BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 Just did a fresh install of this and I found this in my log. How can I fix it: 9:14:42 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0" 9:14:42 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3893.3,10060.7,0]. Result:O 1-1-A:1 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_Pellets"] / Num:3" 9:14:42 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error Zero divisor 9:14:42 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:42 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3894.3,10061.7,0]. Result:O 1-1-A:2 | Loadout:["Huntingrifle","5x_22_LR_17_HMR"] / Num:1" 9:14:42 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error Zero divisor 9:14:42 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:42 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3895.3,10062.7,0]. Result:O 1-1-A:3 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_Pellets"] / Num:3" 9:14:42 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:42 Error Zero divisor 9:14:42 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:42 "AIUNIT: Last Waypoint [O 1-1-A,4] at [3952.3,10119.7,40]" 9:14:43 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0" 9:14:43 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3893.3,10060.7,0]. Result:O 1-1-B:1 | Loadout:["M1014","8Rnd_B_Beneli_Pellets"] / Num:1" 9:14:43 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error Zero divisor 9:14:43 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:43 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3894.3,10061.7,0]. Result:O 1-1-B:2 | Loadout:["Huntingrifle","5x_22_LR_17_HMR"] / Num:1" 9:14:43 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error Zero divisor 9:14:43 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:43 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3895.3,10062.7,0]. Result:O 1-1-B:3 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:2" 9:14:43 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:43 Error Zero divisor 9:14:43 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:43 "AIUNIT: Last Waypoint [O 1-1-B,4] at [3952.3,10119.7,40]" 9:14:44 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0" 9:14:44 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3893.3,10060.7,0]. Result:O 1-1-C:1 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:2" 9:14:44 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error Zero divisor 9:14:44 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:44 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3894.3,10061.7,0]. Result:O 1-1-C:2 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:0" 9:14:44 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error Zero divisor 9:14:44 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:44 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3895.3,10062.7,0]. Result:O 1-1-C:3 | Loadout:["M1014","8Rnd_B_Beneli_Pellets"] / Num:1" 9:14:44 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:44 Error Zero divisor 9:14:44 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:44 "AIUNIT: Last Waypoint [O 1-1-C,4] at [3952.3,10119.7,40]" 9:14:45 "AIUNIT: Spawn initiated: Centre:[3892.3,10059.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:0" 9:14:45 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3893.3,10060.7,0]. Result:O 1-1-D:1 | Loadout:["M1014","8Rnd_B_Beneli_Pellets"] / Num:1" 9:14:45 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error Zero divisor 9:14:45 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:45 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3894.3,10061.7,0]. Result:O 1-1-D:2 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:0" 9:14:45 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error Zero divisor 9:14:45 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:45 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [3895.3,10062.7,0]. Result:O 1-1-D:3 | Loadout:["M1014","8Rnd_B_Beneli_Pellets"] / Num:1" 9:14:45 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:14:45 Error Zero divisor 9:14:45 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116 9:14:45 "AIUNIT: Last Waypoint [O 1-1-D,4] at [3952.3,10119.7,40]" Link to comment Share on other sites More sharing options...
ReaLFaiL Posted January 13, 2014 Report Share Posted January 13, 2014 Haii guys i got some problems maybe u can help me. after a restart my cars will spawn there where are they spawned at. a Suv will stay after restart at trader but befor it was on the Airfield Sorry for my bad english :( Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted January 13, 2014 Report Share Posted January 13, 2014 Haii guys i got some problems maybe u can help me. after a restart my cars will spawn there where are they spawned at. a Suv will stay after restart at trader but befor it was on the Airfield Sorry for my bad english :( that is the server_updateObject.sqf part in compile.... did no one read the installinstructions? around line 28 to 36 replace with this if (_object getVariable "DZAI" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["DZAI",0] != 1)) then { _object_position = getPosATL _object; _isNotOk = true; }; }; Link to comment Share on other sites More sharing options...
ranoko Posted January 13, 2014 Report Share Posted January 13, 2014 These are some of the new errors im getting. Tested 6 missions last night and all worked ok until today. There are many more errors if you need them just didnt wana put them all in 19:39:40 Bad conversion: array 19:39:40 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:39:40 Error position: <createMarker["MainMarker75", MCoords]; _> 19:39:40 Error 0 elements provided, 3 expected 19:39:40 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:40:07 Bad conversion: array 19:40:07 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:40:07 Error position: <createMarker["MainMarker75", MCoords]; _> 19:40:07 Error 0 elements provided, 3 expected 19:40:07 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:40:33 Bad conversion: array 19:40:33 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:40:33 Error position: <createMarker["MainMarker75", MCoords]; _> 19:40:33 Error 0 elements provided, 3 expected 19:40:33 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:40:57 "Purging player: 317ea040# 1061016: man_survivor.p3d" 19:40:59 Bad conversion: array 19:40:59 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:40:59 Error position: <createMarker["MainMarker75", MCoords]; _> 19:40:59 Error 0 elements provided, 3 expected 19:40:59 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:41:01 "CLEANUP: Deleted 1 players and 0 zombies out of 2 dead" 19:41:08 "TIME SYNC: Local Time set to [2013,8,3,14,41]" 19:41:26 Bad conversion: array 19:41:26 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:41:26 Error position: <createMarker["MainMarker75", MCoords]; _> 19:41:26 Error 0 elements provided, 3 expected 19:41:26 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:41:53 Bad conversion: array 19:41:53 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:41:53 Error position: <createMarker["MainMarker75", MCoords]; _> 19:41:53 Error 0 elements provided, 3 expected 19:41:53 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 19:42:20 Bad conversion: array 19:42:20 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 19:42:20 Error position: <createMarker["MainMarker75", MCoords]; _> 19:42:20 Error 0 elements provided, 3 expected 19:42:20 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted January 13, 2014 Report Share Posted January 13, 2014 read some posts befor.... the marker errors are not a problemso refresh your post befor with the other errors Link to comment Share on other sites More sharing options...
ranoko Posted January 13, 2014 Report Share Posted January 13, 2014 I have read the posts before and they are and issue two of my players can not log back into the server and after the box's have open are floating in the air lol. I also did not post the rest of the errors. EDIT: ok my infistar picked up Too much cargo when one of my players opened a crate. So im still not sure why the boxs are floating lol. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 Fuchs - You should ask the Epoch dev team if they would make a subforum for your mod.. really.. it would help organize the questions. So anyway, Minor mission 11, Humvee crash. I went to it, no AI. I checked my log and apparently 39 AI's were created for this mission: 17:13:53 "EMS: Minor mission created (SM11)" 17:13:53 "AIUNIT: Spawn initiated: Centre:[9143.96,11929.7] | WeaponLevel:4" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9144.96,11930.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9145.96,11931.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9146.96,11932.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9147.96,11933.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9148.96,11934.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9149.96,11935.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9150.96,11936.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9151.96,11937.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9152.96,11938.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9153.96,11939.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9154.96,11940.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9155.96,11941.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9156.96,11942.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9157.96,11943.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9158.96,11944.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9159.96,11945.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9160.96,11946.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9161.96,11947.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9162.96,11948.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:53 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9163.96,11949.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9164.96,11950.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9165.96,11951.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9166.96,11952.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9167.96,11953.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9168.96,11954.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9169.96,11955.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9170.96,11956.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9171.96,11957.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9172.96,11958.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9173.96,11959.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9174.96,11960.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9175.96,11961.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9176.96,11962.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9177.96,11963.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9178.96,11964.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9179.96,11965.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9180.96,11966.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9181.96,11967.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9182.96,11968.7,51]. Result:<NULL-object> | Loadout:any / Num:any" 17:13:54 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [9183.96,11969.7,51]. Result:<NULL-object> | Loadout:any / Num:any" Major mission 1 spawned, far north, Ammo Cache mission. I went there. There was nothing there. No crates, no vehicles, nothing. I see it sets some variables as "Sarge": _hummer setVariable ["Sarge",1,true]; _hummer1 setVariable ["Sarge",1,true]; _hummer2 setVariable ["Sarge",1,true]; I don't use Sarge AI. Is that a problem? That mission has been sitting on my server for a long time since it can't be completed and no other missions are spawning. I thought missions were cleaned up after a period of time without being completed? Link to comment Share on other sites More sharing options...
umfufu Posted January 13, 2014 Report Share Posted January 13, 2014 Its all in the name or 'argument' u'r fillingin _hummer setVariable ["Sarge",1,true]; <here u say 'Sarge' might as well be 'Ronin'> So u just switch the 'Sarge' with 'Ronin' in for example server_updateObject.sqf if (_object getVariable "Sarge > Ronin" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { // if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge > Ronin",0] != 1)) then So its just a name for EMS to tell the server to not delete the created "vehicles/objects" Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 Thanks for the reply, but that doesn't explain why those missions were jacked up. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 A couple more problems with EMS on my server: Minor 7, Sniper Team Mission and Minor 1, Hunting Party, are both going away as soon as they spawn. Humvee mission, Minor 11, again spawned without anything there. Link to comment Share on other sites More sharing options...
ReaLFaiL Posted January 13, 2014 Report Share Posted January 13, 2014 that is the server_updateObject.sqf part in compile.... did no one read the installinstructions? around line 28 to 36 replace with this if (_object getVariable "DZAI" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["DZAI",0] != 1)) then { _object_position = getPosATL _object; _isNotOk = true; }; }; That won´t work for me my cars always disappear after restart / to their normal spawn or Trader Link to comment Share on other sites More sharing options...
Belgis Posted January 13, 2014 Report Share Posted January 13, 2014 EMS 0.2.6 releaseARMA2OASERVER.RPT: 10:24:59 "EMS: Minor mission created (SM8)" 10:24:59 Bad conversion: array 10:24:59 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:24:59 Error position: <createMarker["MainMarker75", MCoords]; _> 10:24:59 Error 0 elements provided, 3 expected 10:24:59 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:24:59 Error in expression <e "_baserunover2"; _xpos = _aispawnpos select 0; _ypos = _aispawnpos select 1; > 10:24:59 Error position: <select 0; _ypos = _aispawnpos select 1; > 10:24:59 Error select: Type Number, expected Array,Config entry 10:24:59 File z\addons\dayz_server\EMS\add_unit_server3.sqf, line 18 10:25:02 Error in expression <3; Outpost addVehicle _hummer; Outpost move (_coords select 1); waitUntil{{isPl> 10:25:02 Error position: <move (_coords select 1); waitUntil{{isPl> 10:25:02 Error move: Type Any, expected Object,Group 10:25:02 File z\addons\dayz_server\EMS\minor\SM8.sqf, line 33 10:25:19 Server: Object 3:99 not found (message 70) 10:25:19 Server: Object 3:98 not found (message 70) 10:25:24 Bad conversion: array 10:25:24 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:25:24 Error position: <createMarker["MainMarker75", MCoords]; _> 10:25:24 Error 0 elements provided, 3 expected 10:25:24 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:25:49 Bad conversion: array 10:25:49 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:25:49 Error position: <createMarker["MainMarker75", MCoords]; _> 10:25:49 Error 0 elements provided, 3 expected 10:25:49 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:26:14 Bad conversion: array 10:26:14 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:26:14 Error position: <createMarker["MainMarker75", MCoords]; _> 10:26:14 Error 0 elements provided, 3 expected 10:26:14 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:26:17 Ref to nonnetwork object 36620100# 1061736: roadbarrier_long.p3d 10:26:39 Bad conversion: array 10:26:39 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:26:39 Error position: <createMarker["MainMarker75", MCoords]; _> 10:26:39 Error 0 elements provided, 3 expected 10:26:39 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:27:04 Bad conversion: array 10:27:04 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:27:04 Error position: <createMarker["MainMarker75", MCoords]; _> 10:27:04 Error 0 elements provided, 3 expected 10:27:04 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:27:29 Bad conversion: array 10:27:29 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:27:29 Error position: <createMarker["MainMarker75", MCoords]; _> 10:27:29 Error 0 elements provided, 3 expected 10:27:29 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:27:54 Bad conversion: array 10:27:54 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:27:54 Error position: <createMarker["MainMarker75", MCoords]; _> 10:27:54 Error 0 elements provided, 3 expected 10:27:54 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:28:19 Bad conversion: array 10:28:19 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 10:28:19 Error position: <createMarker["MainMarker75", MCoords]; _> 10:28:19 Error 0 elements provided, 3 expected 10:28:19 File mpmissions\__cur_mp.Chernarus\debug\addmarkers75.sqf, line 3 10:28:45 Bad conversion: array 10:28:45 Error in expression <sionGoMinor == 1} do { _MainMarker75 = createMarker["MainMarker75", MCoords]; _> Link to comment Share on other sites More sharing options...
denniskubach Posted January 13, 2014 Report Share Posted January 13, 2014 I have the same problem with some of the missions isn't able to be completed, No AI's is spawning and no loot aswell its only a few of the missions like SM11 Link to comment Share on other sites More sharing options...
Belgis Posted January 13, 2014 Report Share Posted January 13, 2014 EMS 0.2.6 releaselarge missions do not spawn Link to comment Share on other sites More sharing options...
Belgis Posted January 13, 2014 Report Share Posted January 13, 2014 need to download the latest update... Link to comment Share on other sites More sharing options...
Belgis Posted January 13, 2014 Report Share Posted January 13, 2014 12:36:34 Warning Message: Script z\addons\dayz_server\missions\EMS\minor\SMfinder.sqf not found https://github.com/TheFuchs/EMS-Epoch-Mission-System/blob/master/EMS/Minor/SM10.sqf [0] execVM "\z\addons\dayz_server\missions\EMS\minor\SMfinder.sqf"; Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted January 13, 2014 Report Share Posted January 13, 2014 that is the server_updateObject.sqf part in compile.... did no one read the installinstructions? around line 28 to 36 replace with this if (_object getVariable "DZAI" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then {if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["DZAI",0] != 1)) then{_object_position = getPosATL _object; _isNotOk = true;};}; That won´t work for me my cars always disappear after restart / to their normal spawn or Traderso replace DZAI with Sarge if u have Sarge in the mission filesand for the others.... update your server_cleanup.fsmaround line 298 compare with this and change..." if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Link to comment Share on other sites More sharing options...
umfufu Posted January 13, 2014 Report Share Posted January 13, 2014 Thanks for the reply, but that doesn't explain why those missions were jacked up. Honestly i dont have any errors , but i just fixed the typo's Really the best solution for the problem is take a pristine epoch-sever files and just setup EMS (as only extra no dzai or sarge or whatever!) Coz i showed with my .RPT logfile that it is working ( The snipers ive got 4 of them just waiting in the grass , and they shoot players! .. all 4 takenout a new minor mission starts ) So u can find Errors easyly , if players nagg coz they cant do selfbloodbag , repairstation or fuelrefill (why even those in ? ..in my opinion ) Then its only for there own benefit , else all the hassle gearup en then find no boxes or AI at the mission position And i dont have Sarge or DZai , we got a small 30+ player group and we shoot at any movement of person shaped image @ Belgis [0] execVM "\z\addons\dayz_server\missions\EMS\minor\SMfinder.sqf"; U got /missions/ in the path remove it plz Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 and for the others.... update your server_cleanup.fsm around line 298 compare with this and change... if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n That's not that line that is included with the directions. The directions say to change it to this: if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Are the directions/readme wrong? Link to comment Share on other sites More sharing options...
umfufu Posted January 13, 2014 Report Share Posted January 13, 2014 That's not that line that is included with the directions. The directions say to change it to this: if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Are the directions/readme wrong? No but the first line says to the server if ANY Sarge and/or DZAI object .. dont remove it , the latter only does it for Sarge Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 No but the first line says to the server if ANY Sarge and/or DZAI object .. dont remove it , the latter only does it for Sarge It's my understanding that EMS doesn't use Sarge or DZAI. Fuchs said that himself a few replies back. Link to comment Share on other sites More sharing options...
umfufu Posted January 13, 2014 Report Share Posted January 13, 2014 It's my understanding that EMS doesn't use Sarge or DZAI. Fuchs said that himself a few replies back. Its a Marking for the server to NOT delete the objects pulled in by the mission , read my post ontop u may aswell replace the "Sarge" with "ronin" or "Mario&Luigi" Its has nothing to do with Sarge or DZAI Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 Its a Marking for the server to NOT delete the objects pulled in by the mission , read my post ontop u may aswell replace the "Sarge" with "ronin" or "Mario&Luigi" Its has nothing to do with Sarge or DZAI Ok, well, I had changed all the "Sarge" references to "DZAI" because I didn't understand that part, but every file has "DZAI". It still doesn't explain why the missions I've mentioned don't appear, or have no AI. So far the only mission I've seen work successfully is the APC mission. Link to comment Share on other sites More sharing options...
umfufu Posted January 13, 2014 Report Share Posted January 13, 2014 Well u could saved time by not doing so , u said it your self EMS doesnt take use of DZAI or Sarge ... But did u replace the "Sarge" in server_updateObject as well Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2014 Report Share Posted January 13, 2014 Well u could saved time by not doing so , u said it your self EMS doesnt take use of DZAI or Sarge ... But did u replace the "Sarge" in server_updateObject as well Yes, I replaced "Sarge". At the time I put the DZAI, I wasn't aware that did anything. I was confused by Fuch's use of it and the references to Sarge AI being a requirement, then the announcement that DZAI was supported. The thread's become very disorganized and confused, which is why I hope the Epoch team would create a subforum for him. In any case, I hope that maybe Fuchs has an idea why those missions I mentioned aren't spawning, or have no AI. As different missions come up, I'll continue to post if I have an issue with them. Hopefully it's just a setting on my server that can easily be fixed. Link to comment Share on other sites More sharing options...