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Posts posted by Carp!
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I had your minimum bandwidth when i first started and people would lag off the server.
What kind of issues are you experiencing?
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Yeah I wish there was a set it and forget :( I have used settings from other servers with very similar hardware and network equipment and had disastrous results. I found alot has to do with what you are currently experiencing and how things are reacting to current settings to improve.
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If you read about the performance between if and switch you would know that nested if's are faster than switch case. just replace the GGsomething with an array or define them in your variables
and if you chooce an array remeber an array looks like thi
["0","0","0"]
Performance in what way? We wound up switching to switch statements because using the default loadout that comes default with epoch loaded only half the time.
Do you refer to performance when the player loads in? or overall server performance. We have not noticed a difference.
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Double quote each member. I give each person their own switch to allow a custom skin if they desire :)If there are many players under the same loadout, do you do it like "xxx","xxx","xxx"
or
"xxx,xxx,xxx"
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I copy and pasted directly out of our working mission file. I removed the ids and put the x's in there.
In other words... yes :D
I just created a file called customloadouts.sqf, put that in that file and then called it from the init.sqf under the if (!isDedicated) then like such:
[] ExecVM "Mods\Misc\CustomLoadouts.sqf";
Have fun!
EDIT:
BTW, if you want a default, your last statement will look like this:
default{ DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","HandRoadFlare","30Rnd_9x19_UZI","30Rnd_9x19_UZI"]; DefaultWeapons = ["ItemWatch","ItemFlashlight","UZI_EP1"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; };
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O thank you that was actually pretty easy. I just have one more question about how to make the repairing free because i'm not sure what to change in the repair script to accomplish this.
Just like the default refuel value, leave blank :) This is in the service_point.sqf
_refuel_costs = []; // free for all vehicles (equal to [["AllVehicles",[]]])
So for Repair it would look like this:
_repair_costs = [];
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We use switch statements in our loadouts. Loadouts still load about 95% of the time :)
_uid = getPlayerUID player; switch (_uid) do { case "xxxx": { // This donator DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","HandRoadFlare","30Rnd_9x19_UZI","30Rnd_9x 19_UZI","Skin_Sniper1_DZ"]; DefaultWeapons = ["ItemWatch","ItemMap","ItemHatchet_DZE","ItemFlashlight","UZI_EP1"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; }; case "xxxx": { // This donator DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","HandRoadFlare","30Rnd_9x19_UZI","30Rnd_9x 19_UZI"]; DefaultWeapons = ["ItemWatch","ItemMap","ItemHatchet_DZE","ItemFlashlight","UZI_EP1"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; }; case "xxxx": { // This donator DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","HandRoadFlare","30Rnd_9x19_UZI","30Rnd_9x 19_UZI","Skin_CZ_Special_Forces_GL_DES_EP1_DZ"]; DefaultWeapons = ["ItemWatch","ItemMap","ItemHatchet_DZE","ItemFlashlight","UZI_EP1"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; }; case "xxxx": { // This donator DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","30Rnd_9x19_UZI","30Rnd_9x19_UZI","30Rnd_5 56x45_StanagSD","30Rnd_556x45_StanagSD","Skin_Soldier_Sniper_PMC_DZ"]; DefaultWeapons = ["ItemWatch","ItemMap","ItemHatchet_DZE","NVGoggles","UZI_EP1","M4A1_AIM_SD_camo"]; DefaultBackpack = "DZ_Backpack_EP1"; }; };
Once 1.0.5 hits I will be adding defaultSkin to the mix :D
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Thats a normal error that you can ignore. That is supposed to happen because the pbo is changing identity.
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I spawned a vault on my test box and put the things you have in yours in mine and its supposed to look like this:
[[["ItemFlashlight","ItemGPS","ItemWatch","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemKeyRedxxx"],[1,1,1,1,1,1,1,1,1]],[["ItemBandage"],[2]],[[],[]]]
I am not sure how the storage code actually works so I can't help you there, but I can tell you that this is what your current loadout is supposed to be for the gear you want in your vault.
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Anyone know what setting is used to change the size of the text of the watermark? I feel like ive hanged every setting and its still a nogo :(
EDIT: Have to add size under class attributes :D
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Worked thanks!
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Great screenshot except i cant see the whole string. Can you expand it?
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I mean show us what it looks like in the database with the items to make sure they were added properly.
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With mine yes. When my settings were too low some players couldn't even get to the lobby. And my mission fle would take 5 minutes to download. Now it downloads instantly and ppl pop right into the lobby.
Its all about packets.
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What does the line look like when you have them added in under the inventory column?
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I use a 100mb connection and these work for my network.
Min: 20971520
Max: 100000000
If you have a 1gpbs its something like 1073741824.
According to BI, it uses the minimum and max to calculate the average network speed for the entire server. I think this is why I have issues when I have it removed.
I had my minimum set too low too and that caused issues as well. I used to have it set to 131072 and bad things were happening lag wise as well.
I only focus on these 2 settings first because it took me so long to figure out what the issue was. Took me 2 frustrating weeks and alot of help from the community for me to nail these down.
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I would put the maxbandwidth setting back in just to see if there is any relief.
When the server crashes do you get anything in the rpt?
100mb or 1gbps bandwidth?
It crashing sounds like a much more serious issue. Dedicated or host because these issues sound like the issues i had when i first went dedicated. I was finally able to correct them by fine tuning my basic.cfg
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I had these issues a long time ago. I finally got rid of mine by updating to 1.0.4.2a. Sorry if this doesn't help :(
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I tried to piece what you were trying to say together and it seems like when you added AI to your server you took an fps hit. Well its very well known that arma isnt the best at optimizing gameplay and adding AI is a pure cpu resource hog.
What cpu are you using on the server?
What cpu affinity do you have the server set to?
What priority are you running the game?
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The screenshots show us that you are looking at the vault, but not putting anything inside. Where are you entering those values in the database?
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Have you had issues with these settings before? Or is this just recently with 40 people.
Also, it may be a fluke, but when I remove my maxbandwidth setting, bad things happen to my players.
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Kind of seems like there were files that weren't copied over correctly during the setup. Which guide did you use to set this up?
You must be close to a rock to mine ore....
in Server Install
Posted
Server object not found is normal and no real way to discover what that is.
I have network message pendings too because i dont have maxmsgsend at 1024. You can get those to stop with it that high but i get players desyncing every few moments. I have not seen any negative effects of having the messages pending.
Some players have those messages spamming a couple thousand times and have not known of any issues.
I would definately bump your minbandwidth to something more reasonable. That will alleviate some of your issues.
Whats your restart timer. Mine is 6hrs.