-
Posts
174 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Logan
-
-
Hello, I'm trying my hand at an Sauerland server and I have an issue with Infistar teleporting me back to where I teleported from, this doesn't happen on my Chernarus server. (Yes I have the BE filters in)
-
I have the same issue with the loadouts, had to stop offering it because of how iffy it is.
-
Anyone? Still haven't figured this out.
-
Wrong Section. you should ask a moderator to move it here
http://epochmod.com/forum/index.php?/forum/29-server-install-help/
You are here:
and should be here:
And to answer your question, yes it should work, and since it doesn't then my question is, what mods are you running ? :)
My fault, I'll message one now. Also I'm running Snap building which I want to think is what's causing it not to work, apart from that. A few custom map addons, Wicked AI, self bloodbag, AGN safezone, R3F,EVAC Chopper, Service point, Infistar Antihack.
-
Trying to increase the amount of objects that can be put in a 30m radius, I've done this
// DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 350; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 DZE_BuildingLimit = 300;
Which I read was supposed to increase it, but it doesn't seem to have worked.
-
Are the download links broken for this? Not working for me,
-
What is special about Verthosting compared to the rest? I use HFB and never had any issues.
-
Had to disable this script as well. Its functionality works perfect but after restarts baaaad things happen, had 2 vehicles vanish completely, Had one helicopter spawn in on top of another, Had loot left in a long line down the road from an armoured suv....
Same issue here on my server, too many issues for the admins to deal with when this was in. Love the script, just needs a fix.
-
This is not working for me
//Donator Loadout if ((getPlayerUID player) in ["232240646","145198150","162459014"]) then { //Donators: BulletofAnarchy DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemPainkiller","ItemBloodbag","ItemBloodbag""20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","ItemAntibiotic","FoodCanPasta","ItemSodaPepsi","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["M9SD","DMR","ItemGPS","ItemFlashlight","ItemHatchet_DZE","ItemKnife","ItemMatchbox","ItemCompass"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; DefaultBackpackWeapon = ""; };
I can't seem to get this to work, there's not breaks, the site just breaks up the line. -
Here is the original playerstats.sqf
https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/actions/playerstats.sqf
The parts you want to pay attention to are inside the "hintSilent parseText format" string.
Not that failure with the syntax, but it is probably because you haven't declared _kills, _killsB, and _humanity as variables. Most programing languages and scripts require a variable to be declared before it can be assigned a value. But you really don't need to use variables here. So what I would do is change:
_kills = player getVariable["zombieKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; hintSilent parseText format [" <t size='1'font='Bitstream'align='center'color='#FF9900'>Protectors of The Wasteland</t><br/> <t size='1'font='Bitstream'align='center'color='#0099FF'>%1</t><br/> <t size='1'font='Bitstream'align='center'></t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Blood:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%2</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Humanity:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%3</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Zombie Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%4</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Bandit Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%9</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Players Online:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%7</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>FPS:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%5</t><br/> <t size='0.9'font='Bitstream'align='center'color='#0099FF'>Restart in %8 Hours %10 Minutes</t><br/> ", dayz_playerName, (round r_player_blood), (round _humanity), (_kills), (round diag_FPS), (dayz_Survived), (count playableUnits), floor (4-(serverTime/60/60)), (_killsB), round (240-(serverTime/60)-floor (4-(serverTime/60/60))*60)]; //<t size='1'font='Bitstream'align='center'color='#0099FF'>Survived %6 Dayz</t><br/>
to:
hintSilent parseText format [" <t size='1'font='Bitstream'align='center'color='#FF9900'>Protectors of The Wasteland</t><br/> <t size='1'font='Bitstream'align='center'color='#0099FF'>%1</t><br/> <t size='1'font='Bitstream'align='center'></t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Blood:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%2</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Humanity:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%3</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Zombie Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%4</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Bandit Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%9</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Players Online:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%7</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>FPS:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%5</t><br/> <t size='0.9'font='Bitstream'align='center'color='#0099FF'>Restart in %8 Hours %10 Minutes</t><br/>", (name player), r_player_blood, (player getVariable['humanity', 0]), (player getVariable['zombieKills', 0]), round diag_FPS, (dayz_Survived), (count playableUnits), floor (4-(serverTime/60/60)), (player getVariable['banditKills', 0]), round (240-(serverTime/60)-floor (4-(serverTime/60/60))*60) ];
-
There's info here:
-
Seen this thread and I'm in the same situation, looking to add a custom box for building supplies and somehow add it to my scroll menu for admins only or add it to the spawn box on InfiSTAR. I have infiSTAR anti-hack.
-
After the (name player) change, it's now spamming this
8:11:07 Error in expression <player), (round r_player_blood), (round _humanity), (_kills), (round diag_FPS), > 8:11:07 Error position: <_humanity), (_kills), (round diag_FPS), > 8:11:07 Error Undefined variable in expression: _humanity 8:11:07 File mpmissions\dayz_Epoch_11.Chernarus\debug_monitor.sqf, line 23 8:11:08 Wrong text element 'null' 8:11:08 Wrong text element 'null'
-
Have you tried replacing "dayz_playerName" with "(name player)"? The latter is the value that is used in the default playerstats.sqf
-
I believe this is when you have a player playing with banned characters in his name, without setting battleeye to kick players with these banned characters.
-
This is spamming my RPT logs every second.
", dayz_playerName, (round r_player_blood),> 22:35:18 Error position: <dayz_playerName, (round r_player_blood),> 22:35:18 Error Undefined variable in expression: dayz_playername 22:35:18 File mpmissions\dayz_Epoch_11.Chernarus\debug_monitor.sqf, line 23 22:35:19 Wrong text element 'null' 22:35:19 Wrong text element 'null' 22:35:19 Error in expression <t in %8 Hours %10 Minutes</t><br/>
This is the debug monitor sqf
//Credit to Krixes for use of his code and also to AVendettaForYou for helping me figure some stuff out. //Modified by Matt L if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;}; while {custom_monitor} do { _kills = player getVariable["zombieKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; hintSilent parseText format [" <t size='1'font='Bitstream'align='center'color='#FF9900'>Protectors of The Wasteland</t><br/> <t size='1'font='Bitstream'align='center'color='#0099FF'>%1</t><br/> <t size='1'font='Bitstream'align='center'></t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Blood:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%2</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Humanity:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%3</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Zombie Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%4</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Bandit Kills:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%9</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>Players Online:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%7</t><br/> <t size='1'font='Bitstream'align='left'color='#D9D940'>FPS:</t><t size='1'font='Bitstream'align='right'color='#E0EBEB'>%5</t><br/> <t size='0.9'font='Bitstream'align='center'color='#0099FF'>Restart in %8 Hours %10 Minutes</t><br/> ", dayz_playerName, (round r_player_blood), (round _humanity), (_kills), (round diag_FPS), (dayz_Survived), (count playableUnits), floor (4-(serverTime/60/60)), (_killsB), round (240-(serverTime/60)-floor (4-(serverTime/60/60))*60)]; //<t size='1'font='Bitstream'align='center'color='#0099FF'>Survived %6 Dayz</t><br/> sleep 1; }; private ["_toggleUseTime","_toggleLastUsedTime","_lastToggle","_toggleUseTime","_toggleOn","_toggleOff"]; _toggleUseTime = 2; // Amount of time it takes in second for the player to toggle custom debug _toggleLastUsedTime = 15; // Amount of time in seconds before player can toggle custom debug again _toggleTime = time - lastToggle; // Variable used for easy reference in determining the cooldown _toggleOn = s_player_toggle; _toggleOff = s_player_toggle; if (dayz_combat == 1) then { // Check if in combat cutText [format["You are in Combat and cannot toggle debug"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat } else { player removeAction s_player_toggle; //remove the action from users scroll menu player playActionNow "Medic"; //play animation r_interrupt = false; // public interuppt variable _animState = animationState player; // get the animation state of the player r_doLoop = true; // while true sets whether to continue _started = false; // this starts as false as a check _finished = false; // this starts as false while {r_doLoop} do { _animState = animationState player; // keep checking to make sure player is in correct animation _isMedic = ["medic",_animState] call fnc_inString; // checking to make sure the animstate is the medic animation still if (_isMedic) then { _started = true; // this is a check to make sure everything is still ok }; if(!_isMedic && !r_interrupt && (time) < _toggleUseTime) then { player playActionNow "Medic"; //play animation _isMedic = true; }; if (_started && !_isMedic && (time) > _toggleUseTime) then { r_doLoop = false; // turns off the loop _finished = true; // set finished to true lastToggle = time; // the last toggle time }; if (r_interrupt) then { r_doLoop = false; // if interuppted turns loop off early so _finished is never true }; sleep 0.1; }; r_doLoop = false; // make sure loop is off if (_finished) then { // this is for handling if interrupted r_interrupt = false; player switchMove ""; player playActionNow "stop"; cutText [format["You have disabled your debug monitor!"], "PLAIN DOWN"]; //display text at bottom center of screen on interrupt hintSilent ""; }; };
And here's the call in the init
execVM "debug_monitor.sqf";
Anyone have any ideas what would be causing this?
-
-
Teleported back Infistar.
in Scripting
Posted
Haha, yes I did, can't believe I forget about that. Thanks!