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Posts posted by Carp!
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I would recommend the regular checks first.
Graphic settings:
Video Memory: Leave at default
Antialiasing: Anything other than 7 on my machine makes me have 10fps. On 7 im at the usual 60-110fps depending on where on the map I am.
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EDIT: Looks like i never changed the amount of players from 50 to 49. Once i resolved that it booted just fine :)
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Thats where i got my second key last week :) Didn't think it was still going on.
Now if only there was a key to make my mission.sqm work :P
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I have the client using a seperate key.
EDIT: I did narrow it down to the mission.sqm, as soon as i add the two new items server will not get past loading screen. I did change group items to 3 and civilian and headless client show up in lobby.
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Well we have 16 players on atm and a few of them are getting message not sent being spammed and network message pending, but if i set maxmsgsnd any higher ppl will start to desync :( Thoughts? Theories?
No one over 250 ping either:
MaxMsgSend=192;MaxSizeGuaranteed=1024;MaxSizeNonguaranteed=68;MinBandwidth=20971520;MaxBandwidth=100000000;MinErrorToSend=0.0019999994;MinErrorToSendNear=0.039999995;MaxCustomFileSize=0;serverLongitude=-97;serverLatitude=38;serverLongitudeAuto=-97;serverLatitudeAuto=38; -
Assuming you have an entry for headless client in mission.sqm
Like the following from my mission.sqm:
version=11; class Mission { <other stuff blah blah............> class Groups { items=3; <other group items 1 and 2 .... blah......> class Item2 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4078.8516,30.836605,4757.7241}; id=0; side="CIV"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; skill=0.60000002; text="HeadlessClient"; init="this allowDamage false"; description="HeadlessClient"; name="HeadlessClient"; forceHeadlessClient=1; }; }; }; }; };
The init="this allowDamage false"; can be expanded to include callouts to "this enablesimulation false; this hideObjectGlobal true" and other things that will affect the vehicle for the HC at the moment it is created.
In your DZAI instructions it shows this:
if (isServer || hasInterface) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions}; // headless clients are like isDedicated for some things. No compiles needed from dayz_code initShould it be && instead of ||? -
Ahh excellent thanks. Im going to keep at it. I added a omma where i shouldnt have. Now that its fixed, i lose connectivity to the server as soon as the HC connects :(
HC RPT has 189k lines of warnings about config.bin entries heh groovy.
EDIT: Hmm pbo starts downloading and dies at 35kb and complains about my modified file. I see the rolling hive log and the server boots up, but it wont let me in. I also see that civilian is now activated with one slot for headless client.
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I seemed to have made this almost work!
I get a popup that says 'Addon 'sauerland' requires addon 'Chernarus' that i have to click ok before he gets into the game.
He is not invisible and can be killed. Is it possible I missed a step?
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Would I be able to integrate this into the latest version of DZAI or would i have to use the 1.9.6 on the github?
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dont really think so. What does matter is maxsent etc
Hey so I have been stepping up the maxmsgsnd til ppl have been seeing red/yellow chains and it looks like 256 is when it starts. 128 was fine and when i bumped it up to 192 it was still fine so thanks for your assist on that.
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Your biggest issue is your processor. Those are only rated at 2.26GHz which is terrible for Arma.
Even though im dedicated now versus a host? Im getting fps drops as if i was on our host with 30 ppl and there arent that many ppl on :(
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Update: 3.5hrs in and "Debug FPS: 28" with 10 people on. In game I still get 50+ so I am not too worried.
Starting to get network messages are pending now. I don't think it will hurt too much as long as noone is lagging or getting desync.
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I will keep you guys updated but the new settings and 45 mins in with 7 people on, things have been the most stable so I thank you all :)
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I will try that out. Any real dif between 1091752 (1.0mb) and 1310720(1.25mb)?
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Well i know that the wiki says you should set it to a value that is not obtainable. Does it matter that much? I will lower it though just to see. Thanks for that.
Is my minimum too low?
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Cool, I will try this. Our next restart is in 30 mins.
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I see two minimum bandwidths there. If it helps, my previous minbandwidth was 131072, then tried 1310720.
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Here is the rest:language="English";adapter=-1;3D_Performance=1;Resolution_Bpp=32;Windowed=0;MaxMsgSend=1024;MaxSizeGuaranteed=512;MaxSizeNonguaranteed=68;MinBandwidth=13107200;MaxBandwidth=1073741824;MinErrorToSend=0.0019999994;MinErrorToSendNear=0.029999996;MaxCustomFileSize=0;serverLongitude=-97;serverLatitude=38;serverLongitudeAuto=-97;serverLatitudeAuto=38;Thanks for the assist btw.
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Oh now that you mention it, I forgot that we switch from Chernarus to Napf heh. Sorry about that. I have a test box that we have been using to test the pbos as well.
Basically started fresh.
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Hello all.
We have had our dedicated server for 2 weeks and have had nothing but problems when more than 5 people join.
FPS drops
Lag, desync, etc
It looks like last night i finally was able to configure the basic.cfg to stop lag and desync but now i am getting network message pending which is causing dips in debug fps. Server drops from 50fps to sub 18 during this time.
Please Note: I have made no pbo changes since we moved from our host. Same mods and everything.
I wouldnt be posting this if i hadn't looked everywhere for weeks to resolve this :(
Here is my network config which has been the most stable:
MaxMsgSend=1024;MaxSizeGuaranteed=512;MaxSizeNonguaranteed=68;MinBandwidth=13107200;MaxBandwidth=1073741824;Processors: 2x Xeon L5520Memory: 8gbOS: Windows Server 2008 64bit100mbps up/downcpucount=4 / exthreads=1 as wellArma starting with *high* priorityI have tried 15 different combinations using the above config and this is unfortunately the mos stable yet still causes issues as i have never seen the network message pending before today.Any help would be great to break me out of this tunnel visioned chaos I am in :) -
Sorry I never reported back. .8 did not work, but it looks like in the next update Vampire is throwing in a force command to make it work.
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Is there anyway to use BEC to change the color of RCon admin text color?
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Cool man thanks for the response. Makes sense to me. :)
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Hey all!
Just reaching out to the community to see what type of startup commands you guys run when you start your dedicated servers.
We just moved from our host to a dedicated box and am just looking for some basic optimizations. We have 8gb of memory and dual quads in our server. Should we just let it attack and use all of that or should we be specific with cpuCount? Is noSplash required since the server doesn't start with a splash? etc etc
Thanks in advanced!
You must be close to a rock to mine ore....
in Server Install
Posted
Could try modifying your basic.cfg. I know that the network settings i have for when 10 people are on do not work for when there are 40. Post that for us if you could.
Also, I had this same problem last night, but the server in our datacenter was apparently having connection issues due to a flakey switch *shrug*