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Gregarious

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  1. Like
    Gregarious got a reaction from mgm in [Tutorial] Clickable self-bloodbag with configurable limitations (Updated 02/21/2014)   
    This is one beautiful tutorial. Color-coordinated, well-formatted, clear, and concise. I wish more people doing releases used your example.
  2. Like
    Gregarious got a reaction from charlieteh in Devs, I've found your new game engine.   
    All of this was implied with changing engines.
     
    It's also acceptable, and welcomed. PLEASE ruin everything for the chance at a new, clean, optimized engine and netcode.
  3. Like
    Gregarious reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    There is actually no way to prevent selling of open source software. We will need to get the word out in every way possible to make sure people have ready access to the fact that this is a free tool. I have heard of people paying for the old blue phoenix tool just a bit ago. Went into a server and they said they bought the rights to use the tool on multiple servers of theirs even though blue phoenix doesn't sell the tool. I gave them a link to this. It was the MIAclan server. Apparently this could become an issue at any time. We just have to make sure it is known as widely as possible that the tool is 100% free to all.
     
    I am almost done with my server and I will have a message about it to make sure as many people know as possible. If anyone has a server please have a server message that states you are using Epoch Admin Tools and that it can be found here. I do not mean this as a way to promote the tool, but as a way to remove the ability for people to profit from it. I don't know if that hoster is profiting, but someone is still profiting from the blue phoenix one so it is possible they will do it to this tool and we need to stop that from happening. My personal ideals on this tool is that it be as helpful to all servers as possible to make the gaming experience of all dayz lovers as amazing as possible free of charge. 
  4. Like
    Gregarious reacted to Zatox in [Release] Epoch Admin Tools V1.10.0   
  5. Like
    Gregarious reacted to adg in [Release] Epoch Admin Tools V1.10.0   
    Works perfectly for me :)
  6. Like
    Gregarious reacted to adg in [Release] Epoch Admin Tools V1.10.0   
    Doh! Now that you mention it:
    AdminSkinsMenu = [ ["",true], ["Survivor",[],"",-5,[["expression",'["Survivor2_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Hero",[],"",-5,[["expression",'["Survivor3_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Bandit",[],"",-5,[["expression",'["Bandit1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Soldier",[],"",-5,[["expression",'["Soldier1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Ghillie",[],"",-5,[["expression",'["Sniper1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Special Forces",[],"",-5,[["expression",'["CZ_Special_Forces_GL_DES_EP1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Pilot",[],"",-5,[["expression",'["Pilot_EP1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Invisible",[],"",-5,[["expression",'["Survivor1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Next page", [], "#USER:AdminSkinsMenu2", -5, [["expression", ""]], "1", "1"], ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"] ]; AdminSkinsMenu2 = [ ["",true], ["Camo",[],"",-5,[["expression",'["Camo1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Bodyguard",[],"",-5,[["expression",'["Soldier_Bodyguard_AA12_PMC_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Officer",[],"",-5,[["expression",'["Rocket_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Alejandria",[],"",-5,[["expression",'["SurvivorWcombat_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Savannah",[],"",-5,[["expression",'["SurvivorWdesert_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Melly",[],"",-5,[["expression",'["SurvivorWpink_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Bandit Jane",[],"",-5,[["expression",'["BanditW2_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["Invisible",[],"",-5,[["expression",'["Survivor1_DZ"] execVM "admintools\skins\Skins.sqf"']],"1","1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"] ]; And Skins.sqf:
    private ["_skin"]; _skin = _this select 0; [dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph; sleep 1;
  7. Like
  8. Like
    Gregarious reacted to adg in [Release] Epoch Admin Tools V1.10.0   
    ["Foo1",[],"",-5,[["expression",'["passed1"] execVM "admintools\tools\foo.sqf"']],"1","1"],     ["Foo2",[],"",-5,[["expression",'["passed2"] execVM "admintools\tools\foo.sqf"']],"1","1"], foo.sqf:
    private ["_option"] _option = _this select 0; switch (_option) do { case "passed1": { }; case "passed2": { }; };
  9. Like
    Gregarious got a reaction from wikallen in [Release] Epoch Admin Tools V1.10.0   
    Interesting point. Nox?
     
    As for the readme, I just fixed it. It should be cleaner and more organized now.... Nox? :)
  10. Like
    Gregarious got a reaction from Chewy in [Release] Epoch Admin Tools V1.10.0   
  11. Like
    Gregarious got a reaction from bFe in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
     
    Added Weather/Time Menu:
    * Able to set time - Noon, Midnight (full moon), Midnight (no moon)
    * Able to set weather - Clear, Cloudy, or Storm
    * Able to set fog - Off, Medium, or Maximum
     
     
    Download Now
  12. Like
    Gregarious got a reaction from bFe in [Release] Epoch Admin Tools V1.10.0   
    At the moment this is dependent on the owner to configure usable admin/mod abilities in the AdminToolsMain.sqf. It should just be a matter of commenting out the features you don't want your Mods to use, or adding the ones you do. You can get a list of all available features in the top "Level: Admin" menu.
     
    I realize this isn't an optimum system, but it's a start. I'm open to any enhancements in this area so long as it keeps the system simple and customizable for the end-user. 
     
    Curious, how many ranks/levels would you need?
  13. Like
    Gregarious got a reaction from computermancer in [Tutorial] Clickable self-bloodbag with configurable limitations (Updated 02/21/2014)   
    This is one beautiful tutorial. Color-coordinated, well-formatted, clear, and concise. I wish more people doing releases used your example.
  14. Like
    Gregarious reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    So my admins and I have been using this mod for a few hours and would like to add some information as to what does and does not work.

    So far this is my experience:
     
    Admin Menu
    Forgot to test Spectate Teleport and Teleport To requires an exception to antihack or complete disablement of it (This is very bad. Needs to be fixed like it was with BluePhoenix (BP). Adding exception removes the ability to teleport players to you for help or events, removing antihack allows any hacker to teleport freely. God Mode: Works until you enter a god mode safezone (like a trader, but this is partly due to how those scripts are set up to change you to non-godmode after exiting. This can be fixed by editing the safezone or making this script check for godmode every so often. I need someone to tell me if doing this constant check will weigh on the server or not. (Will post how to fix that later when I test it) and it will DISABLE itself if you turn on Car God. It also does not work outside the map with radiation bleeding, probably due to how the out of bounds handles bleeding by removing it directly from you. Zombie Shield works fine Toggle Flying: Rubberbands with antihack on, works with it off. Creating an exception for the player ID seems to smooth it out so you don't have to remove antihack for this as you won't need to make normal players fly. It also kind of works on vehicles which is fun when you see a magic bus flying over head. Point to Repair, Point to Delete: Both work fine Heal: Works for the most part, does not work on self with broken leg most of the time, does not always fix over burdened or knocked out, and does not always fix shaking from pain.  Invisibility works great Infinite Ammo: works good Toggle Grass works ESP
    Both options work here. I like that they are separate from one another instead of joined like on BP tools  
    Skin Change
    Seems to have a glitch that may cause god mode to turn off. Also deletes backpack. This may be avoided by saving the bag as a variable, putting on the outfit and then checking to be sure the variable is still present, if not then readd. Weapon Kits
    Works like BP tools, the odd part is having a gun that shoots like another gun, say you have a shotgun and you select an AS50 kit, you still have the shotgun and pressing F will change to the AS50, but the gun looks like a shotgun still. It does however act exactly like an AS50. Just a weird glitch that can be fixed by actually swapping out primary instead of adding to primary.  
    Crate Menu 
    Works great, I suggest everyone edits them to be exactly what they personally need for their server. Vehicle Menu
    All permanent vehicles work NOT INCLUDING Bicycles. Bicycles will spawn if selected but are unusable. You can repair/salvage, but that is all. This may be due to trying to add a key pair to the bike because it can NOT be locked or unlocked. If an exception is made to the code to not pair a key to it and lock it, then it should work fine. Temporary vehicles will NOT work. They last 1-15 seconds and disappear. This is NOT an antihack problem (I turned it off completely). They also do not explode, they simply go away just as they came. Speedboost is great Vehicle God Mode is useless and disables normal god mode if it was on. This needs a huge overhaul and should not be used by admins if this tool is used in a public server. point to repair and refuel work Point to delete perm works, have not tried temp yet. Flip vehicle works great I have not used the Epoch Menu enough to comment yet.


    I hope this helps the kind person who is making this tool for us. I would love to help on it as much as possible and will attempt to if my time permits. I have quite a bit of programming experience, but I have a lot of work most of the time so I can make no promises. I will post updated working/non-working posts every update or two as me and my admins play with the tool on our test build. I will try to get my admins to agree to help as well.
  15. Like
    Gregarious got a reaction from FoRcE72 in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    Fix "Admin Menu not appearing" bug. Also enables Admin Menu in vehicles.
       
    The Admin Menu is now called once per second instead of once at login, ensuring that (assuming it is installed correctly) it will always appear every time after logging into your server. It will also now appear while in vehicles.   Also fixed the menu appearing to non-admins. As always, test before you update!   Download Now
  16. Like
    Gregarious got a reaction from wikallen in [Release] Epoch Admin Tools V1.10.0   
    Thanks for linking these. I tested them both out, but I don't think either one has anything of use.
     
    Our current "Crate Menu" already has the ability to spawn a crate with everything, along with having several different types of crates, including a despawn-timer menu. The box2.sqf script you linked is missing a ton of items, and the only advantage it has is being able to spawn different-looking crates. I also noticed a bug. A 'no content' crate with 'Leave default stuff" ends up being a crate with content in it. Just doesn't feel very intuitive overall.
     
    Also, the vehiclespawning.sqf you posted breaks the Graphical Vehicle Menu that was made by @Sandbird, and I think I speak for everyone when I say that his graphical menu is far better than a CommandingMenu vehiclespawn script with hundreds of "Next" clicks to get to the vehicle you want.
     
    That being said, thanks for the mention. If there's anything else you have that you think would be useful, toss it on this thread and we can have a look at it.
  17. Like
    Gregarious got a reaction from BetterDeadThanZed in [Release] Epoch Admin Tools V1.10.0   
    Replace all of the content in your /admintools/Activate.sqf with this: https://raw.github.com/gregariousjb/Epoch-Admin-Tools/94995005984a75525ad635794d392fe383e3312e/admintools/Activate.sqf
  18. Like
    Gregarious got a reaction from FoRcE72 in [Release] Epoch Admin Tools V1.10.0   
    EDIT: Update reverted
  19. Like
    Gregarious got a reaction from Akelorian in [Release] Epoch Admin Tools V1.10.0   
  20. Like
    Gregarious got a reaction from FoRcE72 in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    Updated "Building Crate": Added bulk wire and tanktraps, Removed broken tent and added 3 working tents Added fire barrel kit, empty barrel, and full jerry cans to fill the generator Added ex Large sandbag and ex Large sandbag 5x Added scrap metal Added missing walls  
    Thanks @wikallen!
     
    Download Now
  21. Like
    Gregarious got a reaction from Akelorian in [Release] Epoch Admin Tools V1.10.0   
    I believe you, but it doesn't 'work' for me because I don't need it. Temp vehicles don't despawn on my server, and I've only done the fix described in my install instructions, not yours. So, I need to know why some people don't have their vehicles despawning and some do.
  22. Like
    Gregarious got a reaction from Akelorian in [Release] Epoch Admin Tools V1.10.0   
  23. Like
    Gregarious got a reaction from Syrical in [Release] Epoch Admin Tools V1.10.0   
    You mean like
  24. Like
    Gregarious got a reaction from Akelorian in [Release] Epoch Admin Tools V1.10.0   
    You mean like
  25. Like
    Gregarious got a reaction from FoRcE72 in [Release] Epoch Admin Tools V1.10.0   
    Update!
     
    "Sandbird" has just made a fantastic addition to our Admin Tools:
     

     
    A graphical vehicle spawn menu!
     
    The "Perm" button will spawn the vehicle AND place a key in your inventory. "Temp" will temporarily spawn the vehicle (it will disappear after a server restart).
     
    Thanks, Sandbird!
     
    Additional Install Instructions:
    Open your description.ext Paste the following at the bottom: #include "admintools\dialog.hpp"   Download Now
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