Darth_Rogue Posted March 29, 2015 Author Report Share Posted March 29, 2015 I'll redo these for the current version. Probably be tomorrow or Monday. Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 30, 2015 Report Share Posted March 30, 2015 Is CBA buggy since the Epoch Update 0.3.0.1? We have an issue with the build menu as long as cba is activated. The build icons are blinking and flipping.. If we deactivate CBA, the build menu is ok. Link to comment Share on other sites More sharing options...
emmenboy Posted March 30, 2015 Report Share Posted March 30, 2015 Hi, my players with 0.3.0.1 gets epoch autoban, if remove cba+jsrs dragonfyre no autoban.. Any ideas? Link to comment Share on other sites More sharing options...
PryMary Posted March 30, 2015 Report Share Posted March 30, 2015 Hi, my players with 0.3.0.1 gets epoch autoban, if remove cba+jsrs dragonfyre no autoban.. Any ideas? you need to add the cba and dragonfyre to the epoch ah whitelist. See first post. Link to comment Share on other sites More sharing options...
emmenboy Posted March 30, 2015 Report Share Posted March 30, 2015 i have already add.. Link to comment Share on other sites More sharing options...
kludgeDev Posted March 30, 2015 Report Share Posted March 30, 2015 i have already add.. where? Link to comment Share on other sites More sharing options...
emmenboy Posted March 30, 2015 Report Share Posted March 30, 2015 In the epochAH! I follow this tutorial Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 31, 2015 Author Report Share Posted March 31, 2015 I was trying to redo the BE filters tonight and I'm having issues with it as well. If you're wanting to use JSRS I'd recommend getting the Lite version and using that for the time being until the CBA/Epoch situation gets sorted. But even that is kinda broken right now since BIS is redoing their own audio system in game. The sonic cracks don't work at all, but the rest of it works fine. Link to comment Share on other sites More sharing options...
emmenboy Posted March 31, 2015 Report Share Posted March 31, 2015 The lite verision use same keys of Dragonfyre RC4? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 31, 2015 Author Report Share Posted March 31, 2015 No it's a different key. Use this one. dfyre_lite.zip Link to comment Share on other sites More sharing options...
emmenboy Posted March 31, 2015 Report Share Posted March 31, 2015 ok ty! Link to comment Share on other sites More sharing options...
jimyklitshy Posted March 31, 2015 Report Share Posted March 31, 2015 Hi Guys, here are only the needed filters for CBA in the scripts.txt. Infront the beginning of the line to identify it starts with 7 and behind the >>>> is the filter. 7 "BIS_fnc_" >>>> !"bis_fnc_locWeaponInfo" !"call BIS_fnc_selectRandom;" 7 playableunits >>>> !"if (_unit in playableUnits" 7 allUnits >>>> !="{ _x call _fnc } forEach vehicles;" !="{ _x call _fnc } forEach allUnits;" 7 exec >>>> !="\"["\x\cba\addons\network\fnc_globalExecute.sqf\",\".sqf",0,false,false,false,\"CBA\",\"Network\",\"globalExecute\"]" 7 addWeaponCargo >>>> !="[\"\x\cba\addons\common\fnc_addWeaponCargo.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addWeaponCargo\"]" !="[\"\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addWeaponCargoGlobal\"]" 7 onMapSingleClick >>>> !="\"oneachframe\", \"onpreloadstarted\", \"onpreloadfinished\", \"onmapsingleclick\", \"onplayerconnected\", \"onplayerdisconnected\"];" 7 addMagazine >>>> !="[\"\x\cba\addons\common\fnc_addMagazine.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addMagazine\"]" !="[\"\x\cba\addons\common\fnc_addMagazineVerified.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addMagazineVerified\"]" 7 addMagazineCargo >>>> !="[\"\x\cba\addons\common\fnc_addMagazineCargo.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addMagazineCargo\"]" !="[\"\x\cba\addons\common\fnc_addMagazineCargoGlobal.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Misc\",\"addMagazineCargoGlobal\"]" 7 createVehicleLocal >>>> !=";BIS_OO_grpLogic = _group;\} else \{_logic = "LOGIC" createVehicleLocal \[0, 0\];;\};\} else \{_logic = BIS_functions_mainscope" 7 createUnit >>>> !="= \[sideLogic\] call CBA_fnc_getSharedGroup;_logic = _group createUnit \["FunctionsManager", \[0,0,0\], \[\], 0, "none"\];;BIS_OO_grp"" 7 setMarker >>>> !="["\x\cba\addons\network\fnc_setMarkerPersistent.sqf",".sqf",0,false,false,false,"CBA","Network","setMarkerPersistent"]" 7 createMarker >>>> !="["\x\cba\addons\common\fnc_createMarker.sqf",".sqf",0,false,false,false,"CBA","Misc","createMarker"]" 7 setDamage >>>> !="deleteVehicle CBA_EVENT_KEY_LOGIC" !="CBA_EVENT_KEY_LOGIC setDamage 1;" 7 addEventHandler >>>> !="[\"\x\cba\addons\events\fnc_addEventHandler.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Events\",\"addEventHandler\"]" !" _obj addEventHandler [_x, compile format[\"_this call SLX_XEH_EH_%1\", _x]] } f" !"_fnc_scriptName') then {_fnc_scriptName} else {'CBA_fnc_addEventHandler'};" !"private ['_fnc_scriptNameParent'];" !"_fnc_scriptNameP" !="\"A_fnc_debug\") }] call (uiNamespace getVariable \"CBA_fnc_addEventHandler\"); !"if (SLX_XEH_MACHINE select 3) then" !"cba_diagnostic_" 7 displayAddEventHandler >>>> !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !"cba_keybinding_fnc_onKeyDown" !"(count _x != 1) then" !"_x set [0, (findDisplay 46) displayAddEventHandler [_key, _x select 1]];" !"CBA_E" 7 removeAllEventHandlers >>>> !"if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach ["KeyUp", "KeyDown"] };" 7 removeEventHandler >>>> !="[\"\x\cba\addons\events\fnc_removeEventHandler.sqf\",\".sqf\",0,false,false,false,\"CBA\",\"Events\",\"removeEventHandler\"]" 7 displayRemoveEventHandler >>>> !"if !(isNil \"_id\") then {" !"(findDisplay 46) displayRemoveEventHandler [_key, _id];" !"if (count _x != 1) then {" !"_x set " Darth_Rogue 1 Link to comment Share on other sites More sharing options...
emmenboy Posted March 31, 2015 Report Share Posted March 31, 2015 But the building menu problem with this filters are fixed? Or we have wait for a cba update? Link to comment Share on other sites More sharing options...
jimyklitshy Posted April 3, 2015 Report Share Posted April 3, 2015 @emmenboy the building bug already exist with this filters emmenboy 1 Link to comment Share on other sites More sharing options...
crackerjack0903 Posted April 4, 2015 Report Share Posted April 4, 2015 is there any way to add static hmgs on my server i added the folding tripod and the dismantled mk30 to my missions but when i go to build it it appears and the disappears. any ideas Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 4, 2015 Author Report Share Posted April 4, 2015 is there any way to add static hmgs on my server i added the folding tripod and the dismantled mk30 to my missions but when i go to build it it appears and the disappears. any ideas I would post that question in the general discussion section. Link to comment Share on other sites More sharing options...
pdg1264 Posted April 18, 2015 Report Share Posted April 18, 2015 I have a problem When i try enter to my server see this #35 "", ""]; } else { CBA_EVENT_KEY_LOGIC = SLX_XEH_DUMMY createVehicleLocal [0,0,0]; CBA_EVENT_KEY_LOGIC addEventHandler ["Killed"" My scripts.txt http://pastebin.com/Gu8wcK0i Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 18, 2015 Author Report Share Posted April 18, 2015 !"CBA_EVENT_KEY_LOGIC" to scripts.txt line 36. Link to comment Share on other sites More sharing options...
pdg1264 Posted April 18, 2015 Report Share Posted April 18, 2015 Ok, working but now i have other problem #61 " _dest; }; _dest = _dest modelToWorldVisual _coords; }; drawIcon3D ["\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa", _backg" Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 18, 2015 Author Report Share Posted April 18, 2015 !"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa" on scripts.txt line 62 Link to comment Share on other sites More sharing options...
pdg1264 Posted April 19, 2015 Report Share Posted April 19, 2015 And now this ... #46 "deleteVehicle CBA_EVENT_KEY_LOGIC; }]; CBA_EVENT_KEY_LOGIC setDamage 1; }; }; " Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 19, 2015 Author Report Share Posted April 19, 2015 And now this ... #46 "deleteVehicle CBA_EVENT_KEY_LOGIC; }]; CBA_EVENT_KEY_LOGIC setDamage 1; }; }; " !"CBA_EVENT_KEY_LOGIC" to scripts.txt line 47 Link to comment Share on other sites More sharing options...
Darce Posted May 31, 2015 Report Share Posted May 31, 2015 Love your work Darth ;) To get the full DragonFyre working I also had to add ,"JSRS_Environment","JSRS2_Distance","DragonFyre_Titan" and for emmenboy.. The lite verision use same keys of Dragonfyre RC4? the whitelistedcfgpatches for the lite version... ,"DragonFyre_LITE_Environment","DragonFyre_LITE_Bullethits","DragonFyre_LITE_Explosions","DragonFyre_LITE_Sonic_Cracks","DragonFyre_LITE_230mm_Titan","DragonFyre_LITE_Air_Weapons","DragonFyre_LITE_35mm_Autocannon","DragonFyre_LITE_120mm_Cannon","DragonFyre_LITE_Gatling","DragonFyre_LITE_Autocannon","DragonFyre_LITE_DAGR","DragonFyre_LITE_DAR","DragonFyre_LITE_Minigun","DragonFyre_LITE_30mm_Cannon","DragonFyre_LITE_Gau8","DragonFyre_LITE_155mm_AMOS","DragonFyre_LITE_M134","DragonFyre_LITE_LMGRCWS","DragonFyre_LITE_GMG20","DragonFyre_LITE_GMG40","DragonFyre_LITE_127","DragonFyre_LITE_Skalpel_ATGM","DragonFyre_LITE_Skyfire","DragonFyre_LITE_Veh_Titan","DragonFyre_LITE_4Five45","DragonFyre_LITE_ACPC","DragonFyre_LITE_MX","DragonFyre_LITE_M6","DragonFyre_LITE_Khaybar","DragonFyre_LITE_M320R","DragonFyre_LITE_EBR","DragonFyre_LITE_FS2000","DragonFyre_LITE_M200","DragonFyre_LITE_P07","DragonFyre_LITE_NLAW","DragonFyre_LITE_PDW","DragonFyre_LITE_Rahim","DragonFyre_LITE_Rook40","DragonFyre_LITE_RPG32","DragonFyre_LITE_Scorpian","DragonFyre_LITE_Titan","DragonFyre_LITE_TRG20","DragonFyre_LITE_UGL","DragonFyre_LITE_SDAR","DragonFyre_LITE_Vector","DragonFyre_LITE_Zafir","DragonFyre_LITE_Zubr45","DragonFyre_LITE_Movement","DragonFyre_LITE_FighterPlane3","DragonFyre_LITE_CAS_Plane1","DragonFyre_LITE_AH99_Blackfoot","DragonFyre_LITE_AH9_Pawnee","DragonFyre_LITE_UAV_1","DragonFyre_LITE_CH67_Huron","DragonFyre_LITE_CH49_Mohawk","DragonFyre_LITE_Mi290_Taru","DragonFyre_LITE_Mi48_Kajman","DragonFyre_LITE_UAV_2","DragonFyre_LITE_Po30_Orca","DragonFyre_LITE_CAS_Plane2","DragonFyre_LITE_UH80_GhostHawk","DragonFyre_LITE_WY55_Hellcat","DragonFyre_LITE_Boat_Armed_1","DragonFyre_LITE_2S9_Sorcher","DragonFyre_LITE_AFV4_Gorgon","DragonFyre_LITE_AMV7_Marshal","DragonFyre_LITE_BTRK_Kamysh","DragonFyre_LITE_FV720_Mora","DragonFyre_LITE_IFV6a_Cheetah","DragonFyre_LITE_IFV6c_Panther","DragonFyre_LITE_M2A1_Slammer","DragonFyre_LITE_M4_Scorcher","DragonFyre_LITE_M5_Sandstorm","DragonFyre_LITE_MBT52_Kuma","DragonFyre_LITE_MSE3_Marid","DragonFyre_LITE_T100_Varsuk","DragonFyre_LITE_ZSU39_Tigris","DragonFyre_LITE_Hatchback","DragonFyre_LITE_truck1","DragonFyre_LITE_Hunter","DragonFyre_LITE_Ifrit","DragonFyre_LITE_Offroad","DragonFyre_LITE_Quadbike","DragonFyre_LITE_Strider","DragonFyre_LITE_SUV","DragonFyre_LITE_truck2","DragonFyre_LITE_Van","DragonFyre_LITE_Truck3"" Link to comment Share on other sites More sharing options...
jox Posted June 16, 2015 Report Share Posted June 16, 2015 hi guys I have all the be filters sorted and I have added all the ah info but players still get banned is there any info for the ah for 0.3.0.3 Link to comment Share on other sites More sharing options...
Kensai Posted July 1, 2015 Report Share Posted July 1, 2015 Any ideas how to fix problem with building? Epoch still isn't capatible with CBA? Link to comment Share on other sites More sharing options...