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ReDBaroN

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Posts posted by ReDBaroN

  1. Hi,

    On our old DayZ Epoch server we used to have a great script from Halvjhearne that unlocked vehicles parked at traders through the restart and TP'd them up to 500m outside the zone.

    Seeing as our traders in arma 3 epoch are beginning to look like the car park outside a supermarket selling free beer, I wondered if anyone has managed to write something similar or port from arma 2?

    Any help would be greatly appreciated.

    Thanks

  2. On 15/05/2016 at 11:35 PM, rvg?! said:

    in your player_bar.sqf

    
    //add this before finddisplay 46
    waitUntil {alive vehicle player};    
    waitUntil {typeOF player != "VirtualMan_EPOCH"};

     

     

    Hey rvg?! that doesn't seem to be working. Still getting reports of having to relog. Has happened to me as well. I don't have the admin bar configured and just having everyone using player_bar.

    Is it worth moving those waits to the init_statusBar.sqf?

    Thanks

  3. Chaps, this seems to have worked on my exile servers but, not in epoch..... I have tried at the bottom and top of my init. Doesn't make sense to me why it should be different. This is the line I've added:

    enableSentences true;

    Any ideas what could be wrong?

    Thanks

  4. We have ai configured to have AA/AT missiles to prevent players completing missions too quickly using armed helis and running over the ai with hunters etc.

    For some reason which I can't work out, arma's built in incoming missile detection system isn't working. This should put an 'M' on the radar and play an audible sound but, neither of these are happening. 

    Players are reporting that on some servers this works and others it doesn't. 

    Can anyone point me in the right direction where or how to configure this?

    Thanks 

     

     

  5. Hi, would anyone know how to add a check to this file to prevent sappers and UAV's being spawned in the safezones? The file below is EPOCH_server_triggerEvent.sqf which, I'm guessing is the best place to add a check for the player being in a safezone...

    params ["_target", "_type"];
    if (!isNull _target) then {
    	switch (_type) do {
    		case "UAV": {
    			"I_UAV_01_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    		};
    		case "Cloak": {
    			if (sunOrMoon < 1) then {
    				"Epoch_Cloak_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    			} else {
    				"Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    			};
    		};
    		case "Sapper": {
    			"Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    		};
    		case "GreatWhite": {
    			"GreatWhite_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    		};
    		case "SapperB": {
    			"Epoch_SapperB_F" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    		};
    		case "PHANTOM": {
    			"PHANTOM" remoteExec ['EPOCH_unitSpawnIncrease',_target];
    		};
    	};
    };

    Any help on this would be greatly appreciated.

    Thanks 

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