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Posts posted by Hux
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This is a funny and fun event.
Love the goat popping out of the grave ;)
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24 minutes ago, Stephen said:
Same problem here, doesn't matter how you upload it. Just an empty class selection box. Followed instructions, didn't miss anything.
Did you include the stringTable.xml in mission root?
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7 hours ago, Mig said:
Did you follow the installation procedure? check that you have this line in your init.sqf:
[] execVM "scripts\event\mig_buried_treasure_init.sqf";
Jeez, I forgot the simplest and most obvious part of the install.
Thanks for pointing that line out.
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I just installed this and everything seems to work fine except when I find the treasure and box with loot spawns there is nothing in the box.
Is this event still working for the latest version of Epoch?
I found this in my client rpt:
if (TreasureActionInProgress) exitWith {Syst> Error position: <TreasureActionInProgress) exitWith {Syst> Error Undefined variable in expression: treasureactioninprogress File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 3 Error in expression <Server "CrateSpawned"; _TreasureLoot1 = TreasureLootList call BIS_fnc_selectRand> Error position: <TreasureLootList call BIS_fnc_selectRand> Error Undefined variable in expression: treasurelootlist File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 53 trigger - unknown animation source revolved Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry
Thank you.
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Are these missions still working for WAI system?
Won't work for me.
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5 hours ago, Schalldampfer said:
overwrite original version with my files, it may work better. I have made mine by editing the original version, so I think I have forgotten something in install instruction.
I'm using your version.
Thanks for the reply.
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13 hours ago, Schalldampfer said:
I'm using it.
I'm having trouble installing it.
Would you mind taking a look at my files?
Or maybe providing your files?
Installing your version I get no option for upgrade or anything.
I tried original version and got option for upgrade but no option to move elevator.
I must be placing the code in wrong place.
Here are my files:
https://www.dropbox.com/s/tddtrpy5qsncgql/variables.sqf?dl=0
https://www.dropbox.com/s/u278dbbjdwuvstj/fn_selfActions.sqf?dl=0
https://www.dropbox.com/s/p2riaiumsng9dih/init.sqf?dl=0
Thank you.
Edit: I'm adding my server rpt: https://www.dropbox.com/s/f7bj14my7rvxetm/arma2oaserver.RPT?dl=0
I did a search for elevator in rpt and nothing. As though the script wasn't being called.
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On 8/4/2018 at 5:06 PM, Schalldampfer said:
Is this still working for v1.0.6.2 ?
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I see no dogs on my server. Have they been removed from the mod?
I have this set: dayz_tameDogs = true;
But see no dogs any where.
Thanks.
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I've moved my CfgServerTrader over to my mission folder using this guide by juandayz:
Spoiler1-Open your server_Traders.sqf located in Mpmissions\instance_chernarus_11\ change your line by this: #include "custom\CfgServerTrader\chernarus11.sqf" 2-Open your description.ext located in Mpmissions\instance_chernarus_11\ find "CfgServerTrader.hpp" and Change your line by this: #include "custom\CfgServerTrader\CfgServerTrader.hpp" 3-Open \@DayZ_Epoch\addons\dayz_code\Configs\ and Drop "CfgServerTrader" folder into Mpmissions\instance_chernarus_11\custom\ 4-Open \@DayZ_Epoch\addons\dayz_code\system\mission\server_traders\ And Drop chernarus11.sqf into custom\CfgServerTrader\ 5- into : \MPMissions\DayZ_Epoch_11.Chernarus\custom\CfgServerTrader\Category\ you will see a lot of .hpp files.. modify from here your prices and items to sell and bought.
But I can't figure out where to add to Hero trader.
I'm looking in CfgServerTrader/Category/HeroWeapons.hpp and I only see this:
class Category_477 {
duplicate = 627;
};Where is the list of items I see when I bring up menu at Hero trader?
I'm running an Epoch Lingor server.
Thanks.
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7 hours ago, Helion4 said:
Top - Land_MBG_Police_Station
Bottom -Land_MBG_Shanty_BIGVery kind.
Thank you.
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That did the trick.
Where did you get that from?
Thanks, Mig.
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I know this is an old thread but this script is still available so I thought I'd ask...
I'm not seeing any text on the Close or recruit buttons in the menu.
Also, I'm not seeing the AI icons on lower left of screen.
I did add the stringtable.csv to my mission root.
Any ideas what is wrong?
Thank you.
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10 hours ago, RedLink said:
need 3 coords [[1.1,2.2,3.3],[4.4,5.5,6.6]], or [[1,2,3],[4,5,6]] and blablabla.
in your coord i see only 2 and 1 - it's wrong
You're right.
Thanks.
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This is still not working.
if (toLower worldName == "lingor") exitWith { wai_blacklist = [ [[3870.12,1852.81],[0.00193405]], [[4691.11,1008.48],[0.00130463]] ]; };
I think I'll just make custom locations.
Thanks for the help though.
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4 hours ago, Schalldampfer said:
Align brackets and you'll find a missing "]"
You wrote this:
it must be
Thank you Schalldampfer
I didn't realize I missed that.
Can I make an array to have multiple blacklist locations?
Or just repeat that block of code with different coords?
Thanks again.
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I'm using the blacklist and it seems to be working but I wanted more than one area blacklisted.
Here is what I have:
if (toLower worldName == "lingor") exitWith {wai_blacklist = [
[[3870.12,1852.81],[0.00193405]],
[[4691.11,1008.48],[0.00130463]];};This is for the south airport on Lingor.
I just want to add another for north airport.
How do I add a second area.
Do I need to just make another block like that with new coords?
Thank you.
Edit: Getting this error in my server rpt:
16:00:41 Error in expression <er") select 1),(_this select 0),0,0.4,0,wai_blacklist]; } else { _safepos = [get> 16:00:41 Error position: <wai_blacklist]; } else { _safepos = [get> 16:00:41 Error Undefined variable in expression: wai_blacklist 16:00:41 File z\addons\dayz_server\WAI\compile\find_position.sqf, line 4 16:00:41 Error in expression <d = false;
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Thank you Mig.
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On 9/21/2014 at 1:30 PM, Corper said:
now in faster better loot do you guys mean a better chance of valuable loot spawning? or the time of loot re spawning after taken? well with the second option in your init.sqf add
DZE_LootSpawnTimer = 5; // in minutes
which i believe is the timer on when loot repawns, for the fist option you will need to add custom loot tables download the defaults ones here https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot
Make a new folder in your mission file called "loottables" and place those 4 files in here
now open description.ext and add these lines just after the line that contains: "enableItemsDropping = 0;"
#include "loottables\CfgBuildingLoot.hpp"
add
DZE_MissionLootTable = true;
to your init.sqf near the "// DayZ Epoch config" section
now to make loot spawn more often just go into the CFGBuildingloot.hpp and for example the second structure says: class castle: Default {
below that you will see loot chance 0.2 well that means you have a 20% chance a item will spawn if you change that to something higher say 0.6 you will get alot more items spawning in. also you can change the 0.1's to something such as 0.5 on the items in this file and also the cfgloot.hpp file
Does this method still work?
Doesn't seem to work for me.
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Didn't expect an answer so soon ;)
I ended up switching the classnames for fuel pumps with: dayz_fuelpumparray + dayz_fuelsources
That works.
Just started an Epoch Lingor server. It's been a few years since I've had one so it's been a struggle to get things set up.
Thanks for the reply.
Edit: BTW, do you know if it's still required to manually add the prefix to PBO when using PBO manager?
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I'm trying to install this script and it doesn't show up in game.
In rpt client I get: "Service Points: loading config..."
Nothing in server rpt.
I believe I have it set up right as I've checked it several times and looked at the mission pbos of other servers I've joined that use it.
I'm running Lingor 1.5 and Epoch 1.0.6.2
Thanks.
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I don't see anything for slow zombies in the init.sqf
Is there still a way to make zombies slow in DayZ Epoch 1.0.6.2?
Thanks.
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Having trouble editing OP.
I wanted to add that when I join server there are no hunger/thirst icons and no zeds spawn. No wrecks or loot. There are traders but I see no addaction to interact.
Thank you.
[RELEASE] Epoch Server Events
in A2: Epoch Events
Posted
Hello.
The fuelstationbomb event doesn't seem to be working.
The Ural spawns but it does not explode.
I made new locations for it because I'm running Lingor.
Here is my rpt and event file:
https://www.dropbox.com/s/sb74u9irgf3f9q2/arma2oaserver.RPT?dl=0
https://www.dropbox.com/s/9hsqmzgfqqecwtd/fuelstationbomb.sqf?dl=0
Thanks.