bombajack
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Posts posted by bombajack
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just move the key from the /Arma3/@esseker/keys/ to the /Arma3/Keys/ Folder
So Esseker working..thank you.But,if i directly connect to our server,have this problem..
I must connect another server and then connect with REMOTE and then connected OK.
i dont know why..:/
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All my Helicopters spawned outside the Map, The Carspawn works fine.? Any Fix for this?
Try:
1:Stop server
2. delete dumb.rdb in DB folder..
3.Start server
remember,its wipe..;)
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just move the key from the /Arma3/@esseker/keys/ to the /Arma3/Keys/ Folder
Thank you so much ,i try it. ;)
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I have still problem with bad keys on our server Esseker.I can connect on another Esseker server but on my not..:/
So tell me how to do pls...i dont know how..:/
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If the devs want I already have the files ready for Esseker.
esseker.h
new config.cpp
Ive made East Central and West.
If needed you can join the server.
Only the 3 main spawns are in the files.
The rest is mission side stuff.
Eventually I will be making the trader areas for the mains IF epoch devs would like the files from DP.
I will talk to Bojan about giving the permission to Epoch as well
im interest on this files for my server..its possible download it?
Thanks :)
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you copy the @Zombi/Addons folder into your main arma server folder, and add @Zombi to your -mods= or if your using tadst click the mods tab and enable it.
then open the mpmissions folder and copy the sounds folder and zombie folder to your mpmissions\epoch.Altis folder of your server
assuming you unPBO'd your epoch.Altis.pbo file
then edit your description.ext
add at the very bottom:
class CfgSounds { sounds[] = {zomb1,zomb2,zomb3}; class zomb1 { name = "zomb1"; sound[] = {"\sounds\zomb1.ogg", 1, 1}; titles[] = {}; }; class zomb2 { name = "zomb2"; sound[] = {"\sounds\zomb2.ogg", 1, 1}; titles[] = {}; }; class zomb3 { name = "zomb3"; sound[] = {"\sounds\zomb3.ogg", 1, 1}; titles[] = {}; }; };
and in your init.sqf file add
[]execVM "zombie\configurations.sqf";
if you have not extracted your pbo mission file, install this
http://www.armaholic.com/page.php?id=16369
then right click the pbo file and it will give you an option to extract the pbo
if this is the case, you will need to create a n init.sqf file.
I have not zombie skins like on video...can use only A3 skins..:/
Thanks
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Hello.
Will be Esseker suported too?I cant find server files for my server..:/
Thx
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Still cant find server files...can i downloaded from somewhere?
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Last thing to kid Spire:
The fact that one does not visit your server does not mean that you cry...
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Well since you stole my stuff i banned all of you and have everything that is not public on the server side :).
And it's really shame that second server in our country is filled with copy pasters like you :).
Atleast you admitted that you stole, that's all i needed.
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I made a topic with shared bans, so if anyone didn't want them on their server .
:D :D ....Spire listen...The worst is the death of scared ... You're a child who stole a toy...You are kid,you must be a kid.
AND PLEASE..stop crying.PLS.Thx.
Again.Have a nice day and Cheers! :D
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Btw spire..if you are so big mr.coder why you have all on MP side? Not server side?
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Scripts are public release on internet, so shut the fuck up Spire...
Have a nice day.
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??? i think always see on map DOT group mates....
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I dont undestand what you mean...
To init.sqf in MPmission add only this??
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createVehicleCrew this;
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Then will be UAV full controled?
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Mikrotik
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Hello!
There is a script for the brand of players that are in your team(group)?
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But we have problem with router attack, not server attack...
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Hello all.
Our server is still attacked by ddos... Know any1 how to protect server?
Thank you
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I have a paycheque script running on my server, you can see from that how you can check the amount players have and how to add Krypto, not sure of the commands for the bank balance though (if there are any).
while {true} do { sleep 300; if(EPOCH_playerCrypto < 991) then { EPOCH_playerCrypto = EPOCH_playerCrypto + 10; systemchat("You have just received 10 Krypto"); }; if(EPOCH_playerEnergy < 991) then { EPOCH_playerEnergy = EPOCH_playerEnergy + 10; systemchat("You have just received 10 Energy"); }; };
But this script in bugy....
10:13:37 Error in expression <e.sqf" while {true} do { sleep 300; if(EPOCH_playerCrypto < 991) then { EPOCH_p> 10:13:37 Error position: <EPOCH_playerCrypto < 991) then { EPOCH_p> 10:13:37 Error Undefined variable in expression: epoch_playercrypto 10:13:37 File mpmissions\__cur_mp.Altis\custom\paycheque.sqf, line 4
Know some1 where is the problem?
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Hi guys.
i need help with nuke damage perimeter..where can i find it?
Thanks
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hey buddy, I made it to home in one piece, downloaded the server files 0.3.0.1 (Build 17) just to help you on this.
it seems what you need is in @epochhive\epochconfig.hpp
by now, I very well know u don't like the word 'search' but I'm afraid you'll have to search in the aforementioned file for the keyword starterTraderItems
it will give you what you see below. change the array you see below as you like.
starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
hope this helps.
EDIT: when you add/remove items to the array, make sure the numbers at the end match as I'm not sure whether argument validation is in effect.
if you add an item, for example, and forget to add the QUANTITY information to the end of the line, the mismatch between TRADE-ITEM-COUNT and QUANTITY-COUNT might lead to unexpected behaviour or atomic explosion and the end of the world as we know it (or in worst case scenario, due to the chain reaction you might trigger, everyone might start playing wasteland god forbid).
But..this works only for non static traders,right?I need stocking Static traders in spawn trade zone....
Any tip?
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Is any chance for do random drop position on map?
EDIT:..for Altis
Thx.
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Does anyone have any idea how to do that erased AI in SZ?
Epoch Australia
in Discussion
Posted
Here is it..