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Posts posted by NorthyPark
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Or just go on dayz commander and install an earlier patch :P
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firstly, wrong place to ask this, and secondly do you have the newest battle eye update? (112555) cause that is messing with the traders
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I feel for you man :(
Sorry didn't know :(
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3,How to set up a server,can you tell me the details of Setting up steps?
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-mod=@DayzOrigins;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;
my server was bugged so, but it works now. regular taviana works, but if i remove @Taviana; and only have @DayzOrigins i am stuck at waiting for host. and if i have both it starts regular taviana. anyone got any ideas?
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-mod=@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server;
i imagine
as i said i knew that, but how do i play the map?
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You want Taviana 2.0 or you could use the Origins version of Taviana with the extra islands and sector B.
Setting up is easy, just follow the instuctions included with the server files.
i got a problem when i am trying to launch the server. when i start the server it loads napf instead.. here is my server launch file code
@echo off start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
and while am at it, how can i use the origins version of taviana? add ;@DayzOrigins to the code above, but what do i do after that?
thx,
Northy
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Nice! keep up the good work!
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Can someone try this out? i dont have a server atm so :P
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This might be a big problem. if someone got a hack that the infistar antihack cant catch, a new hacker uprising might begin again. send the logs and stuff to infistar asap
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Looks pretty good. Thanks for the effort. Is there a way to get the bridge ends to mesh more with the ground so there isn't a big crash when you get on it (either end)?
Just place a Metalfloor at the end :P sadly there is no other way, i had to fix the old one cause the bridge was bending with the land. so sadly there is only one way, and thats metalfloor
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Nice work on that one Northy I have somehow a little weird thing whit the bridge at the end near the island the last bridge part is not align whit the rest of the bridge and the shore . gonna try to just reinstall it and will see nice work again :D
i never tried this on a server before cause i didnt have one Atm, but since unerground2 added it to his server i saw that the last bridge part was bugged. ill try to fix it
EDIT:
I think i fix it, updated the link to the new one.(https://www.dropbox.com/s/jgji6o527jdhv8u/NapfRoadNtown.sqf) tell me if it works or not :)
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OK thanks! I'll try that. Now...how to have just the road with no grass or whatever growing through it? :)
when you click Restart or save the grass will go away, or if you are creating Runways just use the invisible road
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Looks cool. Any interest in a short tut on how to get the dang roads to fit and line up etc.? :)
The roads are pretty easy, you place down a road and then a object you can click on (aka an campfire or ammobox) and then select both of them (either hold shift and select them in the 2d editor mode or drag your mouse over both objects in the 3d editor mode) learned it here:
Hi;
A simple tuto to explain how adding bridge and road on the water would be smart dude.
I spawned the small road bridge and just kept on clicking restart and moving them to get them where i want them (i hope you understand :P)
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Hello, i just finished my little Napf addon :) had nothing to do so i just went in to the 3D editor and had some fun :P
And ofc, here is some pics:
https://www.dropbox.com/s/z0hipicj5u2gqg4/arma2oa%202014-04-03%2018-56-17-37.bmp
https://www.dropbox.com/s/j95z6gfshs8xbmk/arma2oa%202014-04-03%2018-56-30-40.bmp
https://www.dropbox.com/s/28yaifzgh74abu0/arma2oa%202014-04-03%2018-56-50-05.bmp
https://www.dropbox.com/s/8th65beq6yhjnga/arma2oa%202014-04-03%2018-57-11-05.bmp
https://www.dropbox.com/s/ihf31wrfnztyy7m/arma2oa%202014-04-03%2018-57-19-66.bmp
https://www.dropbox.com/s/0lerdb4hz3ivd1b/arma2oa%202014-04-03%2019-04-24-76.bmp
Here is the .sqf file:
https://www.dropbox.com/s/jgji6o527jdhv8u/NapfRoadNtown.sqf
How to install:
Download the .sqf file above, place it in any folder either in the MPmission.pbo or the dayz_server.pbo
For dayz_server, add this at the very bottom of dayz_server.pbo/init/server_functions.sqf
//Northy's Small Napf addon ;) [] ExecVM "\z\addons\dayz_server\buildings\NapfRoadNtown.sqf";
orAdd this code at the very bottom of the MPmissions.pbo/init.sqf//Northy's Small Napf addon ;) [] ExecVM "buildings\NapfRoadNtown.sqf";
(Remember to change the "buildings" folder to what ever your folder is called or create a folder called buildings)
That's all!
Thx, and have fun
- NorthyPark
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get a new host, Dayz.st doesn't seem to be ran by decent people, I'd suggest hfbservers, but I am starting to think I made a mistake with them, 72 hours and no response for an issue that I fixed myself.
Yeah... HFBserver have been dead for a good 3.4 days now... they told me my ticket was escalated, and that was 3 days ago...
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so whats the difference between taviana 2.0 and 3.0? afaik they didnt get the zoo island or the sector b island added caused by copyrights and licenses and stuff...
so what exactly is new then?
lots and lots of stuff (just check the forum) and they might get permission to edit the map. for more info just read the comments on the different tavi 3 threads
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Hello, just a month or so back the long awaited Taviana 3 update was brought back to life, ( http://www.opendayz.net/threads/taviana-3-0-update.8736/ ) and its soon done. so will you guys maybe try to make it compatible with epoch, since it is using the dayz 1.8 it can be a bit tricky. or maybe you will add the 1.8 code to epoch? :P well i would like to see this happen cause Taviana is my favorite map
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so adding DZE_StaticConstructionCount = 1; to the mission init? If so does it need to be in a specific place inside that? ie the bottom, under epoch_config
it has to be under the other configs aka under //Epoch config
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is this possible for some UIDs only?
so everyone is using the normal one but admins could use this instant building?
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Add this to init.sqf:
DZE_StaticConstructionCount = 1;Yes YES! Thx again :P ;)
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hahah!! thx! thats it! it pointed to chernarus :P Thx!
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Hello, as the title says, the traders wont spawn at the right place on Napf. they are at the place they where on the last map i had on my server (Cherno) so they aren't at the markers. i am using HFBservers.com to host my server, and i think its their fault. they might have forgotten to execute a SQF script in the database. i have asked the via a support ticked, but they are so slow to respond.
so does anyone have the script so i can execute it in to my database?
Thx,
NorhtyPark
Btw sorry for bad English and such, had to type this in a hurry
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I just installed snap building and in my player_build.sqf in line 314 i got this: _limit = 1;
Walls and stuff are done after one stage.
Snap building works like it should.
hmmm, ill try that if what Shizweak said doesn't work
EDIT:
hm, didn't work either... can you post ur player_build to?
Question about custom maps.
in Scripting
Posted
If you do this
you will load the custom building via dayz_server.pbo . and why would you do this you ask? well you know when you join a new server? you have to download the MPmission.pbo file. and the bigger that file is, the longer it will take for people to join and it can reduce server performance.
hope it helps :)