar AH, cause the gtxgaming hoster has its own infistar, i can see something in the missions init.sqf
the dayz_server is in a .pbo
3) original traders work perfect
4) i have tried 3 other skins during the day... all the same. but now i choose one from epoch....wait
have changed skins to Camo1_DZ same....no items in the menus...
i have renamed the infistar folder with files, now restart, we´ll see what happens^^
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Oh nice, the developer sir himself ! :D
Thanks for your very fast response!
I have upped my server_traders.sqf here: http://pastebin.com/0sRyGnzC
the mission.sqf here http://pastebin.com/JE5RHP1p
and some sql pics here.
i cant find the error...
here is my hiveExt.log nothing special in my opinion... http://pastebin.com/eKcWsr7k
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Hello all,
i have followed all steps, my Traders spawn correct, but the menus were empty.
My RPT is here http://pastebin.com/1N6BDRnR
any help please?
thanks
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i tried it with both. have add the line in my init.sqf and have added an new variables.sqf from here https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/init/variables.sqf with that line added....
both is not working.
people always get killed when using bike, motorcycles, and gyrocopters after deploy. when they deploy only, the vehicles vanished immediately through the cleanup script thing...
i think that the variables.sqf needs an call from an other file... but i dont know from which one.
cause i never had it on my server...
how can i pull the variables server side?
thanks
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i dont have the variable.sqf
but i do have the init.sqf
in my init.sqf there is no line with DZE_safeVehicle
should i make a new one and insert the whole line there?
or do i need the variables.sqf
if so, what changes need to be done else to get the variables.sqf working?
thanks :D
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hello,
i have the same problem.
but i cand find the place / file where to insert the: DZE_safeVehicle = ["CSJ_GyroC","TT650_Civ","Old_bike_TK_INS_EP1","KORD_high_TK_EP1","ParachuteWest","ParachuteC"];
any help?
thanks
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hi all,
just made an fresh overpoch server at fastpoint gaming. did all described above.
i can play as admin,no problems.
but: when i log out, something wont let me back in. cant relog in. stuck at black epoch window
i have to restart the server. then i can login.
maybe something with those filters?
thanxx for helping^^
cheers
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@Havoc302
do you also have infistar Antihack?
what u mean with placing on something else?
what u mean with adding fuelpumps? on my gas stations there are fuelpumps.. i can attach a generator to them and fuel the generators to run the fuelpumps. but thats not autorefuel like i want to have...
cheers
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i dont get it to run!
i have followed all steps in this thread. yeah, 28 pages reading
i renamed ,"SP_refuel_action","SP_repair_action","SP_rearm_actions"
i put them in the whitelist table inside the infistar file AHconfig.sqf
i added "Land_A_FuelStation_Shed", "Land_A_FuelStation_Feed"
i used different cars, choppers on different gas stations
the Scroll Menu DOES NOT APPEAR!!!
Any help out there?
We run an overpoch Napf server with infistar Antihack
This script driving me nuts...
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That may be because the actions are private to my script only, I am not sure how that works with the antihack tools but my actions are not accessible from any other scripts so you may have problems adding it to infistar.
One solution would be to make the actions global, this is not nessesary for the script but may help you whitelisting the actions I think:
change "_refuel_action" to "s_player_refuel_action" in the script (for the other actions as well, just search and replace all) that will make them global and you should be able to add them, you have to remove them in the "private" block above,
change
private ["_folder","_servicePointClasses","_maxDistance","_actionTitleFormat","_actionCostsFormat","_costsFree","_message","_messageShown","_refuel_enable","_refuel_costs","_refuel_updateInterval","_refuel_amount","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_rearm_magazineCount","_lastVehicle","_lastRole","_refuel_action","_repair_action","_rearm_actions","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_isArmed","_fnc_getWeapons"];
to
private ["_folder","_servicePointClasses","_maxDistance","_actionTitleFormat","_actionCostsFormat","_costsFree","_message","_messageShown","_refuel_enable","_refuel_costs","_refuel_updateInterval","_refuel_amount","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_rearm_magazineCount","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_isArmed","_fnc_getWeapons"];
so just remove the actions ("_refuel_action","_repair_action","_rearm_actions") from that list and change the name to something without the "_" at the beginning should do it.
Btw I'm wondering how that would add a protection from a hacker, if you just use a variable name like that in your "hack" it won't protect anything I guess lol (but then again most hackers don't know what they are doing, you are lucky I don't develop hacks haha)
hi there,
we also use infistar on our Overpoch Napf server.
I also dont get the scroll menu.
i removed the actions...
thanks
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hi all,
how can i use server messages WITHOUT BEC enabled?
Thanks
Cheers
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hi,
i cant get the method of
DickCheneywork too.
I like to have those messages without BEC enabled!
is this possible?
thanks
cheers
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Hi there,
i am trying this PiXel Dog Script on Overpoch Napf. I´ve done all the steps, but:
1. i dont get the scroll menu.
2. an RPT Error:
Error in expression <eader getVariable "dogAction";
if (_commd == "stay") then
{
_dog switchmove>
Error position: <_commd == "stay") then
{
_dog switchmove>
Error Undefined variable in expression: _commd
File mpmissions\__cur_mp.Napf\addin\dog.sqf, line 47
I checked the file dog.sqf with Universal SQL Editor, and it shows a color change, error? at Line 26 character 165.The String ' maybe misplaced?see file here: http://pastie.org/9470098#
The dog is outside in front of the dog house.
I can see Dogs hear them barking, and the Houses on correct places.
Any Help available?
Or is this not working with Current Game Versions?
Arma 1.63.125548
DAYZ Epoch 1.0.5.1
Overwatch 0.2.5
Vilayer ServerWould be great to hear from you soon :-)Thank you very much.CheersCheech -
Hi friends,
suddenly my toolbelt only allows 11, instead of 12 items, what happen?
playing on overpoch napf server
thanks
cheers
Edit: Fixed
CLOSED
[TUTORIAL] Harvestable hemp, smoking weed, pot farms.
in A2: Epoch Mods (1.0.5.1)
Posted
Hello DangerRuss,
thanxx for your reply!
Now i understand something more^^
1) so should i use then my modified ui_selectSlot.sqf ? http://pastebin.com/PptvJWHa <--- thats for me the hardest thing to understand, with all those modified right clicks, scroll mouse buttons, etc...confusing me everytime...
2) server_functions.sqf i know very well ;-)
3) whats with that Building folder which i cant find, should i make a new one?
4) ok, i should use the random hemp spawn
Update 08:11 PM: first 2 fiberplant fields spawning..but without markings on the map... 1st success :D