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Posts posted by Birgitte
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I find that helicopters are only stable on completely flat surfaces that are buildings. They eventually move off any structure with a grade, even peaked structures. I can, however land on hospitals, fire stations, gas station canopies, and wooden structures built using the snap build system. I was even able to land an Mi17 on 2 shipping crates and they were stable enough to hold the chopper in place. Hope this helps.
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Ka52Black
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ok this recent one was one I added from arma2, that may be the problem. Any fixes?
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So this didn't fix the missing corpse problem. It seems to occur after crashing a chopper. The latest one I witnessed the corpse indicator was showing the corpse at the crashed chopper but there was nothing there.
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I am not having this issue on my server. Can you explain exactly what is happening with more detail?
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These are in no particular order, I flew around the map checking any water body I saw except ocean of course. These are the GPS coordinates, I can translate them to database format if you like. I am running 1.0.6.1, not 1a or 2.
Non working ponds, reservoirs: 109,123 096,113 105,098 115,072(2 ponds) 122,059 128,060 138,080 088,057 099,062 106,157(big dam by traders) 088,120
Working ponds, reserviors: 128,057 141,084 142,082 088,058 098,064 141,084
I will add more when I find them. =o)
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There are several, I will get some coordinates for you.
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So can some fantastic code writing guru come up with a fix? Or is that link referring to a fix? OK I see that this is code for upcoming 1.0.6.2 then?
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OK, is this supposed to work after you die and re-spawn? If so, it does not work. I'm assuming you add it to your init.sqf file, right? This is what I added:
DZE_defaultSkin = [["FR_Marksman_DZ","RU_Soldier_Crew_DZ"],["SurvivorWcombat_DZ","SurvivorW3_DZ"]];
Also, I run 1.0.6.1
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OK cool, so where can I find that bit of code to edit? Pretty please =o)
I do not know if it is an issue with the group function, I was trying to convey that sometimes the group function shows a corpse on the map and is accurate because if it doesn't show the little RIP, that means your corpse is gone.
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I will try it! =o)
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I agree! If you choose to play that way.
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Players and myself have been having trouble looting our corpse in 1.0.6.1. We are using the group system and sometimes when we load in there is no corpse, other times, you can see it on the map and when you get there it disappears or disappears in the middle of looting yourself. Is there a time limit on how long you can take to get back to your corpse? If so, how do I adjust?
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Can you choose a different default skin without running a mod?
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Thank you for the clarification. =o)
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OK, the instructions say those blacklisted areas are good for random spawns and dynamic spawns, but do not specify static spawns.
Also, what would the format be? Is it like this? [14481.524, 13712.073, 5.4349804]]; [x,y,elevation ]] ;
How would you specify radius of the area?
Right now my workaround is to give false coordinates for each spawn location in DZAI\init\world_spawn_configs\spawn_areas\areas_napf.sqf
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Is there a way to comment out a spawn point in DZAI so they do not spawn in certain areas like the airstrip on Napf?
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That worked perfectly! Thank you! " Land_pumpa "
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You rock, thank you! I will try it.
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Thanks Choc, I found the MAP_misc_well in the editor. I don't have infistar. I'll keep looking, hopefully someone knows. =o)
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Can anyone tell me the item name to place a well or fountain that works to drink and fill bottles from? "MAP_Misc_Well" and "Land_Misc_Well" do not work.
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I'll try it, thank you!
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Can you provide an example so I can add it?
How to disable player going Unconscious | Getting infected | Shake
in Scripting
Posted
It seems to me that those options are going to be in dayz_code.pbo, which cannot be changed unless you change the same file within the client files as well. Am I right guys?