umfufu Posted April 13, 2014 Report Share Posted April 13, 2014 Okay, I solved my code issu. It's all installed but I cannot get past the Authentication part, I tries to complete it but repeats then sends me back to the lobby? U still made some typo then , but 1 question wich Epoch version u run ? if its 1.0.4.2 u better try this https://github.com/Thisnameisnottaken Why it solves the problem of vehicles blowup , it wont save them to the database or they stay after a server restart And easier to implement and no Sarge needed (only Quake3-Sarge has a sigar) , if u want AI i recommend DZAI ( they can be a real pain in the butt , but thats whats makes dayz ) Link to comment Share on other sites More sharing options...
Varithmus Posted April 14, 2014 Report Share Posted April 14, 2014 Hey guys, the missions run great. One issue though, we can't sell the vehicles from the missions at traders. Anyone know what the issue may be for me? Link to comment Share on other sites More sharing options...
Th3Rabbit Posted April 14, 2014 Report Share Posted April 14, 2014 bump Link to comment Share on other sites More sharing options...
Varithmus Posted April 16, 2014 Report Share Posted April 16, 2014 Any ideas please? :( Link to comment Share on other sites More sharing options...
Varithmus Posted April 16, 2014 Report Share Posted April 16, 2014 //Weapons Cache by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) //Edited for EMS by Fuchs private ["_coords","_MainMarker","_wait"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; _uniqueid = str(round(random 999999)); diag_log "EMS: Major mission created (SM1)"; //Mission start [nil,nil,rTitleText,"Bandits have discovered a weapons cache! Check your map for the location!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords select 1) - 20,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 20, (_coords select 1) - 10,0],[], 0, "CAN_COLLIDE"]; _hummer2 = createVehicle ["SUV_Camo",[(_coords select 0) + 30, (_coords select 1) + 10,10],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["Sarge",1,true]; _hummer1 setVariable ["Sarge",1,true]; _hummer2 setVariable ["Sarge",1,true]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _hummer2 setVariable ["ObjectID", _uniqueid, true]; _hummer2 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillBoxes.sqf"; _crate setVariable ["permaLoot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; waitUntil{{isPlayer _x && _x distance _hummer < 30 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"The weapons cache is under survivor control!", "PLAIN",6] call RE; [] execVM "debug\remmarkers.sqf"; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 1; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; Link to comment Share on other sites More sharing options...
umfufu Posted April 17, 2014 Report Share Posted April 17, 2014 private ["_coords","_veh"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coords = [getMarkerPos "center",0,6000,20,0,10,0] call BIS_fnc_findSafePos; diag_log "EMS: Major mission created (SM1)"; [nil,nil,rTitleText,"Bandits have discovered a weapons cache!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _veh = createVehicle ["HMMWV_DZ",[(_coords select 0) - 5, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _veh setVariable ["ObjectID","1",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_veh]; sleep 1; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 1, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillBoxes.sqf"; _crate setVariable ["permaLoot",true]; sleep 1; _aispawn = [_coords,60,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf"; _aispawn = [_coords,60,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server2.sqf"; _aispawn = [_coords,40,3,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf"; sleep 1; waitUntil{{isPlayer _x && _x distance _veh < 10 } count playableunits > 0}; [nil,nil,rTitleText,"The weapons cache is under control!", "PLAIN",6] call RE; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 1; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; This works flawless on Epoch 1.0.4.2 , it only wont save Vehicles to the database Link to comment Share on other sites More sharing options...
Varithmus Posted April 17, 2014 Report Share Posted April 17, 2014 But it allows you to sell them fine? If so, would you mind sending me your missions packs please? Link to comment Share on other sites More sharing options...
umfufu Posted April 18, 2014 Report Share Posted April 18, 2014 Selling aint a problem , only if u add vehicles use the names from the database https://github.com/Thisnameisnottaken Link to comment Share on other sites More sharing options...
Varithmus Posted April 19, 2014 Report Share Posted April 19, 2014 That worked perfectly man, thank you very much :) Link to comment Share on other sites More sharing options...
malamuc Posted April 24, 2014 Report Share Posted April 24, 2014 hi. anybody knows how to add rpg to bots on missions? can i make them (rpg) to disapper after bot is dead? Link to comment Share on other sites More sharing options...
kamikazedan Posted April 27, 2014 Report Share Posted April 27, 2014 The markers seems to stop showing after a few missions and the RPT spam beings. Does anyone know what's causing this? Thank you! 16:11:55 Error 0 elements provided, 3 expected 16:11:55 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 16:11:57 Wrong text element 'null' 16:11:57 Wrong text element 'null' 16:11:57 Wrong text element 'null' 16:11:57 Wrong text element 'null' 16:11:57 Wrong text element 'null' 16:12:00 Wrong text element 'null' 16:12:00 Wrong text element 'null' 16:12:00 Wrong text element 'null' 16:12:00 Wrong text element 'null' 16:12:00 Wrong text element 'null' 16:12:03 Wrong text element 'null' 16:12:03 Wrong text element 'null' 16:12:03 Wrong text element 'null' 16:12:03 Wrong text element 'null' 16:12:03 Wrong text element 'null' 16:12:06 Wrong text element 'null' 16:12:06 Wrong text element 'null' 16:12:06 Wrong text element 'null' 16:12:06 Wrong text element 'null' 16:12:06 Wrong text element 'null' 16:12:06 Bad conversion: array 16:12:06 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 16:12:06 Error position: <createMarker["MainMarker75", MCoords]; _> 16:12:06 Error 0 elements provided, 3 expected 16:12:06 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 16:12:09 Wrong text element 'null' 16:12:09 Wrong text element 'null' 16:12:09 Wrong text element 'null' 16:12:09 Wrong text element 'null' 16:12:09 Wrong text element 'null' 16:12:12 Wrong text element 'null' 16:12:12 Wrong text element 'null' 16:12:12 Wrong text element 'null' 16:12:12 Wrong text element 'null' 16:12:12 Wrong text element 'null' 16:12:15 Wrong text element 'null' 16:12:15 Wrong text element 'null' 16:12:15 Wrong text element 'null' 16:12:15 Wrong text element 'null' 16:12:15 Wrong text element 'null' 16:12:18 Wrong text element 'null' 16:12:18 Wrong text element 'null' 16:12:18 Wrong text element 'null' 16:12:18 Wrong text element 'null' 16:12:18 Wrong text element 'null' 16:12:19 "TIME SYNC: Local Time set to [2013,8,3,7,12]" 16:12:20 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 16:12:20 Error position: <createMarker ["MainMarker", Ccoords]; _M> 16:12:20 Error 0 elements provided, 3 expected 16:12:20 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 16:12:21 Wrong text element 'null' 16:12:21 Wrong text element 'null' 16:12:21 Wrong text element 'null' 16:12:21 Wrong text element 'null' 16:12:21 Wrong text element 'null' 16:12:24 Wrong text element 'null' 16:12:24 Wrong text element 'null' 16:12:24 Wrong text element 'null' 16:12:24 Wrong text element 'null' 16:12:24 Wrong text element 'null' 16:12:27 Wrong text element 'null' 16:12:27 Wrong text element 'null' 16:12:27 Wrong text element 'null' 16:12:27 Wrong text element 'null' 16:12:27 Wrong text element 'null' 16:12:30 Wrong text element 'null' 16:12:30 Wrong text element 'null' 16:12:30 Wrong text element 'null' 16:12:30 Wrong text element 'null' 16:12:30 Wrong text element 'null' 16:12:31 Bad conversion: array 16:12:31 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 16:12:31 Error position: <createMarker["MainMarker75", MCoords]; _> Link to comment Share on other sites More sharing options...
Chris9183 Posted April 28, 2014 Report Share Posted April 28, 2014 Hello, I've done everything exactly as the instructions said, but it gets stuck on "Waiting for server to start authentication". Is this a common problem? Does this even work with the latest version of Epoch? My server is just pure, latest Epoch. No addons of any kind yet. Stock. The only difference I noticed is that I don't have a mission.pbo file. I just have a "DayZ_Epoch_11.Chernarus" folder with several things inside it, including my init.sqf. Is this normal? Link to comment Share on other sites More sharing options...
umfufu Posted April 28, 2014 Report Share Posted April 28, 2014 U made a misstake somewhere on the line , 0.26 works with Epoch 1042 but u cant sell the vehicles if u need EMS try this https://github.com/Thisnameisnottaken or try DZMS DayZ_Epoch_11.Chernarus is a Unpacked .pbo , so no hassle if u need to edit the mission files Link to comment Share on other sites More sharing options...
LoveGuru Posted May 4, 2014 Report Share Posted May 4, 2014 Please somebody help me with this part. This will make the mission markers show up on the map for players that have died and respawn, or connect to the server after a mission has already spawned. The BIS_fnc_spawnGroup I dont understand how to do this but i really would like this for my server. can somebody explain in detail Link to comment Share on other sites More sharing options...
Storm Posted May 6, 2014 Report Share Posted May 6, 2014 I got mine to work, but only once, soon as a player clears the mission, no other mission markers will show up. A message will display saying that the next mission is blah blah blah, but no marker will display the next mission area. *Edited, I found out not all missions will show up on the map. Link to comment Share on other sites More sharing options...
Storm Posted May 11, 2014 Report Share Posted May 11, 2014 I found another error, for some reason my server will rollback when the server restarts. For example players will lose some of their gear and vehicles. Link to comment Share on other sites More sharing options...
mechati Posted May 15, 2014 Report Share Posted May 15, 2014 Hi there, I am trying to get this mod but am missing something obviously (and I'm a complete novice to coding/scripting). When it comes to changing line of code in server_cleanup.fsm - I don't have any of that in my file... What am I missing? I do have SARGE AI installed. Cheers Link to comment Share on other sites More sharing options...
umfufu Posted May 16, 2014 Report Share Posted May 16, 2014 look for server_checkHackers = { inside dayzserver\init\server_functions.sqf The part of code in server_cleanup.fsm is moved to there since 1.0.4.x Link to comment Share on other sites More sharing options...
Fuchs Posted May 30, 2014 Author Report Share Posted May 30, 2014 found a backup from 0.2.6 on an older dropbox account ,uploaded to git for those who need it! Link to comment Share on other sites More sharing options...
umfufu Posted June 5, 2014 Report Share Posted June 5, 2014 EMS DATA LOSS :2 months ago by a leak in the Watercoolingsystem ,destroyed all my HDD's ,GPU ,CPU etc. .. :( @Fuchs Thats a bad thing to happen , 2 yrs ago had powersurge lighted up my PC as a cristmastree all gone Bad thing was all the data gone , except a few backup dvd's Link to comment Share on other sites More sharing options...
Fuchs Posted June 5, 2014 Author Report Share Posted June 5, 2014 It was hard to get all the passwords back with different passwords : email accounts , such as logins for steam ,origin - but i'm glad i got almost all accounts back and saw a backup from dropbox ! Link to comment Share on other sites More sharing options...
Savinakis Posted June 26, 2014 Report Share Posted June 26, 2014 I have this problem, help pls, rpt is linked below waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 0:59:06 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 0:59:06 Error Undefined variable in expression: dzmsmajdone 0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36 0:59:06 Error in expression <or Mission %1.",_varName]; waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 0:59:06 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 0:59:06 Error Undefined variable in expression: dzmsmajdone 0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36 0:59:06 Error in expression <or Mission %1.",_varName]; https://drive.google.com/file/d/0Bwfhc1d6vFwXN1VNMWsxRDBGSUU/edit?usp=sharing Thanks Link to comment Share on other sites More sharing options...
pestis Posted June 30, 2014 Report Share Posted June 30, 2014 Hi, Im looking for a little assistance with an issue that i am experiencing since installing this version of the EMS. Since installing the EMS i have an issue with player placed safes. No one on the server seems to be able to open their Safes. They get the option to enter the pin code, but as soon as they enter the code it bugs the player. They end up not being able to open the safe and also are not able to unlock vehicles. If they log out and back in again they can open vehicles as normal and the safe appears as if the code was never entered. Attempting to enter the pin causes the same bug repeatedly. Any ideas? Ive seen a few posts suggesting this is related to self bloodbg, but we arent using that script. Link to comment Share on other sites More sharing options...
-ESG- Hitman Posted July 1, 2014 Report Share Posted July 1, 2014 I actually like the idea of having this system. It allows people to obtain gear other than searching for loot, even though searching for loot is fun and exciting at times. Link to comment Share on other sites More sharing options...
mgm Posted July 5, 2014 Report Share Posted July 5, 2014 Try this: (replace your current /Major/SM1.sqf) //Weapons Cache by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) //Edited for EMS by Fuchs private ["_coords","_MainMarker","_wait","_uniqueid"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; _uniqueid = str(round(random 999999)); diag_log "EMS: Major mission created (SM1)"; //Mission start [nil,nil,rTitleText,"Bandits have discovered a weapons cache! Check your map for the location!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords select 1) - 20,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 20, (_coords select 1) - 10,0],[], 0, "CAN_COLLIDE"]; _hummer2 = createVehicle ["SUV_Camo",[(_coords select 0) + 30, (_coords select 1) + 10,0],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _hummer2 setVariable ["ObjectID", _uniqueid, true]; _hummer2 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillBoxes.sqf"; _crate setVariable ["permaLoot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; waitUntil{{isPlayer _x && _x distance _hummer < 30 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"The weapons cache is under survivor control!", "PLAIN",6] call RE; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 1; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; Thank you for this, just used it, tested & working fine. Liked the post & credit given in Defent's Edit thread. Link to comment Share on other sites More sharing options...