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Posts posted by Gr8
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Yeah I know that's an option, too. But then that disables my ability to receive messages from friends. Was curious if there was another alternative.
Mess around with the non steam game option. Maybe you can rename what you are playing
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Check your RPT. Look for an error regarding fn_selfActions.sqf
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I have been busy with my new A3 Server. Could use a hand in A2 servers. I have a huge a2 community and i cannot keep up with its need especially when i have moved my focus to Arma 3.
I have been on your servers and you seem to have a lot of knowledge. Hop on TS, we will talk it out - ts.ghostzgamerz.com
I have a empty Head Admin position, ready to be claimed. Here are my servers - http://ghostzgamerz.com/pages/servers/
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You have donator perks on your server. Yes, most likely, that's why the sig was deleted.
Really, you sell our assets against our licencing then complain here...?
A notice would be very kind to do before bluntly deleting someone's hard work. I could use it on another forums. :angry:
Cant believe admins have time to moniter my signature here constantly
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I just reverted to the default/stock 1.0.5.1 files and now the server just says "Requesting Authentication" "Retrying Authentication" then it goes right back to the lobby.
do you see any new errors on the rpt ?
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Signature was likely removed because of your donator perks. Not allowed to advertise servers with them.
I didnt link anything. Simply had the logo for the community :(
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Who ever deleted my servers' Ad Post without notice. I am very unhappy with this action. It took me 2 Hours to add the detailed info and styling to the post. And a click of a button *deleted*
Also my signature was deleted more than multiple times without warning or notice as well. What kind of moderating is this ? Am i breaking any rules or you dont want me to promote epoch servers ?
should i remove the title from my name too ? Dont understand why my community is not good enough to have its name on these forums.
I have helped hundreds of people here and not 1 of the posts are a bump. This makes me not devote my time to help the forum community.
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Do you need steam for headless clients?
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I've tried setting damage to 0, 0.9, 1 and -1 and I still get the option to disassemble.
The disassemble option is not from the script. its an arma feature on certain static guns. Cant get rid of it :(
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That did it! Now, how to stop the gun from being disassembled....
I enabled packing for the gun, but the pack option doesnt show up
This is the code :
["M2StaticMG_US_Bag_EP1",[0,2,0],1,0.9,true,false,false,true,true,true,false,["M2StaticMG_US_EP1"],[],["M2StaticMG_US_Bag_EP1"],"true"]
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Ok, so now there's a new problem. With this solved, the backpack is taken away, which is great, but when I enter the gun, my screen goes black. If I exit to the lobby and come back in, I can see again and I can enter the gun and use it just fine. If I disassemble it and redeploy it, the same black screen happens again.
You may need to add it to dayz_allowedObjects
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Next thing is to remove disassemble gun option on these guns
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This is the way to go ! Thanks for the help man :P
if (isClass(configFile >> "CfgVehicles" >> _part)) then { removeBackpack _player; };
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Hi,
It's possible to run the server and then run a client on the same machine?
When i try to open the client Steam says the game is already running.
Thankyou.
snip
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Thanks for all the help, Schwede. That final bit of code worked. The only problem now is that the gunbag isn't removed from the player when he deploys the gun and if you allow repacking, you get another gunbag on the ground, along with a tripod bag so now you have two gunbags and a tripod bag. Of course the solution to the last part is simply not to allow repacking, but it would be awesome if there's a way to remove the backpack from the player when the gun gets deployed.
Look for this in wrapper.sqf
_player removeMagazine _part;
Add this under
_player removeBackpack _part;
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Your rcon logs helps out so much. But we still need your RPT :D
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It would be best to use the existing deploy method we are using for bikes and other buildables, we just need to figure out how to get it to detect the backpack
The other method martin has listed above requires multiple of the same file just with diffrent static classnames resulting in a bigger mission file.
The answer is in the wrapper.sqf we just need to figure it out
does the RPT error above help ?
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What solution was posted here? The only method i know is to put a tripod bad and then deploy it with that. But that cant save to db and can be built anywhere.
also do you have to edit the BE filters to allow these bags ?
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Error in expression <(weapons _player) + (magazines _player) + (typeOf (unitBackpack _player)); _retu> Error position: <+ (typeOf (unitBackpack _player)); _retu> Error Generic error in expression File mpmissions\__CUR_MP.Chernarus\GG\bike\wrapper.sqf, line 161
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Yeah looks like i was wrong
Yep, thats what i tried at first. I will try backpack
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No worries :)
plugins anyone ?
ibattle.org/Downloads/Plugins/ConnectionLimiter.zip
ibattle.org/Downloads/Plugins/Rss.zip
ibattle.org/Downloads/Plugins/ScriptBan.zip
ibattle.org/Downloads/Plugins/StaffNames.zip
ibattle.org/Downloads/Plugins/WatchDog.zip
ibattle.org/Downloads/Plugins/Ts3.zip
ibattle.org/Downloads/Plugins/Plugin-dev-example.zip
You are the man. Thanks Richie
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Try this, not at home so i cant test
Replace:
_inventory = (weapons _player) + (magazines _player);
With:
_inventory = (weapons _player) + (magazines _player) + (backpack _player);
In wrapper.sqf
Already tried that a while ago. No luck
edit : is it unitBackpack or just backpack ?
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I didn't even think to ask here since it doesn't have to do with the right click mod () but glad you did. Let me know if it works out.
*edit* Had a few minutes to test and no luck. Something in the right click script needs to be changed.
The right click option doesnt show up for you ? It does for me. I am working on changing the code to detect backpacks
BEC
in Server Install
Posted · Edited by Gr8
English : Help how to multiple servers with an IP with BEC
You need to make different config files for each server in BEC/config folder and link them to your BEC.exe as a startup parameter