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Too many dedicated server issues


Carp!

Question

Hello all.

 

We have had our dedicated server for 2 weeks and have had nothing but problems when more than 5 people join.

 

FPS drops

Lag, desync, etc

 

It looks like last night i finally was able to configure the basic.cfg to stop lag and desync but now i am getting network message pending which is causing dips in debug fps. Server drops from 50fps to sub 18 during this time.

 

Please Note: I have made no pbo changes since we moved from our host. Same mods and everything.

 

I wouldnt be posting this if i hadn't looked everywhere for weeks to resolve this :(

 

Here is my network config which has been the most stable:

 

MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=68;
MinBandwidth=13107200;
MaxBandwidth=1073741824;
 
Processors: 2x Xeon L5520
Memory: 8gb
OS: Windows Server 2008 64bit
100mbps up/down
cpucount=4 / exthreads=1 as well
Arma starting with *high* priority
 
I have tried 15 different combinations using the above config and this is unfortunately the mos stable yet still causes issues as i have never seen the network message pending before today.
 
Any help would be great to break me out of this tunnel visioned chaos I am in :)
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Here is the rest:
 
language="English";
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
Windowed=0;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=68;
MinBandwidth=13107200;
MaxBandwidth=1073741824;
MinErrorToSend=0.0019999994;
MinErrorToSendNear=0.029999996;
MaxCustomFileSize=0;
serverLongitude=-97;
serverLatitude=38;
serverLongitudeAuto=-97;
serverLatitudeAuto=38;
 
 
Thanks for the assist btw.
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try this , see if it is any better

 


MinBandwidth=13107200;
MaxBandwidth=1073741824;

MinBandwidth=1097152;
MaxMsgSend=128;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.0049999999;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600

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Update: 3.5hrs in and "Debug FPS: 28" with 10 people on. In game I still get 50+ so I am not too worried.

 

Starting to get network messages are pending now. I don't think it will hurt too much as long as noone is lagging or getting desync.

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Your biggest issue is your processor. Those are only rated at 2.26GHz which is terrible for Arma.

 

Even though im dedicated now versus a host? Im getting fps drops as if i was on our host with 30 ppl and there arent that many ppl on :(

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dont really think so. What does matter is maxsent etc

Hey so I have been stepping up the maxmsgsnd til ppl have been seeing red/yellow chains and it looks like 256 is when it starts. 128 was fine and when i bumped it up to 192 it was still fine so thanks for your assist on that.

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Well we have 16 players on atm and a few of them are getting message not sent being spammed and network message pending, but if i set maxmsgsnd any higher ppl will start to desync :( Thoughts? Theories?

 

No one over 250 ping either:

 

MaxMsgSend=192;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=68;
MinBandwidth=20971520;
MaxBandwidth=100000000;
MinErrorToSend=0.0019999994;
MinErrorToSendNear=0.039999995;
MaxCustomFileSize=0;
serverLongitude=-97;
serverLatitude=38;
serverLongitudeAuto=-97;
serverLatitudeAuto=38;
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