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bombajack

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Posts posted by bombajack

  1. just move the key from the /Arma3/@esseker/keys/ to the /Arma3/Keys/ Folder

      Here is it..

    ////////////////////////////////////////////////////////////////////
    //DeRap: Produced from mikero's Dos Tools Dll version 4.66
    //Fri Dec 05 04:44:02 2014 : Source 'file' date Fri Dec 05 04:44:02 2014
    //http://dev-heaven.net/projects/list_files/mikero-pbodll
    ////////////////////////////////////////////////////////////////////
    
    #define _ARMA_
    
    
    version = 12;
    class Mission
    {
    	addOns[] = {
    		"A3_Soft_F_Car", 
    		"A3_Soft_F_Quadbike", 
    		"a3_soft_f_beta_quadbike", 
    		"A3_Boat_F_Civilian_Boat", 
    		"A3_Boat_F_Boat_Transport_01", 
    		"A3_Air_F_Heli_Light_01", 
    		"A3_Air_F_Heli_Heli_Transport_04", 
    		"A3_Air_F_Heli_Heli_Transport_03", 
    		"Esseker", 
    		"aia_chernarus_config",
    		"a3_characters_f_gamma", 
    		"A3_Characters_F_OPFOR", 
    		"A3_Characters_F_INDEP", 
    		"A3_Characters_F_Civil", 
    		"A3_epoch_config", 
    		"a3_characters_f", 
    		"A3_Data_F_Curator_Virtual"
    	};
    	addOnsAuto[] = {"a3_epoch_config", "Esseker", "aia_chernarus_config"};
    	randomSeed = 12032465;
    	class Intel
    	{
    		briefingName = "Epoch Mod Esseker : AutoLockPicker,FuMS AI Missions,Custom Traders,Base Lights";
    		resistanceWest = 0;
    		timeOfChanges = 28800;
    		startWeather = 0;
    		startWind = 0;
    		forecastWeather = 0;
    		forecastWind = 0;
    		forecastWaves = 0;
    		wavesForced = 1;
    		windForced = 1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 55;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    	class Groups
    	{
    		items = 99;
    		class Item0
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 99;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item1
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 98;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item2
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 2;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    					 
    				};
    			};
    		};
    		class Item3
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 3;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item4
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 4;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item5
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 5;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item6
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 6;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item7
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 7;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item8
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 8;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item9
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 9;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item10
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 10;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item11
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 11;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item12
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 12;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item13
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 13;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item14
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 14;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item15
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 15;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item16
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 16;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item17
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 17;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item18
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 18;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item19
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 19;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item20
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 136.241;
    					special = "NONE";
    					id = 20;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item21
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 21;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item22
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 22;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item23
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 23;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item24
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 24;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item25
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 25;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item26
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 26;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item27
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 27;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item28
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 28;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item29
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 29;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item30
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 30;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item31
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 31;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item32
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 32;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item33
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 33;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item34
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 34;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item35
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 35;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item36
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 36;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item37
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 37;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item38
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 38;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item39
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 39;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item40
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 136.241;
    					special = "NONE";
    					id = 40;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item41
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 41;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item42
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 42;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item43
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 43;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item44
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 44;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item45
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 45;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item46
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 46;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item47
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 47;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item48
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 48;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item49
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 49;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item50
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 50;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item51
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 51;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item52
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 52;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item53
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 53;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item54
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 54;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item55
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 55;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item56
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 56;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item57
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 57;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item58
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 58;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item59
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 59;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item60
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 136.241;
    					special = "NONE";
    					id = 60;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item61
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 61;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item62
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 62;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item63
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 63;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item64
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 64;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item65
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 65;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item66
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 66;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item67
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 67;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item68
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 68;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item69
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 69;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item70
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 70;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item71
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 71;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item72
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 72;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item73
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 73;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item74
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 74;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item75
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 75;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item76
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 76;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item77
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 77;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item78
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 78;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item79
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 79;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item80
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 80;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item81
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 81;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item82
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 82;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item83
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 83;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item84
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 84;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item85
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 85;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item86
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 86;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item87
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 87;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item88
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 88;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item89
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 89;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item90
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 90;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item91
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 91;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item92
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 92;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item93
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 93;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item94
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 94;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item95
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 95;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item96
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 96;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		class Item97
    		{
    			side = "CIV";
    			class Vehicles
    			{
    				items = 1;
    				class Item0
    				{
    					position[] = {400,40,0};
    					azimut = 130.016;
    					special = "NONE";
    					id = 97;
    					side = "CIV";
    					vehicle = "VirtualMan_EPOCH";
    					player = "PLAY CDG";
    					leader = 1;
    					skill = 0.6;
    				};
    			};
    		};
    		
    		
    	};
    	class Markers
    	{
    		items = 6;
    		class Item0
    		{
    			position[] = {6000,0,6000};
    			name = "center";
    			type = "Empty";
    		};
    		class Item1
    		{
    			position[] = {387,0,32};
    			name = "respawn_east";
    			type = "Empty";
    		};
    		class Item2
    		{
    			position[] = {387,0,49};
    			name = "respawn_west";
    			type = "Empty";
    		};
    		class Item3
    		{
    			position[] = {4014,0,9223};
    			name = "West Spawn";
    			type = "Empty";
    			text="Safe Zone";
    			markerType="ELLIPSE";
    			colorName="ColorOrange";
    			a=200;
    			b=200;
    		};	
    		class Item4
    		{
    			position[] = {10134,6,7932};
    			name = "East Spawn";
    			type = "Empty";
    			text="Safe Zone";
    			markerType="ELLIPSE";
    			colorName="ColorOrange";
    			a=200;
    			b=200;
    		};
    		class Item5
    		{
    			position[] = {6802,0,5187};
    			name = "Center Spawn";
    			type = "Empty";
    			text="Safe Zone";
    			markerType="ELLIPSE";
    			colorName="ColorOrange";
    			a=200;
    			b=200;
    		};		
    	};
    	
    	class Sensors
    	{
    		items=4;
    		class Item0
    		{
    			position[]={6802,0,5187};
    			a=250;
    			b=250;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="centralsafezone";
    			expCond = "(player distance centralsafezone) < 250;";
    			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones."";  inSafeZone = true;";
    			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    			class Effects
    			{
    			};
    		};
    		class Item1
    		{
    			position[]={10134,6,7932};
    			a=250;
    			b=250;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="eastsafezone";
    			expCond = "(player distance eastsafezone) < 250;";
    			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
    			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    			class Effects
    			{
    			};
    		};
    		class Item2
    		{
    			position[]={4014,0,9223};
    			a=250;
    			b=250;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="westsafezone";
    			expCond = "(player distance westsafezone) < 250;";
    			expActiv="uiSleep 1; hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
    			expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
    			class Effects
    			{
    			};
    		};
    				
    		class Item3
    		{
    			position[]={400,0,40};
    			a=50;
    			b=50;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="cloneroomsafezone";
    			expCond = "(player distance cloneroomsafezone) < 50;";
    			expActiv="uiSleep 5; hint ""Welcome to the clone room, we've got fun and games!"";  inSafeZone = true; execVM ""custom\StartingLoadoutHC.sqf"";";
    			expDesactiv="hint ""You are leaving the Safe Zone!""; ";
    			class Effects
    			{
    			};
    		};
    	};	
    	
        class Vehicles
    	{
    		items=1;
    		class Item0
    		{
    			position[]={386.496,1.09369,40.5511};
    			azimut=0;
    			id=103;
    			side="EMPTY";
    			vehicle="Land_WaterBarrel_F";
    			skill=0.60000002;
    			init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#00CC00'>Random ParaDrop</t>"", STele_Random]; this addAction[""<t color='#00CC00'>SafeZone 1</t>"", STele_1]; this addAction[""<t color='#00CC00'>SafeZone 2</t>"", STele_2]; this addAction[""<t color='#00CC00'>SafeZone 3</t>"", STele_3];";
    		};		
    	};
    		
    };
    
    class Intro {
    	addOns[] = {"esseker"};
    	addOnsAuto[] = {"esseker"};
    	randomSeed = 13802307;
    	
    	class Intel {
    		timeOfChanges = 1800;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    
    class OutroWin {
    	addOns[] = {"esseker"};
    	addOnsAuto[] = {"esseker"};
    	randomSeed = 4712975;
    	
    	class Intel {
    		timeOfChanges = 1800;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    
    class OutroLoose {
    	addOns[] = {"esseker"};
    	addOnsAuto[] = {"esseker"};
    	randomSeed = 10755213;
    	
    	class Intel {
    		timeOfChanges = 1800;
    		startWeather = 0.3;
    		startWind = 0.1;
    		startWaves = 0.1;
    		forecastWeather = 0.3;
    		forecastWind = 0.1;
    		forecastWaves = 0.1;
    		forecastLightnings = 0.1;
    		year = 2035;
    		month = 6;
    		day = 24;
    		hour = 12;
    		minute = 0;
    		startFogDecay = 0.013;
    		forecastFogDecay = 0.013;
    	};
    };
    
  2. All my Helicopters spawned outside  the Map, The Carspawn works fine.? Any Fix for this?

     Try:

    1:Stop server

    2. delete dumb.rdb in DB folder..

    3.Start server

     

    remember,its wipe..;)

  3. If the devs want I already have the files ready for Esseker.

    esseker.h

    new config.cpp

    Ive made East Central and West.

    If needed you can join the server.

    Only the 3 main spawns are in the files.

    The rest is mission side stuff.

    Eventually I will be making the trader areas for the mains IF epoch devs would like the files from DP.

    I will talk to Bojan about giving the permission to Epoch as well

     

    im interest on this files for my server..its possible download it? 

     

    Thanks :)

  4. you copy the @Zombi/Addons folder into your main arma server folder, and add @Zombi to your -mods=  or if your using tadst click the mods tab and enable it.

     

    then open the mpmissions folder and copy the sounds folder and zombie folder to your mpmissions\epoch.Altis folder of your server

     

    assuming you unPBO'd your epoch.Altis.pbo file

     

    then edit your description.ext

     

    add  at the very bottom:

    class CfgSounds
    {    
        sounds[] = {zomb1,zomb2,zomb3};
        class zomb1
    	{
    		name = "zomb1";
    		sound[] = {"\sounds\zomb1.ogg", 1, 1};
    		titles[] = {};
    	};
    	class zomb2
    	{
    		name = "zomb2";
    		sound[] = {"\sounds\zomb2.ogg", 1, 1};
    		titles[] = {};
    	};
    	class zomb3
    	{
    		name = "zomb3";
    		sound[] = {"\sounds\zomb3.ogg", 1, 1};
    		titles[] = {};
    	};	
    };
    

    and in your init.sqf file add

    []execVM "zombie\configurations.sqf";
    

    if you have not extracted your pbo mission file, install this

    http://www.armaholic.com/page.php?id=16369

     

    then right click the pbo file and it will give you an option to extract the pbo

    if this is the case, you will need to create a n init.sqf file.

     

    I have not zombie skins like on video...can use only A3 skins..:/

     

    Thanks

  5. Well since you stole my stuff i banned all of you and have everything that is not public on the server side :).

     

    And it's really shame that second server in our country is filled with copy pasters like you :).

     

    Atleast you admitted that you stole, that's all i needed.

     

    ---

     

    I made a topic with shared bans, so if anyone didn't want them on their server .

    :D :D ....Spire listen...The worst is the death of scared ... You're a child who stole a toy...You are kid,you must be a kid.

     

    AND PLEASE..stop crying.PLS.Thx.

     

    Again.Have a nice day and Cheers! :D

  6.  

     

    I dont undestand what you mean...

     

    To init.sqf in MPmission add only this??

     

    ----------------------------------

    createVehicleCrew this;

    ----------------------------------

     

    Then will be UAV full controled?

  7. I have a paycheque script running on my server, you can see from that how you can check the amount players have and how to add Krypto, not sure of the commands for the bank balance though (if there are any).

     

    while {true} do 
    {
    	sleep 300;
    	if(EPOCH_playerCrypto < 991) then
    	{
    		EPOCH_playerCrypto = EPOCH_playerCrypto + 10;
    		systemchat("You have just received 10 Krypto");
    	};
    
    	if(EPOCH_playerEnergy < 991) then
    	{
    		EPOCH_playerEnergy = EPOCH_playerEnergy + 10;
    		systemchat("You have just received 10 Energy");
    	};		
    };

    But this script in bugy....

     

    10:13:37 Error in expression <e.sqf" while {true} do { sleep 300; if(EPOCH_playerCrypto < 991) then { EPOCH_p> 10:13:37 Error position: <EPOCH_playerCrypto < 991) then { EPOCH_p> 10:13:37 Error Undefined variable in expression: epoch_playercrypto 10:13:37 File mpmissions\__cur_mp.Altis\custom\paycheque.sqf, line 4

     

    Know some1 where is the problem?

  8. hey buddy, I made it to home in one piece, downloaded the server files 0.3.0.1 (Build 17) just to help you on this.

    it seems what you need is in @epochhive\epochconfig.hpp

    by now, I very well know u don't like the word 'search' but I'm afraid you'll have to search in the aforementioned file for the keyword starterTraderItems

    it will give you what you see below. change the array you see below as you like.

    starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
    

    hope this helps.

     

    EDIT: when you add/remove items to the array, make sure the numbers at the end match as I'm not sure whether argument validation is in effect.

    if you add an item, for example, and forget to add the QUANTITY information to the end of the line, the mismatch between TRADE-ITEM-COUNT and QUANTITY-COUNT might lead to unexpected behaviour or atomic explosion and the end of the world as we know it (or in worst case scenario, due to the chain reaction you might trigger, everyone might start playing wasteland god forbid).

    But..this works only for non static traders,right?I need stocking Static traders in spawn trade zone....

     

    Any tip?

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