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NorthyPark

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Posts posted by NorthyPark

  1. If you do this

    [] ExecVM "\z\addons\dayz_server\buildings\mapaddon.sqf";
    

    you will load the custom building via dayz_server.pbo . and why would you do this you ask? well you know when you join a new server? you have to download the MPmission.pbo file. and the bigger that file is, the longer it will take for people to join and it can reduce server performance.

     

    hope it helps :)

  2. You want Taviana 2.0 or you could use the Origins version of Taviana with the extra islands and sector B.

    Setting up is easy, just follow the instuctions included with the server files.

    i got a problem when i am trying to launch the server. when i start the server it loads napf instead.. here is my server launch file code

    @echo off
    start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
    
    

    and while am at it, how can i use the origins version of taviana? add ;@DayzOrigins to the code above, but what do i do after that?

     

    thx,

    Northy

  3. Looks pretty good.  Thanks for the effort.  Is there a way to get the bridge ends to mesh more with the ground so there isn't a big crash when you get on it (either end)?

    Just place a Metalfloor at the end :P sadly there is no other way, i had to fix the old one cause the bridge was bending with the land. so sadly there is only one way, and thats metalfloor

  4. Nice work on that one  Northy I have somehow a little weird thing whit the bridge at the end near the island the last bridge part is not align whit the rest of the bridge and the shore . gonna try to just reinstall it and will see nice work again :D

    i never tried this on a server before cause i didnt have one Atm, but since unerground2 added it to his server i saw that the last bridge part was bugged. ill try to fix it

     

     

    EDIT:

    I think i fix it, updated the link to the new one.(https://www.dropbox.com/s/jgji6o527jdhv8u/NapfRoadNtown.sqf) tell me if it works or not :)

  5. Looks cool.  Any interest in a short tut on how to get the dang roads to fit and line up etc.?   :)

    The roads are pretty easy, you place down a road and then a object you can click on (aka an campfire or ammobox) and then select both of them (either hold shift and select them in the 2d editor mode or drag your mouse over both objects in the 3d editor mode) learned it here:  

     

     

    Hi;

     

    A simple tuto to explain how adding bridge and road on the water would be smart dude.

    I spawned the small road bridge and just kept on clicking restart and moving them to get them where i want them   (i hope you understand :P)

  6. Hello, i just finished my little Napf addon :) had nothing to do so i just went in to the 3D editor and had some fun :P

     

    And ofc, here is some pics:

    https://www.dropbox.com/s/z0hipicj5u2gqg4/arma2oa%202014-04-03%2018-56-17-37.bmp

    https://www.dropbox.com/s/j95z6gfshs8xbmk/arma2oa%202014-04-03%2018-56-30-40.bmp

    https://www.dropbox.com/s/28yaifzgh74abu0/arma2oa%202014-04-03%2018-56-50-05.bmp

    https://www.dropbox.com/s/8th65beq6yhjnga/arma2oa%202014-04-03%2018-57-11-05.bmp

    https://www.dropbox.com/s/ihf31wrfnztyy7m/arma2oa%202014-04-03%2018-57-19-66.bmp

    https://www.dropbox.com/s/0lerdb4hz3ivd1b/arma2oa%202014-04-03%2019-04-24-76.bmp

     

    Here is the .sqf file:

    https://www.dropbox.com/s/jgji6o527jdhv8u/NapfRoadNtown.sqf

     

     

    How to install:

    Download the .sqf file above, place it in any folder either in the MPmission.pbo or the dayz_server.pbo

     

    For dayz_server, add this at the very bottom of dayz_server.pbo/init/server_functions.sqf

    //Northy's Small Napf addon ;)
    [] ExecVM "\z\addons\dayz_server\buildings\NapfRoadNtown.sqf";
    
     
    or
     
    Add this code at the very bottom of the MPmissions.pbo/init.sqf
    //Northy's Small Napf addon ;)
    [] ExecVM "buildings\NapfRoadNtown.sqf";
    

    (Remember to change the "buildings" folder to what ever your folder is called or create a folder called buildings)

     

    That's all!

     

    Thx, and have fun

    - NorthyPark

  7. get a new host, Dayz.st doesn't seem to be ran by decent people, I'd suggest hfbservers, but I am starting to think I made a mistake with them, 72 hours and no response for an issue that I fixed myself. 

    Yeah... HFBserver have been dead for a good 3.4 days now... they told me my ticket was escalated, and that was 3 days ago...

  8. so whats the difference between taviana 2.0 and 3.0? afaik they didnt get the zoo island or the sector b island added caused by copyrights and licenses and stuff...

    so what exactly is new then?

    lots and lots of stuff (just check the forum) and they might get permission to edit the map. for more info just read the comments on the different tavi 3 threads

  9. Hello, as the title says, the traders wont spawn at the right place on Napf. they are at the place they where on the last map i had on my server (Cherno) so they aren't at the markers. i am using HFBservers.com to host my server, and i think its their fault. they might have forgotten to execute a SQF script in the database. i have asked the via  a support ticked, but they are so slow to respond.

     

    so does anyone have the script so i can execute it in to my database?

     

    Thx,

    NorhtyPark

     

    Btw sorry for bad English and such, had to type this in a hurry

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