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Hux

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Posts posted by Hux

  1. 7 hours ago, Mig said:
    
    Did you follow the installation procedure? 
    check that you have this line in your init.sqf:
    
    
    [] execVM "scripts\event\mig_buried_treasure_init.sqf";

     

    Jeez, I forgot the simplest and most obvious part of the install.

    Thanks for pointing that line out.

  2. I just installed this and everything seems to work fine except when I find the treasure and box with loot spawns there is nothing in the box.

    Is this event still working for the latest version of Epoch?

    I found this in my client rpt:

    if (TreasureActionInProgress) exitWith {Syst>
      Error position: <TreasureActionInProgress) exitWith {Syst>
      Error Undefined variable in expression: treasureactioninprogress
    File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 3
    Error in expression <Server "CrateSpawned";
    _TreasureLoot1 = TreasureLootList call BIS_fnc_selectRand>
      Error position: <TreasureLootList call BIS_fnc_selectRand>
      Error Undefined variable in expression: treasurelootlist
    File mpmissions\__CUR_MP.Lingor\scripts\event\mig_buried_treasure.sqf, line 53
    trigger - unknown animation source revolved
    Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry
    Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry
    Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry

    Thank you.

  3. 5 hours ago, Schalldampfer said:

    overwrite original version with my files, it may work better. I have made mine by editing the original version, so I think I have forgotten something in install instruction.

    I'm using your version.

    Thanks for the reply.

  4. 13 hours ago, Schalldampfer said:

    I'm using it.

    I'm having trouble installing it.

    Would you mind taking a look at my files?

    Or maybe providing your files?

    Installing your version I get no option for upgrade or anything.

    I tried original version and got option for upgrade but no option to move elevator.

    I must be placing the code in wrong place.

    Here are my files:

    https://www.dropbox.com/s/tddtrpy5qsncgql/variables.sqf?dl=0

    https://www.dropbox.com/s/u278dbbjdwuvstj/fn_selfActions.sqf?dl=0

    https://www.dropbox.com/s/p2riaiumsng9dih/init.sqf?dl=0

     

    Thank you.

    Edit: I'm adding my server rpt: https://www.dropbox.com/s/f7bj14my7rvxetm/arma2oaserver.RPT?dl=0

    I did a search for elevator in rpt and nothing. As though the script wasn't being called.

  5. I've moved my CfgServerTrader over to my mission folder using this guide by juandayz:

    Spoiler
    
    1-Open your server_Traders.sqf  located in Mpmissions\instance_chernarus_11\
    
    change your line by this:
    
    
    #include "custom\CfgServerTrader\chernarus11.sqf"
    
    2-Open your description.ext located in Mpmissions\instance_chernarus_11\
    
    find "CfgServerTrader.hpp"  and Change your line by this:
    
    
    #include "custom\CfgServerTrader\CfgServerTrader.hpp"
    
    3-Open \@DayZ_Epoch\addons\dayz_code\Configs\  
    
    and Drop "CfgServerTrader" folder into  Mpmissions\instance_chernarus_11\custom\
    
    4-Open \@DayZ_Epoch\addons\dayz_code\system\mission\server_traders\
    
    And Drop chernarus11.sqf into custom\CfgServerTrader\
    
    5-  into : \MPMissions\DayZ_Epoch_11.Chernarus\custom\CfgServerTrader\Category\ 
    
    you will see a lot of .hpp files.. modify from here your prices and items to sell and bought.

    But I can't figure out where to add to Hero trader.

    I'm looking in CfgServerTrader/Category/HeroWeapons.hpp and I only see this:

    class Category_477 {
        duplicate = 627;
    };

    Where is the list of items I see when I bring up menu at Hero trader?

    I'm running an Epoch Lingor server.

    Thanks.

  6. I know this is an old thread but this script is still available so I thought I'd ask...

    I'm not seeing any text on the Close or recruit buttons in the menu.

    Also, I'm not seeing the AI icons on lower left of screen.

    I did add the stringtable.csv to my mission root.

    Any ideas what is wrong?

    Thank you.

  7. This is still not working.

    if (toLower worldName == "lingor") exitWith {
        wai_blacklist = [
            [[3870.12,1852.81],[0.00193405]],
            [[4691.11,1008.48],[0.00130463]]
        ];
    }; 

    I think I'll just make custom locations.

    Thanks for the help though.

  8. 4 hours ago, Schalldampfer said:

    Align brackets and you'll find a missing "]"

    You wrote this:

    it must be

     

    Thank you Schalldampfer

    I didn't realize I missed that.

     

    Can I make an array to have multiple blacklist locations?

    Or just repeat that block of code with different coords?

     

    Thanks again.

  9. I'm using the blacklist and it seems to be working but I wanted more than one area blacklisted.

    Here is what I have:

    if (toLower worldName == "lingor") exitWith {wai_blacklist = [
        [[3870.12,1852.81],[0.00193405]],
        [[4691.11,1008.48],[0.00130463]];};

    This is for the south airport on Lingor.

    I just want to add another for north airport.

    How do I add a second area.

    Do I need to just make another block like that with new coords?

    Thank you.

    Edit: Getting this error in my server rpt:

    16:00:41 Error in expression <er") select 1),(_this select 0),0,0.4,0,wai_blacklist];
    } else {
    _safepos = [get>
    16:00:41   Error position: <wai_blacklist];
    } else {
    _safepos = [get>
    16:00:41   Error Undefined variable in expression: wai_blacklist
    16:00:41 File z\addons\dayz_server\WAI\compile\find_position.sqf, line 4
    16:00:41 Error in expression <d = false;

     

  10. On 9/21/2014 at 1:30 PM, Corper said:

    now in faster better loot do you guys mean a better chance of valuable loot spawning? or the time of loot re spawning after taken? well with the second option in your init.sqf add

    
    DZE_LootSpawnTimer = 5;   // in minutes

    which i believe is the timer on when loot repawns, for the fist option you will need to add custom loot tables download the defaults ones here https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot  

    Make a new folder in your mission file called "loottables" and place those 4 files in here

    now open description.ext and add these lines just after the line that contains: "enableItemsDropping = 0;"

    
    #include "loottables\CfgBuildingLoot.hpp"

    add

    
    DZE_MissionLootTable = true;

    to your init.sqf near the "// DayZ Epoch config" section

     

     

     

     

    now to make loot spawn more often just go into the CFGBuildingloot.hpp and for example the second structure says: class castle: Default {

    below that you will see loot chance 0.2 well that means you have a 20% chance a item will spawn if you change that to something higher say 0.6 you will get alot more items spawning in. also you can change the 0.1's to something such as 0.5 on the items in this file and also the cfgloot.hpp file

    Does this method still work?

    Doesn't seem to work for me.

  11. Didn't expect an answer so soon ;)

    I ended up switching the classnames for fuel pumps with: dayz_fuelpumparray + dayz_fuelsources

    That works.

    Just started an Epoch Lingor server. It's been a few years since I've had one so it's been a struggle to get things set up.

    Thanks for the reply.

    Edit: BTW, do you know if it's still required to manually add the prefix to PBO when using PBO manager?

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