class Item5
{
position[]={8905.9863,10527.449,1.5863237};
a=100;
b=150;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="dome2";
expCond="(vehicle player) in thislist;";
expActiv="dome = [] execVM ""dome\puffmellowdome.sqf"";";
expDesactiv="terminate dome; titleText [""You are now out of restricted area, you may proceed playing."", ""PLAIN DOWN"", 3];";
class Effects
{
};
};
};
};
I will also add
My irondome.sqf
// Below, put the UID of player(s) where it says pasteUIDhere that you want to give access to the dome
if ((getPlayerUID player) in ["ICHAGNEDTHEUIDS DONT WORRY"]) exitWith {
titleText ["Welcome to Brandon's castle", "PLAIN DOWN", 3]; //or,\\ titleText [format ["Welcome, %1", name player], "PLAIN DOWN"]; // welcomes you with your name
};
// What happens if unauthorized players get into the dome
titleText ["You are entering restricted area, please leave or death will occur.", "PLAIN DOWN", 3];
sleep 5;
titleText ["If you do not leave, actions will be taken.", "PLAIN DOWN", 3];
sleep 5;
titleText ["Still not listening, fine. A ghost will rip your heart off your body!", "PLAIN DOWN", 3];
sleep 8;
titleText ["You have 5 seconds left before execution.", "PLAIN DOWN", 3];
sleep 5;
titleText ["Goodnight", "PLAIN DOWN", 3];
sleep 2;
player setDamage 1;
Question
FragZ
This has been fixed,
I will also add
My irondome.sqf
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