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Birgitte

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Posts posted by Birgitte

  1. Here is my HiveExt.ini :

    [Time]
    Type = Static
    Hour = 12

    [Logger]

    [Database]
    Host = usla044.nitrado.net
    Type = MySql
    Port = 3306
    Database = xxxxxxx
    Username = xxxxxxx
    Password = xxxxxxx

    [Characters]

    [Objects]

    [ObjectDB]

  2. Hi Guys,

    I have a working 1.0.6.1 server. When my guys or I place a fuel pump, fire barrel, generator, etc. the server deletes it after a week or so. Is there a setting I'm missing to stop this from happening?

     

    Thanks,

     

    Birgitte

  3. I have a base that is near a road but not near a City or safe zone. WAI missions keep popping up near my base and I would like to be able to create a buffer zone. I have done searches but have not been able to find a final answer. What is the proper format for coordinates in the code? Here is what is in the latest version and there's not much in the way of explanation ( I am in no way trying to disparage the author, I love this script I think it is meant for someone more learned in coding to figure out.) :

            use_blacklist                = false;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top

    This doesn't match up with the database coordinates and doesn't make sense (to me) for creating a squared off area either, unless it is supposed to be //top left,  // bottom right.  I know if i search for fourteen hours I will still come up with nothing and someone else who has the knowledge is probably here. Please just explain the format and I will be on my way to Epoch happiness. =o)

     

    Thank You,

     

    Birgitte

  4. ok I'm running napf, does that mean I need to define it or ignore?

    18 minutes ago, icomrade said:

    Not sure what causes this message, but it should be defined (ifyou are running a map like sauerland, or another non-BIS-made map, then ignore it): ca\misc\houpacka.p3d: house, config class missing

     

  5. 8 minutes ago, icomrade said:

    some general pointers for the server, don't specify malloc, don't use -noCB.

    I'm sorry, I do not know what this means. Are these settings I need to change?

  6. I think that the problem is that steam updated the arma2oa game to all it's clients last night and there are changes that don't jive with the dayz scripting. I can't believe I am the only one with this problem.

  7. ok, the file is too big for free pastebin, can I send it to you email? Also, is it the server version that is old? I updated my arma2 and arma2oa today on steam. I am using a server hosting service.

     

  8. Then I try to connect and get stuck loading mission file and this is the rest of the rpt:

    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Server error: Player without identity Birgitte (id 1515633987)
    Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    ca\misc\houpacka.p3d: house, config class missing
    ca\misc\houpacka.p3d: house, config class missing
    ca\misc\houpacka.p3d: house, config class missing
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    Error in expression <;
    _recompile = (count _this) > 0;


    if (BIS_fnc_init && !_recompile) exitwith {t>
      Error position: <BIS_fnc_init && !_recompile) exitwith {t>
      Error Undefined variable in expression: bis_fnc_init
    File ca\Modules\Functions\init.sqf, line 28
    BIKE: loading version 2.8.2 ...
    BIKE: adding bike to safe vehicle list...
    "HIVE: Starting"

     

  9. Version 1.63.131129
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Initializing Steam server - Game Port: 29000, Steam Query Port: 29001
    Connected to Steam servers

     

  10. Hi guys,

    Looks like the steam patch last night screwed up both my servers, I can't find anything here about how to fix it and I can only see folks complaining on the steam forums. Anyone else having issues?

  11. I added the code to my init file just like you said and while it does help with consumption during regular activity, I am still using up all of it whenever i perform an action like using a sledgehammer or working on cars. I am always working on cars and I look up and am almost dead.

     

    I have this code DZE_NutritionDivisor = [.1, .1, .1, .1]; placed in the config variables section of the init file, is that where it goes?

  12. Please forgive my ignorance. When I follow your link it shows a bunch of files that look like they need to be switched out, I assume that green replaces red. Is there a place to download this all finished and ready to go in 1.0.6.1 or do I need to go through each file and make changes. Again, I apologize for my ignorance. I am a novice.

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