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Question About Moving Traders


cring0

Question

I decided I was going to move the traders for my server running Napf. I figured out most of what I have to do, but I'm kind of stuck on something.

 

What I did, I took out all of the environment materials out of the main server sqf file and only left the trader AI and empty heli pads for the vehicle traders.  I moved the traders to places with "static" buildings that I could use to reference their positions by and built around those positions in a different sqf file.  That way I can fine tune the AI's positions easier if need be, easier to find them in the file, easier to change the lines required for them to function properly, etc.

 

All of that seems to work fine.  Then, I started changing the SQM file, and that's where its throwing errors.  First off, I changed the markers to the locations of the traders.  To get those locations, I simply placed a random item where I wanted the marker and grabbed the location from the SQF file.  However, when I went to add those locations, I noticed the default locations looked a lot different.  Most of the default location numbers were higher, and almost all of mine, the third group of numbers were a negative number.  So I'm guessing something with that is wrong.  If so, I'm not sure how to get the correct location for a marker.

 

However, the line that the location is on in the SQM file isn't what threw an error.  It was the line where I changed a variable and what I believe to be the distance radius for the trader zone, under the class Sensors.

 

For instance, I changed

 

class Item0

{

position[]={8246.3184,15.544708,15485.867};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Lenz";

expCond="(player distance Lenz) < 50;";

expActiv="[""trader city Lenzburg"",true,"enter] spawn player_traderCity;";

expDesactiv="[""trader city Lenzburg"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

to

class Item0

{

position[]={2893.2266,6221.8306,-69.514709};

activationBy="WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Homburg";

expCond="(player distance Homburg) < 200;";

expActiv="[""Homburg Stronghold Supplies"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Homburg Stronghold Supplies"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

The line that threw the error was the expCond line. I changed the Lenz variable to Homburg, and the distance from 50 to 200. Is that variable referenced in another file somewhere, is that why it's throwing an error there? If anyone has any idea what I'm doing wrong and could point it out, I'd be grateful.

version=11;

class Mission

{

addOns[]=

{

"napf",

"ca_modules_animals",

"dayz_anim",

"dayz_code",

"dayz_communityassets",

"dayz_weapons",

"dayz_equip",

"dayz_epoch",

"dayz_vehicles",

"cacharacters_pmc",

"ca_modules_functions",

"warfarebuildings",

"glt_m300t",

"pook_h13",

"csj_gyroac",

"map_eu",

"jetskiyanahuiaddon"

};

addOnsAuto[]=

{

"dayz_weapons",

"ca_modules_functions",

"napf"

};

randomSeed=11171215;

class Intel

{

briefingName=DayZ Epoch Napf";

briefingDescription="DayZ Epoch Napf";

startWeather=0.067362607;

forecastWeather=0.52341133;

year=2008;

month=6;

day=1;

hour=12;

};

class Groups

{

items=2;

class Item0

{

side="WEST";

class Vehicles

{

items=100;

class Item0

{

position[]={10153.744,0.50311524,-4593.8862};

azimut=-17.0839;

id=11;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item1

{

position[]={10153.459,0.48586944,-4593.0918};

azimut=-17.0839;

id=0;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAYER COMMANDER";

leader=1;

rank="SERGEANT";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item2

{

position[]={10152.694,0.49981955,-4593.5269};

azimut=-17.083944;

id=5;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item3

{

position[]={10152.9,0.47125387,-4592.2534};

azimut=-17.083944;

id=8;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item4

{

position[]={10153.177,0.48773205,-4593.1089};

azimut=-17.083944;

id=18;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item5

{

position[]={10152.428,0.51084626,-4593.9219};

azimut=-17.083944;

id=2;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item6

{

position[]={10153.997,0.49231794,-4593.4897};

azimut=-17.083937;

id=9;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item7

{

position[]={10154.568,0.47059688,-4592.6294};

azimut=-17.083944;

id=21;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item8

{

position[]={10154.459,0.50353569,-4594.0522};

azimut=-17.083944;

id=13;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item9

{

position[]={10153.094,0.50182068,-4593.6948};

azimut=-17.083944;

id=7;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item10

{

position[]={10153.072,0.47461963,-4592.4688};

azimut=-17.0839;

id=36;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item11

{

position[]={10153.177,0.49725819,-4593.5205};

azimut=-17.083944;

id=25;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item12

{

position[]={10153.629,0.50829321,-4594.0688};

azimut=-17.083944;

id=43;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item13

{

position[]={10154.418,0.49486038,-4593.687};

azimut=-17.083944;

id=30;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item14

{

position[]={10153.971,0.46586338,-4592.2397};

azimut=-17.083944;

id=33;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item15

{

position[]={10154.156,0.47743705,-4592.8628};

azimut=-17.083944;

id=1;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item16

{

position[]={10152.481,0.48660722,-4592.9023};

azimut=-17.083944;

id=4;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item17

{

position[]={10154.402,0.4673461,-4592.4253};

azimut=-17.083944;

id=3;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item18

{

position[]={10152.915,0.48880449,-4593.1001};

azimut=-17.083944;

id=6;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item19

{

position[]={10152.654,0.49035135,-4593.1089};

azimut=-17.083944;

id=10;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item20

{

position[]={10154.028,0.50136226,-4593.875};

azimut=-17.083944;

id=16;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item21

{

position[]={10153.577,0.47185764,-4592.4531};

azimut=-17.083944;

id=19;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item22

{

position[]={10154.286,0.47215092,-4592.6401};

azimut=-17.083944;

id=15;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item23

{

position[]={10153.573,0.49975514,-4593.7124};

azimut=-17.083944;

id=23;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item24

{

position[]={10154.696,0.4748567,-4592.8652};

azimut=-17.083944;

id=26;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item25

{

position[]={10154.729,0.4931505,-4593.6821};

azimut=-17.083944;

id=29;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item26

{

position[]={10154.107,0.49655178,-4593.6919};

azimut=-17.083944;

id=31;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item27

{

position[]={10153.89,0.47885907,-4592.8667};

azimut=-17.083944;

id=28;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item28

{

position[]={10153.974,0.48323369,-4593.0864};

azimut=-17.083944;

id=35;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item29

{

position[]={10154.588,0.49848735,-4593.8726};

azimut=-17.083944;

id=27;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item30

{

position[]={10152.954,0.50754023,-4593.8999};

azimut=-17.083937;

id=34;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item31

{

position[]={10154.19,0.50525862,-4594.0649};

azimut=-17.083944;

id=46;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item32

{

position[]={10153.687,0.46712178,-4592.2363};

azimut=-17.083944;

id=38;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item33

{

position[]={10154.133,0.4686819,-4592.4263};

azimut=-17.083944;

id=32;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item34

{

position[]={10153.583,0.48070607,-4592.8813};

azimut=-17.083944;

id=47;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item35

{

position[]={10152.709,0.50927985,-4593.9175};

azimut=-17.083944;

id=41;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item36

{

position[]={10154.522,0.46312362,-4592.2329};

azimut=-17.083944;

id=40;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item37

{

position[]={10153.116,0.51145846,-4594.0913};

azimut=-17.083944;

id=44;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item38

{

position[]={10153.847,0.4702372,-4592.436};

azimut=-17.083944;

id=48;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item39

{

position[]={10152.64,0.47267562,-4592.2622};

azimut=-17.083944;

id=39;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item40

{

position[]={10154.69,0.46624091,-4592.437};

azimut=-17.083944;

id=37;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item41

{

position[]={10152.818,0.50354683,-4593.7065};

azimut=-17.083944;

id=45;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item42

{

position[]={10152.154,0.49370223,-4593.1431};

azimut=-17.0839;

id=49;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item43

{

position[]={10154.278,0.50020021,-4593.8794};

azimut=-17.083944;

id=42;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item44

{

position[]={10153.48,0.50457126,-4593.8921};

azimut=-17.083944;

id=22;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item45

{

position[]={10154.006,0.47355169,-4592.6401};

azimut=-17.083944;

id=12;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item46

{

position[]={10154.117,0.48742583,-4593.3037};

azimut=-17.083944;

id=14;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item47

{

position[]={10152.769,0.48518196,-4592.9033};

azimut=-17.0839;

id=24;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item48

{

position[]={10153.05,0.48348072,-4592.8887};

azimut=-17.083944;

id=20;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item49

{

position[]={10154.25,0.48185119,-4593.0884};

azimut=-17.083944;

id=17;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item50

{

position[]={10153.712,0.49430352,-4593.5137};

azimut=-17.0839;

id=51;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item51

{

position[]={10154.236,0.46461582,-4592.2388};

azimut=-17.0839;

id=52;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item52

{

position[]={10152.513,0.47721958,-4592.4614};

azimut=-17.0839;

id=55;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item53

{

position[]={10152.238,0.4881506,-4592.9165};

azimut=-17.0839;

id=53;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item54

{

position[]={10153.32,0.47334558,-4592.4648};

azimut=-17.0839;

id=54;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item55

{

position[]={10152.553,0.50546563,-4593.729};

azimut=-17.0839;

id=70;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item56

{

position[]={10152.37,0.48239934,-4592.6802};

azimut=-17.0839;

id=60;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item57

{

position[]={10153.314,0.50083828,-4593.7017};

azimut=-17.0839;

id=68;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item58

{

position[]={10152.543,0.49575391,-4593.3198};

azimut=-17.0839;

id=66;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item59

{

position[]={10152.168,0.51234049,-4593.9282};

azimut=-17.0839;

id=61;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item60

{

position[]={10152.95,0.49810034,-4593.5083};

azimut=-17.0839;

id=63;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item61

{

position[]={10153.683,0.48445016,-4593.0796};

azimut=-17.0839;

id=72;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item62

{

position[]={10153.368,0.51001459,-4594.0874};

azimut=-17.0839;

id=57;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item63

{

position[]={10152.17,0.50278431,-4593.5361};

azimut=-17.0839;

id=58;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item64

{

position[]={10153.158,0.47838441,-4592.6733};

azimut=-17.0839;

id=62;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item65

{

position[]={10152.419,0.50132722,-4593.5283};

azimut=-17.0839;

id=75;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item66

{

position[]={10152.296,0.49721727,-4593.3271};

azimut=-17.0839;

id=56;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item67

{

position[]={10152.254,0.47863933,-4592.4712};

azimut=-17.0839;

id=73;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item68

{

position[]={10154.743,0.50197285,-4594.0493};

azimut=-17.0839;

id=69;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item69

{

position[]={10152.16,0.48384592,-4592.6987};

azimut=-17.0839;

id=67;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item70

{

position[]={10153.912,0.50680417,-4594.0718};

azimut=-17.0839;

id=65;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item71

{

position[]={10153.478,0.49591514,-4593.5298};

azimut=-17.0839;

id=74;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item72

{

position[]={10153.054,0.49294269,-4593.312};

azimut=-17.0839;

id=71;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item73

{

position[]={10153.86,0.49767381,-4593.686};

azimut=-17.0839;

id=59;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item74

{

position[]={10154.561,0.48950407,-4593.4927};

azimut=-17.0839;

id=64;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item75

{

position[]={10154.678,0.48429561,-4593.2905};

azimut=-17.0839;

id=81;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item76

{

position[]={10154.258,0.49131379,-4593.5063};

azimut=-17.0839;

id=83;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item77

{

position[]={10152.148,0.47539547,-4592.2813};

azimut=-17.0839;

id=82;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item78

{

position[]={10153.165,0.46983063,-4592.2466};

azimut=-17.0839;

id=84;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item79

{

position[]={10152.835,0.51323724,-4594.103};

azimut=-17.0839;

id=85;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item80

{

position[]={10152.785,0.47591728,-4592.4644};

azimut=-17.0839;

id=77;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item81

{

position[]={10152.282,0.50693947,-4593.731};

azimut=-17.0839;

id=78;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item82

{

position[]={10152.593,0.51446599,-4594.0991};

azimut=-17.0839;

id=79;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item83

{

position[]={10153.186,0.50643021,-4593.9028};

azimut=-17.0839;

id=76;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item84

{

position[]={10153.446,0.47697195,-4592.6724};

azimut=-17.0839;

id=80;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item85

{

position[]={10153.299,0.49183843,-4593.3174};

azimut=-17.0839;

id=97;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item86

{

position[]={10152.807,0.49446729,-4593.3237};

azimut=-17.0839;

id=98;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item87

{

position[]={10153.836,0.48882437,-4593.3052};

azimut=-17.0839;

id=99;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item88

{

position[]={10154.534,0.48020315,-4593.0767};

azimut=-17.0839;

id=100;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item89

{

position[]={10152.392,0.49182391,-4593.1157};

azimut=-17.0839;

id=96;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item90

{

position[]={10152.314,0.51629972,-4594.1147};

azimut=-17.0839;

id=87;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item91

{

position[]={10152.377,0.47389543,-4592.2622};

azimut=-17.0839;

id=92;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item92

{

position[]={10152.908,0.47973198,-4592.6782};

azimut=-17.0839;

id=88;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item93

{

position[]={10153.697,0.47519091,-4592.6489};

azimut=-17.0839;

id=89;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item94

{

position[]={10154.446,0.47598252,-4592.8608};

azimut=-17.0839;

id=90;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item95

{

position[]={10153.55,0.49011698,-4593.2993};

azimut=-17.0839;

id=86;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item96

{

position[]={10153.431,0.46849826,-4592.2427};

azimut=-17.0839;

id=93;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item97

{

position[]={10153.314,0.48224306,-4592.8921};

azimut=-17.0839;

id=94;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item98

{

position[]={10154.396,0.48575252,-4593.2944};

azimut=-17.0839;

id=91;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

class Item99

{

position[]={10152.619,0.48141283,-4592.6904};

azimut=-17.0839;

id=95;

side="WEST";

vehicle="Survivor1_DZ";

player="PLAY CDG";

skill=0.60000002;

init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

};

};

};

class Item1

{

side="LOGIC";

class Vehicles

{

items=1;

class Item0

{

position[]={8810.7705,138.52499,11751.518};

id=50;

side="LOGIC";

vehicle="FunctionsManager";

leader=1;

lock="UNLOCKED";

skill=0.60000002;

};

};

};

};

class Markers

{

items=23;

class Item0

{

position[]={10010.905,110.96082,10448.559};

name="center";

type="Empty";

};

class Item1

{

position[]={10153.301,0.48597428,-4593.061};

name="respawn_west";

type="Empty";

};

class Item2

{

position[]={1511.1515,6.4048538,11479.399};

name="spawn0";

type="Empty";

};

class Item3

{

position[]={6946.2808,7.0185013,17384.557};

name="spawn1";

type="Empty";

};

class Item4

{

position[]={5410.916,7.2133398,16675.912};

name="spawn2";

type="Empty";

};

class Item5

{

position[]={4672.4092,8.506402,14940.254};

name="spawn3";

type="Empty";

};

class Item6

{

position[]={2719.9617,3.2610674,12226.175};

name="spawn4";

type="Empty";

};

class Item7

{

position[]={12231.441,2.585845,16319.117};

name="spawn5";

type="Empty";

};

class Item8

{

position[]={4104.0498,22.422367,13025.828};

name="spawn6";

type="Empty";

};

class Item9

{

position[]={1460.7332,0.55348521,10583.732};

name="spawn7";

type="Empty";

};

class Item10

{

position[]={10282.8,23.0424,18449.203};

name="spawn8";

type="Empty";

};

class Item11

{

position[]={12861.892,2.1743674,14849.523};

name="spawn9";

type="Empty";

};

class Item12

{

position[]={10709.255,33.675358,17085.104};

name="spawn10";

type="Empty";

};

class Item13

{

position[]={2913.9456,6215.3037,-69.532661};

name="NeutralTraderCity";

text="Homburg Stronghold Supplies";

type="mil_circle";

};

class Item14

{

position[]={9088.9854,17804.346,-3.0283446};

name="FriendlyTraderCity";

text="Survivalist Supplies";

type="mil_circle";

colorName="ColorGreen";

};

class Item15

{

position[]={9174.5264,17678.232,-10.990233};

name="HeroVendor";

text="Goodie Goods";

type="mil_dot";

colorName="ColorBlue";

};

class Item16

{

position[]={15133.438,16414.527,-16.402887};

name="UnarmedAirVehicles";

text="NEAF Vehicles & Hardware";

type="mil_dot";

colorName="ColorBlack";

};

class Item17

{

position[]={9153.9443,17613.715,-10.990233};

name="West Wholesaler";

text="Harbour Wholesaler";

type="mil_dot";

colorName="ColorBlack";

};

class Item18

{

position[]={16781.736,5039.4497,-22.010592};

name="NorthWholesaler";

text="Giswil Wholesaler & Hardware";

type="mil_dot";

colorName="ColorBlack";

};

class Item19

{

position[]={9088.9854,17804.346,-3.0283446};

name="NorthBoatVendor";

text="Harbour Water Vehicles";

type="mil_dot";

colorName="ColorBlack";

};

class Item20

{

position[]={16781.736,5039.4497,-22.010592};

name="BanditVendor";

text="Marauders Market";

type="mil_dot";

colorName="ColorRed";

};

class Item21

{

position[]={16835.688,-2.917357,5268.064};

name="SouthBoatVendor";

text="Pauls Boats";

type="mil_dot";

colorName="ColorBlack";

};

class Item22

{

position[]={5140.8389,4862.6929,-71.601753};

name="NeutralTraderCIty2";

text="SWAF Vehicles & Hardware";

type="mil_dot";

colorName="ColorBlack";

};

};

class Sensors

{

items=8;

class Item0

{

position[]={2893.2266,6221.8306,-69.514709};

activationBy="WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Homburg";

expCond="(player distance Homburg) < 200;";

expActiv="[""Homburg Stronghold Supplies"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Homburg Stronghold Supplies"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item1

{

position[]={11071.552,11794.038,-232.03087};

a=100;

b=100;

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Napf";

expCond="(player distance Napf) < 100;";

expActiv="[""Survivalist Supplies"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Survivalist Supplies"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item2

{

position[]={9163.7861,17648.703,-10.990233};

a=75;

b=75;

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Harbour";

expCond="(player distance Harbour) < 150;";

expActiv="[""Goodie Goods"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Goodie Goods"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item3

{

position[]={16829.516,5109.9902,-22.572397};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Giswil";

expCond="(player distance Giswil) < 300;";

expActiv="[""Marauders Market"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Marauders Market"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item4

{

position[]={5140.0542,4860.9707,-71.601753};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Swaf";

expCond="(player distance Swaf) < 100;";

expActiv="[""SWAF Vehicles & Hardware"",true,"enter] spawn player_traderCity;";

expDesactiv="[""SWAF Vehicles & Hardware"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item5

{

position[]={9088.9854,17804.346,-3.0283446};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Harbourwater";

expCond="(player distance Harbourwater) < 100;";

expActiv="[""Harbour Water Vehicles"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Harbour Water Vehicles"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item6

{

position[]={16839.973,0.43266046,5264.0566};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="Giswilwater";

expCond="(player distance Giswilwater) < 100;";

expActiv="[""Pauls Boats"",true,"enter] spawn player_traderCity;";

expDesactiv="[""Pauls Boats"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

class Item7

{

position[]={15128.379,19.974716,16421.879};

activationBy=WEST";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="AWOL";

expCond="(player distance awol) < 100;";

expActiv="[""NEAF Vehicles & Hardware"",true,"enter] spawn player_traderCity;";

expDesactiv="[""NEAF Vehicles & Hardware"",true,"leave"] spawn player_traderCity;";

class Effects

{

};

};

};

};

class Intro

{

addOns[]=

{

"napf"

};

addOnsAuto[]=

{

"napf"

};

randomSeed=6913869;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

class OutroWin

{

addOns[]=

{

"napf"

};

addOnsAuto[]=

{

"napf"

};

randomSeed=4081731;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

class OutroLoose

{

addOns[]=

{

"napf"

};

addOnsAuto[]=

{

"napf"

};

randomSeed=4975929;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

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Oh so here's the error:

http://img.photobucket.com/albums/v495/pyro_chaos/dayzerror_zpsdf69fc41.png

 

	class Sensors
	{
		items=8;
		class Item0
		{
			position[]={2893.2266,-69.514709,6221.8306};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Homburg";
			expCond="(player distance Homburg) < 200;";
			expActiv="[""Homburg Stronghold Supplies"",true,"enter"] spawn player_traderCity;";
			expDesactiv="[""Homburg Stronghold Supplies"",true,"leave"] spawn player_traderCity;";
			class Effects
			{
			};
		};
The line that's throwing the error is the expCond line... error says it encountered "" instead of '='. I.. don't get it, I didn't change anything but the name of the variable from Lenz to Homburg and the 50 to 200.
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Try 

class Sensors
	{
		items=8;
		class Item0
		{
			position[]={8246.3184,15.544708,15485.867};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Homburg";
			expCond="(player distance Homburg) < 50;";
			expActiv="TitleText[""Now Entering Homburg Stronghold Supplies"",""PLAIN DOWN""]; canbuild = true;";
			expDesactiv="TitleText[""Now Leaving Homburg Stronghold Supplies"",""PLAIN DOWN""]; canbuild = true;";
			class Effects
			{
			};
		};
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Try 

class Sensors
	{
		items=8;
		class Item0
		{
			position[]={8246.3184,15.544708,15485.867};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="Homburg";
			expCond="(player distance Homburg) < 50;";
			expActiv="TitleText[""Now Entering Homburg Stronghold Supplies"",""PLAIN DOWN""]; canbuild = true;";
			expDesactiv="TitleText[""Now Leaving Homburg Stronghold Supplies"",""PLAIN DOWN""]; canbuild = true;";
			class Effects
			{
			};
		};

I doubt that was the issue since it was throwing an error for the line before the ones you changed, and that that's the way it was written by default, without the TitleText[].  We haven't been changing anything with the server lately though because we're just waiting for the new Epoch, so I can't really try it.

It said it was throwing an error for the expCond line.  Like I said, I didn't change anything except for the names of the variables(i.e. Homburg).  As far as it only showing for the first person that joined the server, we had to move the file to public files and then it worked properly.

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expDesactiv="[""Homburg Stronghold Supplies"",true,"leave"] spawn player_traderCity;";

needs to have an extra set of "" around "leave" so it would look like ""leave""

expDesactiv="[""Homburg Stronghold Supplies"",true,""leave""] spawn player_traderCity;";
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