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Eugene

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  1. Like
    Eugene got a reaction from ispan55 in ZEVMission   
    Hi all!
     
    There are my try in creating ai missions, its implemented as @mod
     
    @ZEVMission Alpha 0.3
     
    1.  three Heli patrol on the whole map (heli + m249)
    2.  one Convoy mission  across all map (from left side to right)
    3.  one usual mission "communication center"  (static weapons, AI patrol around mission, vehicle patrol around mission)
    4.  six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy)
     
     
     
    1: server addon part:   https://yadi.sk/d/IeLzKWs7ez7bz
     
    2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9
     
    Installation
     
    3: unpack server side @ZEVMission  into arma3 root directory, Modify   server starting Bat file to include @ZEVMission mod, like   ...  
    arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........
     
    3.1  also you can just copy my pbo to the folder of original epoch server pbo. without changing your  "serverStart.bat"
     
    MPMission
     
    4: unpack your  epoch.Altis.pbo to  epoch.Altis folder (for example), unpack client part into folder
    4.1 add to the end of your init.sqf: 
    [] execVM "ZEVMission\ZEVMissionClientInit.sqf";
     
    4.2 add to the end of description.ext :
    #include "ZEVMission\ZEVMissionSounds.hpp"
  2. Like
    Eugene got a reaction from Dew in ZEVMission   
    Hi all!
     
    There are my try in creating ai missions, its implemented as @mod
     
    @ZEVMission Alpha 0.3
     
    1.  three Heli patrol on the whole map (heli + m249)
    2.  one Convoy mission  across all map (from left side to right)
    3.  one usual mission "communication center"  (static weapons, AI patrol around mission, vehicle patrol around mission)
    4.  six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy)
     
     
     
    1: server addon part:   https://yadi.sk/d/IeLzKWs7ez7bz
     
    2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9
     
    Installation
     
    3: unpack server side @ZEVMission  into arma3 root directory, Modify   server starting Bat file to include @ZEVMission mod, like   ...  
    arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........
     
    3.1  also you can just copy my pbo to the folder of original epoch server pbo. without changing your  "serverStart.bat"
     
    MPMission
     
    4: unpack your  epoch.Altis.pbo to  epoch.Altis folder (for example), unpack client part into folder
    4.1 add to the end of your init.sqf: 
    [] execVM "ZEVMission\ZEVMissionClientInit.sqf";
     
    4.2 add to the end of description.ext :
    #include "ZEVMission\ZEVMissionSounds.hpp"
  3. Like
    Eugene got a reaction from Angrex in ZEVMission   
    Hi all!
     
    There are my try in creating ai missions, its implemented as @mod
     
    @ZEVMission Alpha 0.3
     
    1.  three Heli patrol on the whole map (heli + m249)
    2.  one Convoy mission  across all map (from left side to right)
    3.  one usual mission "communication center"  (static weapons, AI patrol around mission, vehicle patrol around mission)
    4.  six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy)
     
     
     
    1: server addon part:   https://yadi.sk/d/IeLzKWs7ez7bz
     
    2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9
     
    Installation
     
    3: unpack server side @ZEVMission  into arma3 root directory, Modify   server starting Bat file to include @ZEVMission mod, like   ...  
    arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........
     
    3.1  also you can just copy my pbo to the folder of original epoch server pbo. without changing your  "serverStart.bat"
     
    MPMission
     
    4: unpack your  epoch.Altis.pbo to  epoch.Altis folder (for example), unpack client part into folder
    4.1 add to the end of your init.sqf: 
    [] execVM "ZEVMission\ZEVMissionClientInit.sqf";
     
    4.2 add to the end of description.ext :
    #include "ZEVMission\ZEVMissionSounds.hpp"
  4. Like
    Eugene reacted to second_coming in ZEVMission   
    You should have entries in your .rpt log eg:

    15:00:34 "ZEVMission: run static missions:" 15:00:54 "ZEVMission: start main loop:" 15:01:05 "ZEVMission - ZEVMissionMonitor (Static = 1) : start mission HeliPatrol" 15:01:25 "ZEVMission - ZEVMissionMonitor (Static = 0) : start mission Convoy"
  5. Like
    Eugene got a reaction from psychosis in ZEVMission   
    Hi all!
     
    There are my try in creating ai missions, its implemented as @mod
     
    @ZEVMission Alpha 0.3
     
    1.  three Heli patrol on the whole map (heli + m249)
    2.  one Convoy mission  across all map (from left side to right)
    3.  one usual mission "communication center"  (static weapons, AI patrol around mission, vehicle patrol around mission)
    4.  six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy)
     
     
     
    1: server addon part:   https://yadi.sk/d/IeLzKWs7ez7bz
     
    2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9
     
    Installation
     
    3: unpack server side @ZEVMission  into arma3 root directory, Modify   server starting Bat file to include @ZEVMission mod, like   ...  
    arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........
     
    3.1  also you can just copy my pbo to the folder of original epoch server pbo. without changing your  "serverStart.bat"
     
    MPMission
     
    4: unpack your  epoch.Altis.pbo to  epoch.Altis folder (for example), unpack client part into folder
    4.1 add to the end of your init.sqf: 
    [] execVM "ZEVMission\ZEVMissionClientInit.sqf";
     
    4.2 add to the end of description.ext :
    #include "ZEVMission\ZEVMissionSounds.hpp"
  6. Like
    Eugene got a reaction from WarHammer(DayZ) in ZEVMission   
    Yes, some servers use it.
     
    for second question:  i dont understand what you mean  (my english not good). But may be it will be an answer:  you must include @ZEVMission  mod to  -mod key of your server startup command line, BUT  
    Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions.
  7. Like
    Eugene got a reaction from drsubo in Working Missions System   
    to spawn serverside AI you neded just:  примерно делаем так:
    .....   http://epochmod.ru/forum/index.php?/topic/135-kak-zastavit-bota-ne-ischezat-posle-spavna-na-m/
     
    // 14400000 = 60 sec * 60 min * 4 hours * 1000 ticks
     
    its prevent AI to despawn on server side along 4 hours (till usual restart period)
    enjoy
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