Arma 3 Epoch 1.3.3.1 has been released!
This is a Server-Side update only - The Client files are still the same!
Server Files: https://github.com/EpochModTeam/Epoch Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/1017/files Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files (not changed): http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245
(Optional)
Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
Added
Clear message that the server is not fully loaded when Players login to early
Optional Black Market Traders
Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server)
Trader Filter for useable items on currently equipped weapons
Fixed
On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest
Purchased Boats from Traders sometimes spawned damaged
In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed
Changed
Server Owners
Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error)
Krypto Limit from 250000 to 1000000 to prevent unwanted bans
Some loot positions were not in correct syntax
Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file)
RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side)
To disable this spawner, you can remove this pbo from your Server