Is there a hard limit to the vehicles that will be streamed from the database within the game code that you guys have done? It seems due to a large player community and a very busy server we have reached 2000 objects in the object_data database. Ideally we don't want to be deleting player bases or vehicles, is there a way to increase the limit that the game will stream at server start?
Symptoms with about 2000 objects in the object_data
With our normal dynamic vehicle spawns, when the game tries to get the vehicles from database, and that includes player built bases using the Epoch building method, the game refuses to load them as per this .rpt snippet and all bases/safes/buildings in game are gone and causes mass player crying:-
4:01:41 "HIVE: Starting"
4:01:43 "HIVE: Local Time set to [2012,6,6,15,1]"
4:01:43 "HIVE: trying to get objects"
4:01:43 "HIVE: connection problem... HiveExt response:["ObjectStreamStart",2001]"
4:01:43 "HIVE: trying to get objects"
4:01:43 "HIVE: connection problem... HiveExt response:["OBJ","487","TentStorage","519",[258,[5208.5,2906.28,0.002]],[[[],[]],[["TrashJackDaniels"],[1]],[["DZ_Patrol_Pack_EP1"],[1]]],[],0,0]"
4:01:43 "HIVE: trying to get objects"
4:01:43 "HIVE: connection problem... HiveExt response:["OBJ","542","TentStorage","854",[78,[10494.9,2089.5,0.0008588]],[[[],[]],[[],[]],[[],[]]],[],0,0]"
4:01:43 "HIVE: trying to get objects"
4:01:43 "HIVE: connection problem... HiveExt response:["OBJ","571","TentStorage","420",[225,[12301.6,5567.14,0.068]],[[[],[]],[[],[]],[[],[]]],[],0,0]"
4:01:43 "HIVE: trying to get objects"
4:01:43 "HIVE: connection problem... HiveExt response:["OBJ","581","TentStorage","889",[344,[12299.8,5563.78,0.028]],[[["ItemToolbox","ItemMap"],[1,1]],[[],[]],[[],[]]],[],0,0]"
By trimming all dynamic vehicles/mountain bikes etc all bases/safes/buildings spawn as per this in the .rptand appear in game as normal:-
Question
MGT
Is there a hard limit to the vehicles that will be streamed from the database within the game code that you guys have done? It seems due to a large player community and a very busy server we have reached 2000 objects in the object_data database. Ideally we don't want to be deleting player bases or vehicles, is there a way to increase the limit that the game will stream at server start?
Symptoms with about 2000 objects in the object_data
With our normal dynamic vehicle spawns, when the game tries to get the vehicles from database, and that includes player built bases using the Epoch building method, the game refuses to load them as per this .rpt snippet and all bases/safes/buildings in game are gone and causes mass player crying:-
By trimming all dynamic vehicles/mountain bikes etc all bases/safes/buildings spawn as per this in the .rpt and appear in game as normal:-
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