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bombajack

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Posts posted by bombajack

  1. Hello.Have trouble with Arma 3 crash if i start buldozer connect...here is error:

     

    Podpis problému:
      Název události problému:    APPCRASH
      Název aplikace:    Buldozer.exe
      Verze aplikace:    1.54.133.741
      Časové razítko aplikace:    567032dc
      Název chybného modulu:    Buldozer.exe
      Verze chybného modulu:    1.54.133.741
      Časové razítko chybného modulu:    567032dc
      Kód výjimky:    c0000005
      Posun výjimky:    00de8a62
      Verze operačního systému:    6.1.7601.2.1.0.256.48
      ID národního prostředí:    1029
      Další informace 1:    0884
      Další informace 2:    08841a6ee79269c1b76726626d36ca30
      Další informace 3:    99f4
      

    Can anyone tip for fix?Thx

  2. custom pbo... serverside ?

    If yes, then look at post #2.

     

    The script itself i will test later, then i give response if it works :)

     

    EDIT:

    Correct, it fails...

    Actually work in progress, i post the finished script if im done....

     

    EDIT 2:

    It´s running, i will post a tutorial in a few minutes :D

     

     

    You are simply the best :D

  3. Impossible...

    At least serverside because every player needs the soundfile(s) to here it.

    Sounds and Pictures have to be placed in missionfile, same as vehicle textures and so on.

     

     

    Then how to do on Missionfile?

  4. Anybody have an idea how to make ambient sound as A2?

    Randomly selected track on the background of the game ..?

     

    Must be on server side,because it would be mission files too big...

     

     

    Thanks to all scripters ;)

     

     

     

  5.  

    It need a loop function.

    and need define sound file to description.ext.

     

    description.ext :

    class cfgSounds
    {
        sounds[] =
        {
    	heartBeat
        };
    	class heartBeat
    	{
            	name = "heartBeat";
            	sound[] = {"sounds\heartBeat.ogg",0.2,1}; 
    		titles[] = {};
    	};
    };
    

    tired.sqf :

    waitUntil {!isNull (findDisplay 46)};	
    waitUntil {typeOf player != "VirtualMan_EPOCH"};
    
    while {alive player} do {
    	if (getFatigue player > 0.25) then {
    		playSound "heartBeat";
    		systemChat "I'm very tired. Need break!";
    	};
    	
    	sleep 10;
    };
    

    maybe  must be 

    sound[] = {"\sounds\heartBeat.ogg",0.2,1};
    

    right?

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