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Hux

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Posts posted by Hux

  1. Bumping this because I found something suspicious in my rpt.

    I get this error:

    _object setVariable ["Chara>
     2:30:11   Error position: <_intentory];
    _object setVariable ["Chara>
     2:30:11   Error Undefined variable in expression: _intentory
     2:30:11 File z\addons\dayz_server\system\server_monitor.sqf, line 271
     2:30:11 Error in expression <{
    _object setVariable ["lastInventory", _intentory];

    Here are my server_monitor and rpt files:

    https://www.dropbox.com/s/yhnonxdih6suiqq/server_monitor.sqf?dl=0

    https://www.dropbox.com/s/5q02yd4rgvrrf9h/arma2oaserver.RPT?dl=0

    Also it seems to be a problem of losing items in any kind of storage.

    Anyone have any idea what is causing this?

     

    Thanks.

  2. On 6/20/2020 at 12:36 PM, lwbuk said:
    
    UPDATE `object_data` 
    		SET `Damage`=0.1 
    	WHERE `ObjectUID` <> 0 
    		AND `CharacterID` <> 0 
    		AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 1 DAY) 
    		AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
    		AND ( (`Classname` NOT LIKE '%Vault%') AND (`Classname` NOT LIKE '%Lockbox%') )

    Thank you.

  3. I'm not getting any damage on building parts so that maintain option shows up in plot pole. I am forced to use Force maintain.

    My database shows that events are Off so I'm going to ask my host to enable, but I also see no events listed.

    Am I supposed to add the event to create damage to building parts?

    How would I do this?

     

    Thank you.

  4. 16 hours ago, Aslan247 said:

    If you are running 106.2 they should be there by default, sometimes they are not so easy to spot. 

    That's the version I'm running.

    Playing other people's servers and now having my own I haven't seen a single dog in several months.

  5. 16 hours ago, Aslan247 said:

    If you are using Infistar admin tools you can look at the building and hit the delete button, the classname appears on the bottom left of the screen. 

    I don't use Infistar but I am using a script that does the same thing.

    The problem is the building can't be seen.

    I am using this code to reveal buildings to player:

    {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['land_ibr_hangar',10000]);
    
    {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['Land_MBG_Police_Station',10000]);
    	
    {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['Land_MBG_Shanty_BIG',10000]);

    The Hanger one works ok for a while but the others rarely work. There is something wrong with those buildings. If I set any of those buildings through the editor they work fine but the ones built into the map don't function properly.

     

    Thanks for the suggestion.

  6. I'm using custom static spawns for the Hemp farms on Lingor.

    It spawns 10 units with various weapons but never any AT weapons.

    How would I add AT guys to the group?

    Here's an example:

    [
    		"hempfarm1",	//This is the marker name to be used as the patrol and spawning area.
    		10, 						//This trigger will spawn a group of 2 AI units.
    		3,						//Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
    		false					//(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
    	] call DZAI_spawn_units;

    Thanks.

  7. I was wondering how to add more types of static weapons to the missions.

    I added some classnames like this:

    ai_static_weapons     = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","Metis","ZU23","AGS_CDF","Igla_AA_pod_TK_EP1"]; // static guns

    But all I get are M2 mostly and sometimes KORD.

    Thanks.

  8. @JasonTM

    I changed to superadmin and I think it's great.

    I added a few buildings and am able to place them and they save to database except for one.

    I built the TV Tower which comes in 3 parts. The base and mid section are set right and saved to db.

    I'm having trouble with the top section of tower. It won't save to db.

    Here are the class names:

    ["Military","TV Tower Base (Open)","Land_A_TVTower_Base"],
    ["Military","TV Tower Mid (Closed)","Land_A_TVTower_Mid"],
    ["Military","TV Tower Top (Closed)","Land_A_TVTower_Top"],

    Any idea why this top piece won't save?

    I also tried: ["Military","TV Tower Top","MAP_A_TVTower_Top"],

    But no luck. Very strange.

  9. 14 hours ago, JasonTM said:

    Your server rpt tells you where to look.

    
     9:26:20 Error in expression < _pos;
    _truck setVehicleLock "locked";m
    _truck setVariable ["CharacterID","9999">
     9:26:20   Error position: <_truck setVariable ["CharacterID","9999">
     9:26:20   Error Missing ;
     9:26:20 File z\addons\dayz_server\modules\fuelstationbomb.sqf, line 73

    You can see on line 72 that you have a rogue "m" after the semicolon. That is where it's bombing.

    Hmm, how did that get there.

    Thanks for pointing that out.

    Working fine now.

  10. 2 hours ago, JasonTM said:

    Superadmin has the Base Manager function which still does not work with vectors. It also has the ability to spawn buildings on the map while in game. This is not a good feature to use on a live server because you have to make exceptions for all of the buildings in createVehicle.text. Otherwise, superadmin has the same features as regular admin.

    That clears things up.

    Thank you, JasonTM.

  11. 11 hours ago, Bostigo said:

    Here is the RPT Log. 

      Reveal hidden contents

    Exe timestamp: 2019/11/07 17:30:01
    Current time:  2020/04/24 11:08:27

    Version 1.64.144629
    Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK
    Unable to initialize Steam API.
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original bin\config.bin)
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    Connected to Steam servers
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Server error: Player without identity Bostigo (id 18272990)
    Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    Error in expression <;
    _recompile = (count _this) > 0;


    if (BIS_fnc_init && !_recompile) exitwith {t>
      Error position: <BIS_fnc_init && !_recompile) exitwith {t>
      Error Undefined variable in expression: bis_fnc_init
    File ca\Modules\Functions\init.sqf, line 28
    "Loading custom server compiles"
    BIKE: loading version 2.8.2 ...
    BIKE: adding bike to safe vehicle list...
    "HIVE: Starting"
    ["TIME SYNC: Local Time set to:",[2012,8,2,13,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,15]]
    "HIVE: trying to get objects"
    "HIVE: found 269 objects"
    "HIVE: Request sent"
    "HIVE: Streamed 269 objects"
    "Res3tting B!S effects..."
    Cannot create entity with abstract type Octavia_ACR (scope = private?)
    Cannot create non-ai vehicle Octavia_ACR,
    Cannot create entity with abstract type RM70_ACR (scope = private?)
    Cannot create non-ai vehicle RM70_ACR,
    Cannot create non-ai vehicle Pandur2_ACR,
    Cannot create non-ai vehicle Dingo_DST_ACR,
    "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 269 objects in 3.573 seconds (unscheduled)"
    "Total Number of spawn locations 6"
    "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
    "[DZAI] Reading DZAI configuration file."
    "[DZAI] DZAI configuration file loaded."
    "[DZAI] Compiling DZAI functions."
    "[DZAI] DZAI functions compiled."
    "DayZ (Default) classnames loaded."
    "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName:  (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
    "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false."
    "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
    "[DZAI] DZAI loading completed in 0.437988 seconds."
    "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    "SERVER FPS: 46  PLAYERS: 1"
    "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11757.1,9918.19,0] with 5 items."
    "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9746.74,13176.5,0] with 8 items."
    "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11193,8211.44,0] with 6 items."
    "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5613.7,9163.85,0] with 5 items."
    "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3506.97,4872.76,0] with 7 items."
    "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2156.3,10752.9,0] with 4 items."
    "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
    "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [2733.74,10147.3,0] with 7 items."
    "HIVE: Vehicle Spawn limit reached!"
    "HIVE: Spawning # of Debris: 500"
    "CLEANUP: INITIALIZING Vehicle SCRIPT"
    ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,16]]
    No speaker given for Cameron Martinez
    "EPOCH EVENTS INIT"
    "WAI: AI Config File Loaded"
    "[DZAI] Removing invalid classname: Winchester1866."
    "[DZAI] Removing invalid classname: MR43."
    "[DZAI] Removing invalid classname: Winchester1866."
    "[DZAI] Removing invalid classname: MR43."
    "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed."
    "WAI: blacklist Loaded"
    "[DZAI] Removing invalid classname: Remington870_lamp."
    "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed."
    "[DZAI] Removing invalid classname: Remington870_lamp."
    "[DZAI] Removing invalid classname: Mk_48_DZ."
    "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed."
    "WAI: Initializing missions"
    "TESTKIT - Authorized startup by Bostigo(76561198071177530)"
    "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGGING IN"
    "[DZAI] Removing invalid classname: Remington870_lamp."
    "[DZAI] Removing invalid classname: Mk_48_DZ."
    "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed."
    "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
    "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed."
    "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch."
    "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed."
    "INFO - Player: PID#3(Bostigo)(UID:76561198071177530/CID:137) Status: LOGIN PUBLISHING, Location airfield [052055]"
    "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: CLIENT LOADED & PLAYING"
    "[DZAI] Verified 92 unique classnames in 0.912994 seconds."
    "Chernarus static spawn configuration loaded."
    "WAI: Spawned in 18 M2StaticMG"
    "WAI: Spawned in 1 Igla_AA_pod_TK_EP1"
    No speaker given for Stanislav Duda
    "WAI: Spawned a group of 12 AI (Bandit) at [1634.43,4301.53,0.001]"
    "WAI: Spawned in 4 M2StaticMG"
    "WAI: Static mission for dayz.epoch loaded"
    Cannot create non-ai vehicle medium,
    "WAI: the Heli Patrol has started 1e+010 from the mission"
    Cannot create non-ai vehicle medium,
    Cannot create non-ai vehicle medium,
    Error in expression <l "_mission") then {
    ((wai_mission_data select _mission) select 1) set [count ((>
      Error position: <select _mission) select 1) set [count ((>
      Error select: Type String, expected Number,Bool
    File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 107
    Error in expression <0 + round (random 1000);

    _helicopter = createVehicle [_heli_class,[(_position s>
      Error position: <createVehicle [_heli_class,[(_position s>
      Error Type Number, expected String
    File z\addons\dayz_server\WAI\compile\heli_patrol.sqf, line 53
    "WAI: Initializing static missions"
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    "HIVE: Spawning # of Ammo Boxes: 3"
    "HIVE: Spawning # of Veins: 50"
    "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 111.098 seconds (scheduled)"
    "INFO - Player: Bostigo(UID:76561198071177530/CID:137) Status: LOGGED OUT, Location Kabanino [056067]"
    Client: Remote object 3:5 not found
    Warning: Cleanup player - person 3:4 not found
    "DZAI Monitor :: Server Uptime: 0:12:47. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "SERVER FPS: 46  PLAYERS: 0"
    "DZAI Monitor :: Server Uptime: 0:17:47. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "SERVER FPS: 46  PLAYERS: 0"
    ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,31]]
    "DZAI Monitor :: Server Uptime: 0:22:48. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "SERVER FPS: 46  PLAYERS: 0"
    "DZAI Monitor :: Server Uptime: 0:27:48. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "SERVER FPS: 46  PLAYERS: 0"
    "DZAI Monitor :: Server Uptime: 0:32:48. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4207.26,8338.6,0] with 5 items."
    "WAI: Hero Array: [["medi_camp",1],["black_hawk_crash",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["scout_patrol",1],["vehicle_drop",1],["farmer",1],["crop_raider",1],["sniper_extraction",1],["mayors_mansion",1],["lumberjack",1],["tankcolumn",1],["patrol",1],["junkyard",1],["gem_tower",1],["slaughter_house",1],["drugbust",1],["armybase",1],["abandoned_trader",1],["macdonald",1],["presidents_mansion",1],["weapon_cache",1],["radioshack",1],["broken_down_ural",1],["drone_pilot",1],["outpost",1],["ikea_convoy",1],["firestation",1],["cannibal_cave",1]]"
    "WAI: Hero mission ikea_convoy selected."
    "Loop complete, valid position [13453.8,11844.4] in 1 attempts."
    "WAI: [Mission:[MainHero] Lunch break Convoy]: Starting... [13453.8,11844.4,0]"
    "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
    "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
    "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
    "WAI: Spawned a group of 1 AI (Bandit) at [13453.8,11844.4,0]"
    "WAI: Spawned a group of 5 AI (Bandit) at [13453.8,11844.4,0]"
    "WAI: Spawned in 3 M2StaticMG"
    "WAI: Spawned V3S_Open_TK_EP1 at [13472.8,11855.4]"
    "WAI: Calculated damage for wheel_1_1_steering is 0.223004"
    "WAI: Calculated damage for wheel_1_2_steering is 0.506673"
    "WAI: Calculated damage for wheel_1_3_steering is 0.351945"
    "WAI: Calculated damage for wheel_2_1_steering is 0.680958"
    "WAI: Paradrop waiting for player"
    "WAI: Calculated damage for wheel_2_2_steering is 0.676721"
    "WAI: Calculated damage for wheel_2_3_steering is 0.484289"
    "WAI: Calculated damage for wheel_1_4_steering is 0.698334"
    "WAI: Calculated damage for wheel_2_4_steering is 0.684931"
    "WAI: Calculated damage for motor is 0.550023"
    "WAI: Calculated damage for sklo predni P is 0.467493"
    "WAI: Calculated damage for sklo predni L is 0.405795"
    "WAI: Calculated damage for karoserie is 0.631476"
    "WAI: Calculated damage for palivo is 0.300663"
    "WAI: Added 0.396805 percent fuel to vehicle"
    "WAI: Spawned KamazRefuel_DZ at [13439.8,11830.4]"
    "WAI: Calculated damage for wheel_1_1_steering is 0.477529"
    "WAI: Calculated damage for wheel_2_1_steering is 0.291735"
    "WAI: Calculated damage for wheel_1_4_steering is 0.25592"
    "WAI: Calculated damage for wheel_2_4_steering is 0.554522"
    "WAI: Calculated damage for wheel_1_3_steering is 0.616053"
    "WAI: Calculated damage for wheel_2_3_steering is 0.228358"
    "WAI: Calculated damage for wheel_1_2_steering is 0.214277"
    "WAI: Calculated damage for wheel_2_2_steering is 0.590916"
    "WAI: Calculated damage for motor is 0.374086"
    "WAI: Calculated damage for sklo predni P is 0.3693"
    "WAI: Calculated damage for sklo predni L is 0.384277"
    "WAI: Calculated damage for karoserie is 0.628317"
    "WAI: Calculated damage for palivo is 0.268766"
    "WAI: Added 0.296101 percent fuel to vehicle"
    "WAI: Spawned LandRover_CZ_EP1 at [13433.8,11838.4]"
    "WAI: Calculated damage for motor is 0.465337"
    "WAI: Calculated damage for palivo is 0.575328"
    "WAI: Calculated damage for wheel_1_1_steering is 0.367419"
    "WAI: Calculated damage for wheel_1_2_steering is 0.645158"
    "WAI: Calculated damage for wheel_2_1_steering is 0.288258"
    "WAI: Calculated damage for wheel_2_2_steering is 0.261775"
    "WAI: Calculated damage for sklo predni P is 0.502418"
    "WAI: Calculated damage for sklo predni L is 0.303818"
    "WAI: Calculated damage for karoserie is 0.410398"
    "WAI: Calculated damage for wheel_1_4_steering is 0.613594"
    "WAI: Calculated damage for wheel_2_4_steering is 0.665123"
    "WAI: Calculated damage for wheel_1_3_steering is 0.34239"
    "WAI: Calculated damage for wheel_2_3_steering is 0.202619"
    "WAI: Added 0.106765 percent fuel to vehicle"
    "WAI: Starting Mission number 0"
    "WAI: Bandit Array: [["patrol",1],["broken_down_ural",1],["armed_vehicle",1],["base",1],["captured_mv22",1],["crop_raider",1],["vehicle_drop",1],["outpost",1],["cannibal_cave",1],["sniper_extraction",1],["mayors_mansion",1],["weapon_cache",1],["gem_tower",1],["armybase",1],["drugbust",1],["ikea_convoy",1],["drone_pilot",1],["slaughter_house",1],["tankcolumn",1],["abandoned_trader",1],["lumberjack",1],["presidents_mansion",1],["firestation",1],["macdonald",1],["radioshack",1],["medi_camp",1],["scout_patrol",1],["farmer",1],["black_hawk_crash",1],["junkyard",1]]"
    "WAI: Bandit mission outpost selected."
    "Loop complete, valid position [3570.4,8776.1] in 1 attempts."
    "WAI: [Mission:[MainBandit] Hero Outpost]: Starting... [3570.4,8776.1,0]"
    No speaker given for Stanislav Novak
    No speaker given for Ivan Smetana
    "WAI: Spawned a group of 5 AI (Hero) at [3572.4,8776.1,0]"
    "WAI: Spawned a group of 1 AI (Hero) at [3568.4,8776.1,0]"
    "WAI: Spawned a group of 3 AI (Hero) at [3570.4,8791.1,0]"
    "WAI: Starting Mission number 1"
    "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGGING IN"
    "INFO - Player: PID#4(ASEACK)(UID:76561198187502027/CID:131) Status: LOGIN PUBLISHING, Location Zelenogorsk [029099]"
    "SERVER FPS: 46  PLAYERS: 1"
    "INFO - Player: ASEACK(UID:76561198187502027/CID:131) Status: CLIENT LOADED & PLAYING"
    ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,4,24,13,46]]
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    Error: Bone leftshoulder doesn't exist in some skeleton 
    Error: Bone rightshoulder doesn't exist in some skeleton 
    "DZAI Monitor :: Server Uptime: 0:37:49. Active AI Groups: 0."
    "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    "WARNING unusual time shift for UID#76561198187502027"
    "WARNING unusual time shift for UID#76561198187502027"

    Everything is working perfectly except for the mission announce.

    Did you add the remote_message.sqf ?

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