bombajack
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Posts posted by bombajack
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Hello.
I want use trees from,for example,Chernarus...i hate Altis trees..:)
How to add another trees,building etc. from other mods?
Thank you
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LOL im big idiot :D I was not exported all roads(Shapes)....It caused the fall of Arma 3
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Thank you guys for tips...i will try it. :)
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Hello.Have trouble with Arma 3 crash if i start buldozer connect...here is error:
Podpis problému:
Název události problému: APPCRASH
Název aplikace: Buldozer.exe
Verze aplikace: 1.54.133.741
Časové razítko aplikace: 567032dc
Název chybného modulu: Buldozer.exe
Verze chybného modulu: 1.54.133.741
Časové razítko chybného modulu: 567032dc
Kód výjimky: c0000005
Posun výjimky: 00de8a62
Verze operačního systému: 6.1.7601.2.1.0.256.48
ID národního prostředí: 1029
Další informace 1: 0884
Další informace 2: 08841a6ee79269c1b76726626d36ca30
Další informace 3: 99f4
Can anyone tip for fix?Thx
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Hello all builders..
I have trouble with terrain...if i generate terrain, in buldozer see a lot of bumpy surface..:/ Know anyone why?
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57 minutes ago, Richie said:
Small steps is the best way, follow the Atlas guide and understand the process first is my advice.
For real life data i used GlobalMapper but you'll get lost instantly if you jump straight onto it.
Yeah,ok,thanks..i will study. :)
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Thx...
But i think now my main problem is do terrain from google maps..(real map)
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Thank you..i try it :)
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Hello guys.
Cant find best tutorial for map (terrain) tutorial.Can you give me tip?
Thanks.
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Hello.
Looking for skript deleting vehicles after restart.How can i do it?
Thanks!
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Ivlar is possible add anti duping vehicles?Not only backpack?
Thx.
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Hello all scripters.
I looking for some script for vehicles protection in Jammer area...
Have you any idea how to do it?
This script can help in war online vs. offline players
Thx so much for answers.
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One more thing...
It would be good if player enter to City start ambient...into any City.But then you need lot of triggers..right?
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Sparky..god job! ;)
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custom pbo... serverside ?
If yes, then look at post #2.
The script itself i will test later, then i give response if it works :)
EDIT:
Correct, it fails...
Actually work in progress, i post the finished script if im done....
EDIT 2:
It´s running, i will post a tutorial in a few minutes :D
You are simply the best :D
- Sp4rkY and unerground2
- 2
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Ok..thank you so much.I give you feedback when i try it....
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Know you game DayZ Epoch (A2) and ambient sound in it? :) This is it...Randomly play track,but randomly gaps between tracks...
..if you know what i think...
Thx.
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And one more Q: And how do pause between songs as the A2?
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sqf must be called from init?Like []execVM ambient.sqf ?
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Impossible...
At least serverside because every player needs the soundfile(s) to here it.
Sounds and Pictures have to be placed in missionfile, same as vehicle textures and so on.
Then how to do on Missionfile?
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Anybody have an idea how to make ambient sound as A2?
Randomly selected track on the background of the game ..?
Must be on server side,because it would be mission files too big...
Thanks to all scripters ;)
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Good Job Dirty Sanchez! ;)
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Interesting idea, would you mind I try it with my health script?
No...use it buddy..;)
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It need a loop function.
and need define sound file to description.ext.
description.ext :
class cfgSounds { sounds[] = { heartBeat }; class heartBeat { name = "heartBeat"; sound[] = {"sounds\heartBeat.ogg",0.2,1}; titles[] = {}; }; };
tired.sqf :
waitUntil {!isNull (findDisplay 46)}; waitUntil {typeOf player != "VirtualMan_EPOCH"}; while {alive player} do { if (getFatigue player > 0.25) then { playSound "heartBeat"; systemChat "I'm very tired. Need break!"; }; sleep 10; };
maybe must be
sound[] = {"\sounds\heartBeat.ogg",0.2,1};
right?
How to add another trees(like in Chernarus) to my map?
in Terrain Discussion
Posted
..i was imported folder buildings.pbo (depbo-ed) from AiA TP addon..but its not textured..:/