Friendly Posted February 11, 2015 Author Report Share Posted February 11, 2015 Updated main post for macas post for the right click script, link works now. http://epochservers.com/viewtopic.php?f=14&t=13 Link to comment Share on other sites More sharing options...
Hux Posted May 23, 2015 Report Share Posted May 23, 2015 I've placed the code into my extra_rc.hpp file but I'm not getting a right click option with my Rangefinder. Here is my extra_rc.hpp: class ExtraRc { class ItemKnife { class farmhemp { text = "Harvest the weed"; script = "execVM 'custom\hemp.sqf'"; }; }; class ItemKiloHemp { class smokeweed { text = "Smoke the shit"; script = "execVM 'custom\smokeshit.sqf'"; }; }; class Binocular_Vector { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; class Binocular { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; }; I checked my RPT but found nothing related to this. Am I maybe not placing it in the right section of file? Or maybe brackets are wrong? Edit: I tried using the separate script provided by Calamity and that doesn't work either. I have "BLOCK ALL CMDMenus" set to false in my Infistar config. Thank you. Link to comment Share on other sites More sharing options...
Hux Posted June 17, 2015 Report Share Posted June 17, 2015 I've placed the code into my extra_rc.hpp file but I'm not getting a right click option with my Rangefinder. Here is my extra_rc.hpp: class ExtraRc { class ItemKnife { class farmhemp { text = "Harvest the weed"; script = "execVM 'custom\hemp.sqf'"; }; }; class ItemKiloHemp { class smokeweed { text = "Smoke the shit"; script = "execVM 'custom\smokeshit.sqf'"; }; }; class Binocular_Vector { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; class Binocular { class viewdistanceTitle { text = "View Distance:"; script = "systemChat('Change View Distance Locally. Click on one of the distance options');"; }; class distance400m { text = "400 Meters"; script = "setViewDistance 400; systemChat('ViewDistance: 400');"; }; class distance600m { text = "600 Meters"; script = "setViewDistance 600; systemChat('ViewDistance: 600');"; }; class distance800m { text = "800 Meters"; script = "setViewDistance 800; systemChat('ViewDistance: 800');"; }; class distance1000m { text = "1000 Meters"; script = "setViewDistance 1000; systemChat('ViewDistance: 1000');"; }; class distance1250m { text = "1250 Meters"; script = "setViewDistance 1250; systemChat('ViewDistance: 1250');"; }; class distance1500m { text = "1500 Meters"; script = "setViewDistance 1500; systemChat('ViewDistance: 1500');"; }; class distance2000m { text = "2000 Meters"; script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; class distance3000m { text = "3000 Meters"; script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');"; }; }; }; I checked my RPT but found nothing related to this. Am I maybe not placing it in the right section of file? Or maybe brackets are wrong? Edit: I tried using the separate script provided by Calamity and that doesn't work either. I have "BLOCK ALL CMDMenus" set to false in my Infistar config. Thank you. Bump Link to comment Share on other sites More sharing options...
Hux Posted June 17, 2015 Report Share Posted June 17, 2015 I finally figured out what my problem was. I had 2 extra_rc.hpp files. I was actually using one that was added with alchemical crafting but I was trying to edit the original one I had for hemp script so I removed the old hemp extra_rc.hpp & added the viewdistance code to the other extra_rc.hpp and it works fine. Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 24, 2017 Report Share Posted April 24, 2017 maca right click install link removed Link to comment Share on other sites More sharing options...
juandayz Posted April 24, 2017 Report Share Posted April 24, 2017 16 minutes ago, harcosgoogle said: maca right click install link removed open your custom ui_selectslot.sqf find: _pos set [3,_height]; above it paste: Spoiler _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; open your description.ext. at very bottom paste: //clickright #include "custom\extra_rc.hpp" now into mpmissions\yourinstance\custom\ create a new .hpp called extra_Rc.hpp extra_Rc.hpp Spoiler class ExtraRc { class Binocular { class setview1 { text = "250mts"; script = "execVM 'custom\scripts\setview\250.sqf'"; }; class setview2 { text = "500mts"; script = "execVM 'custom\scripts\setview\500.sqf'"; }; class setview3 { text = "1000mts"; script = "execVM 'custom\scripts\setview\1000.sqf'"; }; class setview4 { text = "1500mts"; script = "execVM 'custom\scripts\setview\1500.sqf'"; }; }; }; mpmissions\yourinstance\custom\scripts\setview\ http://www.mediafire.com/file/pdykr9ua4oq3e34/setview.rar harcosgoogle 1 Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 24, 2017 Report Share Posted April 24, 2017 Thanks Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 24, 2017 Report Share Posted April 24, 2017 @juandayz how to add Rangefinder? class Binocular and Rangefinder Link to comment Share on other sites More sharing options...
juandayz Posted April 24, 2017 Report Share Posted April 24, 2017 40 minutes ago, harcosgoogle said: @juandayz how to add Rangefinder? class Binocular and Rangefinder extra_rch.hpp Spoiler class ExtraRc { class Binocular { class setview1 { text = "250mts"; script = "execVM 'custom\scripts\setview\250.sqf'"; }; class setview2 { text = "500mts"; script = "execVM 'custom\scripts\setview\500.sqf'"; }; class setview3 { text = "1000mts"; script = "execVM 'custom\scripts\setview\1000.sqf'"; }; class setview4 { text = "1500mts"; script = "execVM 'custom\scripts\setview\1500.sqf'"; }; }; class Binocular_Vector { class setview5 { text = "250mts"; script = "execVM 'custom\scripts\setview\250.sqf'"; }; class setview6 { text = "500mts"; script = "execVM 'custom\scripts\setview\500.sqf'"; }; class setview7 { text = "1000mts"; script = "execVM 'custom\scripts\setview\1000.sqf'"; }; class setview9 { text = "1500mts"; script = "execVM 'custom\scripts\setview\1500.sqf'"; }; }; }; harcosgoogle 1 Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 24, 2017 Report Share Posted April 24, 2017 Thanks @juandayz And if I want to add other settings? Example: locate vehicle,group management Thanks! Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 24, 2017 Report Share Posted April 24, 2017 @juandayz Nothing works when the character dies,Rangefinder-gps-binocular. Bug click-actions? Link to comment Share on other sites More sharing options...
juandayz Posted April 24, 2017 Report Share Posted April 24, 2017 1 hour ago, harcosgoogle said: @juandayz Nothing works when the character dies,Rangefinder-gps-binocular. Bug click-actions? where do you have your ui_selectslot.sqf? are you calling it with aa custom compiles.sqf? Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 25, 2017 Report Share Posted April 25, 2017 custom compiles.sqf? Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 25, 2017 Report Share Posted April 25, 2017 ui_selectSlot.sqf //private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"]; disableSerialization; _control = _this select 0; _button = _this select 1; _parent = findDisplay 106; if (carryClick) then {carryClick = false;}; if (_button == 1) then { private ["_conf","_name","_compile","_height","_item"]; _group = _parent displayCtrl 6902; _pos = ctrlPosition _group; _item = gearSlotData _control; if ( //No right click action (!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or (!dayz_groupSystem && _item == "ItemRadio") ) exitWith {}; if (mouseOverCarry) then { _item = DayZ_onBack; carryClick = true; }; _pos set [0,((_this select 2) + 0.46)]; _pos set [1,((_this select 3) + 0.07)]; _conf = configFile >> "cfgMagazines" >> _item; if (!isClass _conf) then { _conf = configFile >> "cfgWeapons" >> _item; }; _name = getText(_conf >> "displayName"); _cfgActions = _conf >> "ItemActions"; _numActions = (count _cfgActions); _height = 0; //Populate Menu for "_i" from 0 to (_numActions - 1) do { _menu = _parent displayCtrl (1600 + _i); _menu ctrlShow true; _config = (_cfgActions select _i); _type = getText (_config >> "text"); _script = getText (_config >> "script"); _outputOriented = getNumber (_config >> "outputOriented") == 1; _height = _height + (0.025 * safezoneH); _compile = format["_id = '%2' %1;",_script,_item]; uiNamespace setVariable ['uiControl', _control]; if (_outputOriented) then { /* This flag means that the action is output oriented the output class will then be transferred to the script and the type used for the name */ _array = getArray (_config >> "output"); _outputClass = _array select 0; _outputType = _array select 1; _name = getText (configFile >> _outputType >> _outputClass >> "displayName"); _compile = format["_id = ['%2',%3] %1;",_script,_item,_array]; }; _menu ctrlSetText format[_type,_name]; _menu ctrlSetEventHandler ["ButtonClick",_compile]; }; //### BEGIN MODIFIED CODE: extra click actions { private["_classname","_text","_execute","_condition"]; _classname = _x select 0; _text = _x select 1; _execute = _x select 2; _condition = _x select 3; // if the clicked item matches, then assign the script call and display text if(_item == _classname && (call compile _condition)) then { _menu = _parent displayCtrl (1600 + _numActions); _menu ctrlShow true; _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_execute]; _numActions = _numActions + 1; }; } forEach DZE_CLICK_ACTIONS; //### END MODIFIED CODE: extra click actions _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; Link to comment Share on other sites More sharing options...
juandayz Posted April 25, 2017 Report Share Posted April 25, 2017 @harcosgoogle. yeah your ui_selectslot. is fine. but you move it out of dayz_code.pbo? and youre calling it with a custom com`piles? Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 25, 2017 Report Share Posted April 25, 2017 i'm not move --DayZ_Epoch_24.Napf/dayz_code (not pbo) I do not know where to find it custom com piles? Link to comment Share on other sites More sharing options...
juandayz Posted April 25, 2017 Report Share Posted April 25, 2017 5 hours ago, harcosgoogle said: i'm not move --DayZ_Epoch_24.Napf/dayz_code (not pbo) I do not know where to find it custom com piles? ok to get it work,, first you will need made a custom compiles.sqf Open your \@DayZ_Epoch\addons\dayz_code\init\ and drop compiles.sqf into mpmissions\the instance that youre using\custom\ The same for ui_selectslot.sqf open \@DayZ_Epoch\addons\dayz_code\compile\ and drop ui_selectslot.sqf into mpmissions\the instance that youre using\custom\ Now open init.sqf find ths line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; change by: call compile preprocessFileLineNumbers "custom\compiles.sqf"; At least open your new custom compiles.sqf (located in custom folder) find this line: player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf"; replace by: player_selectSlot = compile preprocessFileLineNumbers "custom\ui_selectSlot.sqf"; And now you can make the changes into this new ui_selectslot.sqf. For other mods, you will need know that any kind of changes that you realize into dayz_code do not suffer effect. You need drop the files located in this path out of here, and place into mpmissions\your instance\ or into dayz_server.pbo. and change the paths in a custom compiles.sqf/fn_Selfactions/or init.sqf. You can learn a lil more from here Spoiler Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 26, 2017 Report Share Posted April 26, 2017 Thanks! Worked :) juandayz 1 Link to comment Share on other sites More sharing options...
MrEnzO Posted May 10, 2017 Report Share Posted May 10, 2017 So does anybody knows some good fog settings to this, it's doesn't look that nice when objects just stops? And does anybody what range on object is, say if you put the view distance to 5000, the percentage of it? Link to comment Share on other sites More sharing options...
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