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ReDBaroN

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Posts posted by ReDBaroN

  1. we still had some sappers spawning during nighttime so i changed to this:

     

    class CfgMainTable

    {

        class Default

        {

            chance = 1;

            lootMin = 1;

            LootMax = 1;

            tables[] = { "Food" };

            antagonists[] = {

                    { "UAV", 0 },

                    { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F

                    { "Sapper", 0 },

                    { "SapperB", 0 },

                    { "PHANTOM", 100 }

            };

     

    class Trash : Default

        {

            chance = 0.33;

            lootMin = 1;

            LootMax = 6;

            tables[] = {

                    { "Items", 5 },

                    { "Backpack", 5 },

                    { "Pistols", 3 },

                    { "Uniforms", 9 },

                    { "Vests", 7 },

                    { "Headgear", 9 },

                    { "Food", 9 },

                    { "Hand", 10 },

                    { "Equipment", 10 },

                    { "Generic", 15 },

                    { "GenericLarge", 18 }

            };

            antagonists[] = {

                    { "UAV", 100 }, // I_UAV_01_F

                    { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F

                    { "Sapper", 0 }, // Epoch_Sapper_F

                    { "SapperB", 0 }  // Epoch_SapperB_F

     

     

    no more sappers and even players with nvidia gpu are fine.

     

    server fps now capped out at 50-53 and no more client side fps drops.

     

    we didnt apply any changes brian mentioned in his post tho.

    Thanks, giving this a whirl now. So basically you think it's sappers and cloaks that's doing it...?

  2.  

    create a file called onPlayerRespawn.sqf in your mission folder and paste this in

     

    waitUntil {vehicle player == player};
    waituntil {!isnull (finddisplay 46)};
    waitUntil {alive vehicle player};	
    waitUntil {typeOF player != "VirtualMan_EPOCH"};
    enableEnvironment true;
    

    Repack and you're good to go

    Hi Brian, I'm already running a modified onPlayerRespawn.sqf for my earplugs script. Can I just add this code to the end of it?

     

    Thanks

  3. Just ran through the captive mission,  follow, stay, board seemed to work, however evac points and "everyone out" did not seem to work.   Unable to win without evac point,  other than that, looks really good.  Looking forward to playing with it more.

    I second this. Can't get them to get out even though system chat recognises the command. Tried to get them to get out at an evac point. They just don't get out... Love the mission though... :)

     

    Also, on the dayz heli crashes, the loot seems to vanish after a set period of time just leaving the wreck there. As the loot spawns at the start of the mission, I didn't think we would have to change the win/lose timings...? I can confirm I'm not running any cleanups other than epoch default.

  4. Hi Horbin, thanks again for a great mission system :)

     

    I have a quick question which I hope you don't mind me asking rather than testing. I don't have an A3 test server at the moment so, I'm trying to get stuff right first time...

     

    Is it possible in globallootdata to have an item in an array so it might not get picked at all by doing it this way:

          ["ItemSodaOrangeSherbet", [0,0,4]],  // 0 plus a random amount between 0-4 : 0-4 items in total?
    Or, would this just break stuff?
     
    Thanks
  5. In an effort to insure there could be no conflicts with my above problem. I stripped my server down to no mods except for the ones listed above, and after the redo I get the same error and problem! The server runs fine with just A Plot for Life, but breaks after I add Vectors and build something then restart the server. The only things in the object_data table are the items I build for testing. I am sure I am not the only person that has run into this problem!

    There are some posts from the author about the version of p4l you can use with vector. Have you checked that? You can only go up to 2.35 I think from memory.

    Also, I use precise with vector and installed that at the same time. So, my advice is if you are on the correct version of p4l, try adding precise and see if that fixes it.

    Good luck man.

  6. Only trouble with that is I would like to keep the launchers but, thanks for the tip, might go for this until it's fixed.

     

    As we have RPG 32's allowed on the server, it would be good to know where they are being spawned in and replace all the Titan's with that. But, even though I've found the launch_I_Titan_F in spawnserver.sqf, we seem to have all types of Titans coming in and I can't find where....guessing there's a random cfg.magazines call somewhere...

  7. Hi Horbin,

     

    Firstly apologies if this has been covered but, I've had a full read through before, am subscribed to the thread and have tried searching in case I missed anything. I have a problem I'm wondering if you could help on...The AI seem to still be dropping their launchers when killed even though the HC seems to be running normally and we have this line in the baseserver.sqf:

            //  when an AI dies, gear on this list is deleted from the AI's inventory.
            [
                [], //Uniforms
                [], // Vests
                [], // Backpacks.
                [], // Helmets
                ["Launch_Titan_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F"], // Weapons
                ["RPG32_HE_F","Titan_AA","Titan_AT","M_Titan_AA"], // Magazines
                [] // Items

    Am I doing something wrong?

     

    Thanks

     
     
     
  8. Hello, DB = 0 from epochserver.ini is wrong. U must change to NA123, which is default if you not change it.

    Look for InstanceID in epochserver.ini

    local valuelist = redis.call('keys', 'AI_ITEMS:NA123:*')  is what u need :-)

    Thanks dude. Can't believe I didn't spot that and was trying to use the DB number instead of instance... :mellow:

  9. Testing the new launch options from "Little Bird" on our server and the fps are now stable for everyone!!!

     

    Hoping the Devs will have a look at the fps issue and can create a final fix for that options:

     

    "-noSplash -cpuCount=2  -malloc=system"

     

    Its only on the bornholm map!!!

    Did you try adding these to the server's launch parameters or are you just doing this client side?

     

    Thanks

  10. Hi,

     

    That basically means it found no results from the keys lookup, check your EpochServer.ini and see what is your InstanceID, you may need to modify the keys lookup pattern to match.

     

    eg.. where it has 1 change it to your instanceid

    local valuelist = redis.call('keys', 'AI_ITEMS:1:*')
    
    local valuelist = redis.call('keys', 'AI_ITEMS:MyInstanceID:*')

    You can check the keys look up is working by doing below

     

    replace the below parameters to suit your environment and then run the below in the command prompt.

    1. Connect to DB using redis-cli

    redis-cli -h 127.0.0.1 -p 2456 -a mypass -n 0

    2. List keys using a pattern

    127.0.0.1:2456> keys AI_ITEMS:MyInstanceID:*
    1) "AI_ITEMS:MyInstanceID:87"
    2) "AI_ITEMS:MyInstanceID:26"
    etc.....

    if all else fails try to connect using http://redisdesktop.com/

    Hi Brunz, I have the same problem with <integer> 0

     

    When I followed your instructions above changing my DB instance ID to 0 which is what I have against DB in my EpochServer.ini file, I get this:

    <empty list or set>

    Can't work out what I'm doing wrong, any ideas?

     

    Thanks

  11. You also can try this one, it search automaticly for the arma3.exe-path. Only set Ip, Port, Mods and Password if one needed and go...

     

    echo off
    ::/* *******************************www.v-i-p-gaming.de******************************* */
    COLOR 0E
    mode con lines=30 cols=80
    TITLE A3 Epoch Batch
    echo.
    echo Connecting to server...
    echo.
    echo To cancel click on the [X]....
    echo.
    timeout 5
    echo.
    SETLOCAL ENABLEEXTENSIONS
    :v64_path_a3
    For /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive\ArmA 3" /v "MAIN"') Do (set _ARMA3PATH=%%B)
    IF NOT DEFINED _ARMA3PATH (GOTO v32_path_a3) ELSE (GOTO run)
    :v32_path_a3
    For /F "Tokens=2* skip=2" %%C In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive\ArmA 3" /v "MAIN"') Do (set _ARMA3PATH=%%D)
    IF NOT DEFINED _ARMA3PATH (GOTO uac_PATH_A3) ELSE (GOTO run)
    :uac_PATH_A3
    FOR /F "tokens=2* delims=   " %%E IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive\ArmA 3" /v "MAIN"') DO (SET _ARMA3PATH=%%F)
    IF NOT DEFINED _ARMA3PATH (GOTO exit) ELSE (GOTO run)
    :run
    ::
    ::/* Set the Server-IP after the = */::
    set Server_IP=123.4.567
    ::
    ::/* Set the Server-Port after the = */::
    set Port=2302
    ::
    ::/* Set the Server-Password after the = */::
    ::/* If Server have no Password just let it empty */::
    set Password=
    ::
    ::/* Set required Mods for the Server */::
    set Mod=@Epoch;
    ::
    ::
    ::
    ::/* ***************************Do not edit after this line*************************** */
    start ""  "%arma3%\arma3.exe" 0 0 -skipintro -mod=%Mod% -noSplash -noFilePatching -world=empty -connect=%Server_IP% -port=%Port% -password=%Password%
    ENDLOCAL
    :exit
    @exit
    ::/* *******************************www.v-i-p-gaming.de******************************* */
    

    Hey Chiller this is great! Any chance of an updated version that looks for arma3battleye.exe and puts the 0 1 after it which prevents having to do the restart in arma since 1.44?

     

    Thanks :)

  12. Depends what load you put in the mission system on the Hc. if you put 200 odd ai and 7 missions running concurrently you check those resources again....

    If you leased a managed server for hc, you may put that kind of load on and then my first point is valid. How could the host stop you doing that....?

  13. I've been hassling my GSP to see if they would offer a service where you can rent HC slots like you do a server. Can;t imagine why no GSPs have thought of this. I mean, who wouldn't offer to pay an extra £5/month for a hosted HC? It's still cheaper than a dedi, and you could bang all your AI stuff through it.

    because the hc uses about the same resources as another server so they would have to charge you same again. Then they would have to more support work as well with launch params etc.
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