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Carp!

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Posts posted by Carp!

  1. I would recommend the regular checks first.

     

    Graphic settings:

    Video Memory: Leave at default

    Antialiasing: Anything other than 7 on my machine makes me have 10fps. On 7 im at the usual 60-110fps depending on where on the map I am.

  2. Well we have 16 players on atm and a few of them are getting message not sent being spammed and network message pending, but if i set maxmsgsnd any higher ppl will start to desync :( Thoughts? Theories?

     

    No one over 250 ping either:

     

    MaxMsgSend=192;
    MaxSizeGuaranteed=1024;
    MaxSizeNonguaranteed=68;
    MinBandwidth=20971520;
    MaxBandwidth=100000000;
    MinErrorToSend=0.0019999994;
    MinErrorToSendNear=0.039999995;
    MaxCustomFileSize=0;
    serverLongitude=-97;
    serverLatitude=38;
    serverLongitudeAuto=-97;
    serverLatitudeAuto=38;
  3. Assuming you have an entry for headless client in mission.sqm

     

    Like the following from my mission.sqm:

     

    version=11;
    class Mission
    {
            <other stuff blah blah............>
    
    	class Groups
    	{
    		items=3;
    
                    <other group items 1 and 2 .... blah......>
    
                    class Item2
    		{
    			side="CIV";
    			class Vehicles
    			{
    				items=1;
    				class Item0
    				{
    					position[]={4078.8516,30.836605,4757.7241};
    					id=0;
    					side="CIV";
    					vehicle="Survivor1_DZ";
    					player="PLAYER COMMANDER";
    					skill=0.60000002;
    					text="HeadlessClient";
    					init="this allowDamage false";
    					description="HeadlessClient";
    					name="HeadlessClient";
    					forceHeadlessClient=1;
    				};
    			};
    		};
             };
    };
    

    The init="this allowDamage false"; can be expanded to include callouts to "this enablesimulation false; this hideObjectGlobal true" and other things that will affect the vehicle for the HC at the moment it is created.

     

    In your DZAI instructions it shows this:

     

        if (isServer || hasInterface) then {
            call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";    //Compile regular functions
        }; // headless clients are like isDedicated for some things. No compiles needed from dayz_code init
     
    Should it be && instead of ||?
  4. Ahh excellent thanks. Im going to keep at it. I added a omma where i shouldnt have. Now that its fixed, i lose connectivity to the server as soon as the HC connects :(

     

    HC RPT has 189k lines of warnings about config.bin entries heh groovy.

     

    EDIT: Hmm pbo starts downloading and dies at 35kb and complains about my modified file. I see the rolling hive log and the server boots up, but it wont let me in. I also see that civilian is now activated with one slot for headless client.

  5. Here is the rest:
     
    language="English";
    adapter=-1;
    3D_Performance=1;
    Resolution_Bpp=32;
    Windowed=0;
    MaxMsgSend=1024;
    MaxSizeGuaranteed=512;
    MaxSizeNonguaranteed=68;
    MinBandwidth=13107200;
    MaxBandwidth=1073741824;
    MinErrorToSend=0.0019999994;
    MinErrorToSendNear=0.029999996;
    MaxCustomFileSize=0;
    serverLongitude=-97;
    serverLatitude=38;
    serverLongitudeAuto=-97;
    serverLatitudeAuto=38;
     
     
    Thanks for the assist btw.
  6. Hello all.

     

    We have had our dedicated server for 2 weeks and have had nothing but problems when more than 5 people join.

     

    FPS drops

    Lag, desync, etc

     

    It looks like last night i finally was able to configure the basic.cfg to stop lag and desync but now i am getting network message pending which is causing dips in debug fps. Server drops from 50fps to sub 18 during this time.

     

    Please Note: I have made no pbo changes since we moved from our host. Same mods and everything.

     

    I wouldnt be posting this if i hadn't looked everywhere for weeks to resolve this :(

     

    Here is my network config which has been the most stable:

     

    MaxMsgSend=1024;
    MaxSizeGuaranteed=512;
    MaxSizeNonguaranteed=68;
    MinBandwidth=13107200;
    MaxBandwidth=1073741824;
     
    Processors: 2x Xeon L5520
    Memory: 8gb
    OS: Windows Server 2008 64bit
    100mbps up/down
    cpucount=4 / exthreads=1 as well
    Arma starting with *high* priority
     
    I have tried 15 different combinations using the above config and this is unfortunately the mos stable yet still causes issues as i have never seen the network message pending before today.
     
    Any help would be great to break me out of this tunnel visioned chaos I am in :)
  7. Hey all!

     

    Just reaching out to the community to see what type of startup commands you guys run when you start your dedicated servers.

     

    We just moved from our host to a dedicated box and am just looking for some basic optimizations. We have 8gb of memory and dual quads in our server. Should we just let it attack and use all of that or should we be specific with cpuCount? Is noSplash required since the server doesn't start with a splash? etc etc

     

    Thanks in advanced!

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