WGC GeekGarage Posted April 14, 2014 Author Report Share Posted April 14, 2014 that fn_selfAction file does NOT contain any modification from step 12. do them and it should work Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 14, 2014 Report Share Posted April 14, 2014 that fn_selfAction file does NOT contain any modification from step 12. do them and it should work I just used the old link I posted a few replies up. Maybe I didn't pastebin the right file that time. Here's the one I modified: http://pastebin.com/C2QQGCSU Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 14, 2014 Author Report Share Posted April 14, 2014 line 537 and 538, i said you messed up, you didn't follow the instructions properly Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 14, 2014 Report Share Posted April 14, 2014 line 537 and 538, i said you messed up, you didn't follow the instructions properly I looked over the file three or four times, read the instructions a few times. These are lines 537 and 538. What's wrong with them? }; } else { *edit* I think you meant 533 and 534. If so, you need to go back to your first post and take a look at the "packing my tent" instructions. Your formating of the post caused me to replace that code improperly. This is how it should read: now search for //Packing my tent if(_isTent and (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { and replace it with //Packing my tent if(_isTent and (player distance _cursorTarget < 3)) then { if (_ownerID == _playerUID) then { You should probably fix the instructions for the "//Sleep" section, below it too. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 14, 2014 Author Report Share Posted April 14, 2014 it's already reformatted and i did it multiple times, but no one else had the issue ;) you need to read the code not just blindly copy paste Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 14, 2014 Report Share Posted April 14, 2014 it's already reformatted and i did it multiple times, but no one else had the issue ;) you need to read the code not just blindly copy paste Glad you finally fixed the formatting on the "//Packing my tent" section, so hopefully no one else will misread it. You haven't fixed the //Sleep section. You probably want to do that. Also, I don't blindly copy and paste. In my time here I've made one or two mods on my server so I'm well aware how to follow instructions. However, when the formatting is all messed up in the instructions section, it's easy to miss something. Thanks for this script and hopefully you can convince awol to include this in Epoch (although I think it's a long shot). Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 14, 2014 Author Report Share Posted April 14, 2014 well to get it included i think ill have to do a github pull and they have to accept, but as a hobby programmer i have never used github so have no clue how to do a pull request Link to comment Share on other sites More sharing options...
iPrismmm Posted April 15, 2014 Report Share Posted April 15, 2014 Great work. The only issue I'm having is players tagged as friendly can't build on my plot pole. Not sure if it's related or not. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 15, 2014 Author Report Share Posted April 15, 2014 make sure you did every step as that part is tested in every single aspect you can imagine. so you missed a step mate. Go over it all again :) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 15, 2014 Report Share Posted April 15, 2014 I have a player reporting he can't remove doors with locks on them after replacing his plot pole, although he can remove/upgrade/downgrade walls. I haven't tried it but I'm assuming this is a bug or did I screw something else up? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 15, 2014 Author Report Share Posted April 15, 2014 Please test it yourself before reporting it as a bug. you need to make sure that it's not an issue with that players client. can't take it serious before you have tested it yourself mate and can report if it's a general issue with all players Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 15, 2014 Author Report Share Posted April 15, 2014 I've found another file that needs to be changed, I have a player reporting he can't remove doors with locks on them after replacing his plot pole, although he can remove/upgrade/downgrade walls. I haven't tried it but I'm assuming this is a bug or did I screw something else up? this is due to the player Downgrade, i'm updating the tutorial now, this was a file that i overlooked. But my point still stands, please do multiple tests before reporting anything as a bug or i would have to test every single "bug" that server owners write to me about. i need a full report or I simply just can't make it a priority to look into Updating guide now with a step 13. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 15, 2014 Report Share Posted April 15, 2014 Sorry, I mistyped. He can't downgrade doors. I just placed a plot pole on my server, built a door with a lock and a garage door with a lock and neither has the downgrade option. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 15, 2014 Author Report Share Posted April 15, 2014 Sorry, I mistyped. He can't downgrade doors. I just placed a plot pole on my server, built a door with a lock and a garage door with a lock and neither has the downgrade option. Yep i'm in the process of updating the tut with another step regarding downgrade Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 15, 2014 Author Report Share Posted April 15, 2014 Updated Tutorial to fix Downgrade issue. Step 12 is now step 13 and is updated and the new step 12 is regarding player downgrade Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 16, 2014 Report Share Posted April 16, 2014 I have the option to downgrade the locks now, but it won't downgrade them because it thinks the plot pole nearby isn't affiliated with your lockable. I put down a plot pole, put up a Large wood wall with locking door, regular wood wall with locking door and a wood garage door with a lock and I had the same result on all of them. Link to comment Share on other sites More sharing options...
McPimpin Posted April 16, 2014 Report Share Posted April 16, 2014 I have the option to downgrade the locks now, but it won't downgrade them because it thinks the plot pole nearby isn't affiliated with your lockable. I put down a plot pole, put up a Large wood wall with locking door, regular wood wall with locking door and a wood garage door with a lock and I had the same result on all of them. You are correct, I get the same thing. Other than that its a GREAT mod. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 16, 2014 Author Report Share Posted April 16, 2014 We'll seems like I have to look into it a bit more then. some one that can post the exact message they get when trying as I'm still not at a system that can run ArmA 2 Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 16, 2014 Author Report Share Posted April 16, 2014 FIXED: In custom\player_buildingDowngrade.sqf find _playerUID = getPlayerUID _caller; and replace with _playerUID = getPlayerUID player; Guide updated with correct info! Rythron 1 Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 18, 2014 Author Report Share Posted April 18, 2014 So any one having issues after the last fix? Link to comment Share on other sites More sharing options...
oOSmokyOo Posted April 18, 2014 Report Share Posted April 18, 2014 any where you want to log anything from the client to the server log you use this code _log = (format["your text here: %1 %2 %3",your,variables,here]);WG_admin_Log = [_log];publicVariableServer "WG_admin_Log"; The above code will show "Client To Server: your text here: your variables here" in the server RPT Thats it for Client to server logging use it as you want, it helped me out alot! beside the Server and Client RPT What does this mean? I do not know what to do, i´m from Germany and my English are not the best :unsure: Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 18, 2014 Author Report Share Posted April 18, 2014 Well I really can't explain it in any other way. Can't help you if you don't understand that Link to comment Share on other sites More sharing options...
lordgeorge Posted April 19, 2014 Report Share Posted April 19, 2014 Firstly absolutely brilliant mod !! The feature works perfectly, but the option to tag a player as friendly is totally missing. I have triple checked the how to and followed all the calls i can find and cant see anything wrong. The option is just not there at all :( Any ideas guys ? Cheers Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 19, 2014 Author Report Share Posted April 19, 2014 go over step 1 to 8 again. if you still have no luck post - compiles.sqf - fn_damageActions.sqf - player_tagFriendly.sqf ofc. the custom files Link to comment Share on other sites More sharing options...
Detour Posted April 20, 2014 Report Share Posted April 20, 2014 Love this feature and very glad that you took the time to share with the community. Thanks for that. I am having something really strange that keeps me scratching my head. I followed the steps 1 by 1 and doubled checked but every time i build a plot pole it disappears! I can't build anything anywhere because the plot pole just vanishes. I do have OtterNas3 snap build. ( ) I might try to go full vanilla and try to add everything one by one, but that might be over kill! I was able to build before the changes. Any ideas what would cause that to disappear? I know the OP doesn't want to support the mod so i was just asking to the public because i'm at a lose as to why this might happen. My RPT doesn't show any errors with any of the files that i modified. Where can i put a diag_log to show me plot pole placement and player id/owner in the .rpt? Any help would be greatly appreciated. Even just pointing in the right direction and i can figure it out from there. Don't normally post for help because i end up just researching and finding it out but this is very unique. Thank you again. My files: KRON_strings.sqf ( http://pastebin.com/GYi7RdYJ ) player_updateGui.sqf ( http://pastebin.com/ih65bXD2 ) fn_damageActions.sqf ( http://pastebin.com/bP5tEW9T ) player_tagFriendly.sqf ( http://pastebin.com/kEXRKmsi ) remove.sqf ( http://pastebin.com/YVipd52d ) player_upgrade.sqf ( http://pastebin.com/Q2chAG4J ) player_buildingDowngrade.sqf ( http://pastebin.com/SuTj52ya ) player_build.sqf ( http://pastebin.com/ZYWFFAh3 ) compiles.sqf ( http://pastebin.com/kJeXUmsE ) my int.sqf has nul=[] execVM "KRON_Strings.sqf"; at the very bottom. Link to comment Share on other sites More sharing options...
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